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Forums - Gaming - What does it even mean to “own” a video game?

Sorry to be getting philosophical— but what does it even mean to “own” your video games? How does one define ownership in this context? How does owning a digital copy accessible through a specific storefront compare to having a tangible object with all the data inscribed in its fabric? What about those infamous little cartridges which grant you access to a copy of the game but via a digital download?

Physical media decays and is susceptible to dysfunction given their sensitive nature, digital storefronts and servers for storing downloaded games get shut down left and right, emulators and OS become less functional without constant maintenance, repositories are constantly getting “burned to the ground” (e.g. Myrient is done at the end of the month).

Why should I even care about this “ownership” thing when I know I’ll always be able to emulate any game I could ever dream via dumping or emulation sites? Why should I be worried about my digital copy of Metroid Prime Remastered potentially being snagged away from me in half of a century? These are questions I’ve thought about recently, and can’t give a very clear answer… what about you?

Last edited by firebush03 - 4 hours ago

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If i got to a store, and I pay for a TV, i get to take said TV home and that TV is now mine. I own the TV.
If i go to an online store, and i pay for an ebook, i now own said ebook, so i can download said ebook. If i delete the ebook for storage reasons, i still get to be able to download it again for free, cause i already payed for it, and now i own it.

Videogames are no diferent and should be no diferent.



For me? It means I can hold it in my hand, doesn't require the internet, and when I play it, it never changes, no matter how many years pass.



Credit to @konnichiwa for bringing this to my attention: This thread couldn’t have been timed any better lol. This is a pretty major shift… my guess is that Nintendo isn’t liking software sales figures at the $70/80USD price tag, so they’re giving a swing at $60/70USD digital.

I say that’s a good call. Giving consumers the option to purchase games such as DKBananza and Kirby Air Riders at $60USD moving forward would be a big win for consumers IMO.



It means you have complete unrestricted access to a product you purchased. Whether that be physical or digital. In the digital world, DRM-free.



You called down the thunder, now reap the whirlwind

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Legally speaking, you don't own any physical video game you have in a near-unlimited sense. You do own it, but it's a license. You're not automatically guaranteed to have that license transfer to a different platform, digital copy, etc.
Digital purchases aren't really ownership. If you get banned from online services on consoles, you lose your digital library. Digital purchases are long-term rentals on almost every storefront.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

firebush03 said:

Credit to @konnichiwa for bringing this to my attention: This thread couldn’t have been timed any better lol. This is a pretty major shift… my guess is that Nintendo isn’t liking software sales figures at the $70/80USD price tag, so they’re giving a swing at $60/70USD digital.

I say that’s a good call. Giving consumers the option to purchase games such as DKBananza and Kirby Air Riders at $60USD moving forward would be a big win for consumers IMO.

I actually think that will accelerate Nintendo going full digital, so that's actually really bad news to me.

More people will go digital and Nintendo will get a bigger cut, so will have less incentive to offer the physical version instead, they are likely salivating over Pokopia being a success with no actual game needed to be loaded on an "expensive" cart.

I hope the NS2 can still have a good selection of games readily available physically as I already bought it, but I'll likely completely avoid the next system if it progress how I fear it'll.



Being able to access what I bought, that would be my definition. Which Steam games count, at least in my book.



“Consoles are great… if you like paying extra for features PCs had in 2005.”

Let me know when Atari can come into my home and take my copy of ET on Atari 2600. Let me know when SEGA,Nintendo,Microsoft or Sony can come into my home and take the games from my shelf for consoles dating back to the 80s to now.



Bite my shiny metal cockpit!

If you can't sell it, you don't own it.

You do not own your Steam account, you can't sell, transfer or will it to someone else.