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Forums - Sales - CD Projekt Red give platform splits for Witcher 3 and Cyberpunk 2077

The graph would appear to be revenue. The footnote makes it clear that the graph includes the revenue received from putting it on PS Plus.

“for the year 2025 the figures include payments associated with inclusion of the base edition of the game in the PlayStation Plus
Extra and Premium catalogues.”

The question then is how many sales would that translate into? What was the average price disparity between platforms?



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Beating xbox back in the day would have been celebratory, but let's be honest, Xbox is flailing.

I think the splits say more about xbox than it does S2.  Though an extra 10% is close to free money if porting is cheap enough.



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Switch 2

Cyberpunk (including Phantom Liberty) generated $750 million by March 2024. At that time the game sold about 27 million copies and another 6+ million from the expansion. So the average revenue per copy may be as low as $20-$22, thanks to the frequent heavy sales on Steam.

The game is not nearly as successful as Elden Ring or Hogwarts Legacy which possibly exeeded $2 billion each, and cost way less to develop (Cyberpunk cost over $400 million).

Platform split isn't a surprise to me. Some people need to adjust down their 3rd party sales expectations on Switch 2, and read less of Alinea Analytics crap. We also need to stop pretending that Xbox is "dead". The hardware is virtually dead, but the platformt though declining still generates a lot of money.



curl-6 said:

The Switch 2 release was also a 5 year old game technically, and it was priced higher than on other platforms and only available for about half the year.

You don't need to sell a huge amount for a port of a game that's already made to be worthwhile.

The Switch 2 version is also selling to a partially new audience but you already know this. Forza Horizon was a 4 years old game when it launched on Playstation 5 but because the playstation audience hadn't received that game until 2025, it outsold most new games on the platform and acted as a new release. This is the whole point of porting games to new platforms, so you reach new audiences. Xbox is not a new audience for this game whereas the Switch 2 is. We know the story with cross ownership but none the less this dynamic still applies.

Essentially the comparison to Xbox sales in 2025 isn't especially flattering to the Switch 2. I think its quiet evident to anyone looking at it fairly.

My last thing I'd say is that I think Switch ports will comfortably make a tidy profit, so there's no concerns there. However profit margins still inform how much a port is priotised/time given to it and whether teams first prioritise post launch content etc on higher selling/main platforms. That is why I say I would be concerned if the highly marketed Switch 2 port couldn't sell as many copies as the 4-5 year old Xbox version in 2025. The actual outcome is kind of the bare minimum, it doesn't read as notable from a success standpoint. Maybe over time it will read as more impressive.

I'd say RE9 and other new games will make for more interesting and fair comparisons.