zorg1000 said:
Soundwave said:
5 million range seller isn't going to move Switch 2 systems, 5 million software sales is not a big deal for Nintendo. Clubhouse Games on Switch 1 sold almost 5 million copies.
You need something that's going to sell 10++ million, probably more ideally 15 million+ if this is the big holiday title for 2026.
And to hit that kind of sales it has to be a very significant remaster/remake. I think they want to do someting big anyway, they've been sitting on that realistic Zelda demo since 2011, I don't think the Switch 1 was capable of running that in real time with lots of enemies on screen and larger environments, but Switch 2 easily can. Switch 2 is probably the hardware they were waiting for.
So that probably aligns as well. Switch 2 can run this with massive open world areas and more than just 2 characters on screen easily


I don't think Switch 1/Wii U could run this as a game, even with fixed camera angles and no gameplay you could see the demo was dropping below 30 fps and that's with a pretty empty environment.
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I really don’t get why you think a 15 year old tech demo is what they will use as the base of the game.
Reusing the engine/assets from BotW/TotK makes 100000% more sense and would save time/money.
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BoTW/ToTK is honestly probably the inferior engine, whatever this was they almost definitely were not running it on stock Wii U hardware. I think part of the reason they changed to the BoTW more cartoony look was because the above wasn't possible on the Wii U in an actual playable game situation.
The original BoTW demo they showed too looked better than the final game as well, I think they had to downgrade again from that to get it running on a Wii U with the scale of environments the game demanded. Likely they had some kind of Wii U dev kit model that was significantly more powerful than the final hardware.
Last edited by Soundwave - 3 days ago