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Forums - Microsoft - Project Helix - The next generation of Xbox

HoloDust said:
Chrkeller said:

Yeah, I get it, maybe.  But Halo Anniversary exists.  Gaiden 2 was remade.  Oblivion was remade.  Gears was remade.  Not sure how big of a selling point old BC will be, at least for 95% of gamers.

I'm guessing it might be important to folks who have substantial XBOX library - BC is sort of expected from new consoles these days.

But even without BC angle, if there is to be Helix versions of the games, that are fine tuned for its hardware, as opposed to general PC port, then having both console and PC (that can run your existing library) in the same device might potentially be interesting proposition for many PC gamers.

Fair.  I am curious to see exactly what it is and the performance.  Price will be interesting too.  

I wonder if it will be upgradeable.



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curl-6 said:

This really does feel like the last roll of the dice for Xbox; if this fails, Xbox is likely dead for good, at least as far as hardware goes.

After 13 years of fighting a retreating action, this is their last stand.

If it can prove itself viable, they may persist as a niche platform, but if not, it's over.

I'm aware Microsoft as a whole has insane amounts of money and an ego but I agree.

Xbox hardware will have run its course by the early 2030s or sooner if Project Helix fails. 

And if Project Helix fails, I think the whole Xbox brand just gets removed from Microsoft Gaming. 



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Switch 2: 120 million (was 116 million)

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News about Helix. From GDC 2026, I think...

Notice that they say "Plays your Xbox Console games", so I think retro will be a strong factor in this console.



https://www.vgchartz.com/article/467263/microsoft-reveals-new-details-on-next-gen-xbox-project-helix/

Here is the article I've written up on the site with the details shared during the GDC panel.

Microsoft Reveals New Details on Next-Gen Xbox Project Helix 

Microsoft Gaming CEO Asha Sharma last week unveiled the first details on the next-generation Xbox console, codenamed Project Helix. It is a PC console hybrid with the ability to play Xbox and PC games.

Xbox VP of next-generation Jason Ronald is holding a panel at GDC 2026 titled "Building for the Future with Xbox" and some more information on Project Helix has been shared.

The next-generation Xbox will be powered by a custom AMD SOC is codesigned for next-generation of DirectX, and it will support the next-generation of raytracing performance and capabilities. 

The hybrid console will be using AMD FSR and is built for the next-generation of neural rendering, ML upscaling, ML multi frame generation, and ray regeneration for RT and path tracing. It will also have neural texture compression and DirectStorage.

"Project Helix is designed to play your Xbox console and PC games, delivering high performance and providing the ultimate player-first experience," said Ronald (via Tom Warren on social media). "Project Helix is powered by a custom AMD-based SoC and it's co-designed for the next generation of DirectX."

"We're sending alpha versions of Project Helix to developers starting in 2027," he added.

As far as PC players Ronald did state "PC is becoming an increasingly important part of Xbox. We’re bringing the best of Xbox to Windows itself."

"Xbox mode will be coming to Windows 11 in select markets starting in April." The Xbox mode first started shipping with last year's ROG Xbox Ally handhelds. The Xbox team has been working behind the scenes and it should feel the same between devices and the cloud.

Xbox plans to re-release a number of older Xbox titles as part of its Game Preservation program. These includes "iconic games" that will be playable in "entirely new ways."

"As one of the largest publishers in the industry, we feel a deep responsibility to preserve games from the past," said Ronald. He did tease "some of our most iconic first-party franchises are returning this year."

Read a summary of the GDC panel via Xbox Wire below:

  • Our team is deep in development on our next generation Xbox console, Project Helix. We are pushing the boundaries of rendering and simulation in partnership with AMD, using FSR Next to power what comes next.  
  • Starting in April, Xbox mode will begin rolling out to Windows in select markets. It brings a familiar Xbox experience to players while keeping the flexibility and openness of Windows. 
  • For developers, the Xbox Play Anywhere catalog now spans more than 1,500 games, creating a powerful opportunity to reach players seamlessly across console and Windows.  

The characters, worlds, and stories from developers from across the world have shaped every stage of Xbox’s evolution, what’s possible and where we go next. As we celebrate 25 years of Xbox this year, I want to give a special thank you to the developers, past and present, who have helped define Xbox’s legacy, including the more than 5,000 developers around the world currently building for Xbox.

We’re continuing to push innovation for our next 25 years with our team hard at work on our next-generation first-party console: Project Helix is designed to play your Xbox console and PC games, delivering leading performance and ushering in the next generation of console gaming.

As part of our multi-year partnership with AMD, we are shaping the future of rendering and simulation. Project Helix is powered by a custom AMD SoC and co-designed for the next generation of DirectX and FSR to unlock what comes next.

It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players.

I’m excited to share we plan to ship alpha versions of the hardware to developers beginning in 2027.

And, we’re committed to keeping games from four generations of Xbox playable for years to come. As part of our 25th anniversary later this year, we’ll be rolling out new ways to play some of the most iconic games from our past.

As games increasingly span devices, we’re breaking down the barriers between console and PC games for more seamless cross-device play, and we’re making the Xbox experience consistent across screens. This also gives developers a simpler, more unified path to reach more players while helping reduce development costs.

We’re taking everything we’ve learned about building a leading gaming OS and bringing it directly into Windows for both players and developers. After debuting an early version with the ROG Xbox Ally handhelds, today I’m excited to share that we are bringing the same innovation to Windows 11 with Xbox mode that begins rolling out in April, starting with select markets. Xbox mode lets players seamlessly switch between productivity and play, with a familiar full screen and controller optimized Xbox experience while embracing the openness of Windows.

Xbox has an incredible lineup of game releases this year, from the return of iconic first-party franchises like Halo and Gears of War, to major titles from our partners across the globe, alongside bold creativity from independent developers like Beethoven & Dinosaur’s Mixtape, or Crimson Desert from Pearl Abyss.

Players should be able to play these games and more across devices, whether through purchases, subscriptions like Xbox Game Pass, or from other leading storefronts. Xbox Play Anywhere allows your games to move with you seamlessly across screens. Your progress carries forward, the time you’ve invested stays with you, and you only need to buy a game once. The Xbox Play Anywhere game catalog has grown to over 1,500 games, and 500 development teams have already shipped games with Xbox Play Anywhere.

This is just the start of the next generation and the next 25 years of Xbox, and we can’t wait to share more later this year. As we listen, learn, and build in partnership with the industry and the community, we’d like to thank you for being part of the journey and making gaming so unique and enduring.

Last edited by trunkswd - 17 hours ago

VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTube channel discussing gaming sales and news, as well as posting random gaming content. Follow me on Bluesky.

I post and adjust the VGChartz hardware estimates, with help from Machina.

Writer of the Sales Comparison | Monthly Hardware Breakdown Monthly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.

Thanks for sharing the info, @trunkswd
So, if I got it right, they will start to send devkits next year, right? So, when can we expect a public release?
My guess would be late 2027 or early 2028.


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Alex_The_Hedgehog said:
Thanks for sharing the info, @trunkswd
So, if I got it right, they will start to send devkits next year, right? So, when can we expect a public release?
My guess would be late 2027 or early 2028.

Late 2027 would be the earliest, but 2028 seems more likely at this point. Microsoft has always launched a new Xbox generation in November, so likely November 2027 or November 2028 release. But it is possible they follow Nintendo and release it not during the holidays. 



VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTube channel discussing gaming sales and news, as well as posting random gaming content. Follow me on Bluesky.

I post and adjust the VGChartz hardware estimates, with help from Machina.

Writer of the Sales Comparison | Monthly Hardware Breakdown Monthly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.

Curious where this falls on a power level, and just how much of an advantage it will have over PS5 Pro. Like, I assume it will be stronger, but by how much, will it be another Xbox One X scenario where it has a minor lead, or will it be quite dramatically better?



I saw some (multiple) sources saying that Microsoft wants to start the next generation ahead of Sony.

That's one of the reasons I think Helix will launch late next year or early 2028. Specially if Sony wants to release the PS6 before 2029.



Alex_The_Hedgehog said:

I saw some (multiple) sources saying that Microsoft wants to start the next generation ahead of Sony.

That's one of the reasons I think Helix will launch late next year or early 2028. Specially if Sony wants to release the PS6 before 2029.

It worked for them with the 360 when they leapfrogged Sony into the next gen, maybe they're trying to recapture that moment and get some breathing room on the market before PS6 arrives, a year or two in which they can sell themselves as being a gen ahead of the competition.



curl-6 said:

Curious where this falls on a power level, and just how much of an advantage it will have over PS5 Pro. Like, I assume it will be stronger, but by how much, will it be another Xbox One X scenario where it has a minor lead, or will it be quite dramatically better?

Both it and the PS6 will be pathtraced Series X/PS5. The PS6 will pretty much be a "PS5 Pro Pro", but the pricing, power per dollar, and sales will be closer to a new console. It will have a 7+ years longer support than a midgen upgrade.

I'm confused about what is being meant here by "playing Xbox games". Are they referring to Series X and older consoles? Or will it also be its own new platform in addition to supporting upcoming PC games? Either way, I expect it to be too expensive and niche.

PathTracing means many AAA next gen games will be easily scalable down to hardware weaker than a base PS5, via turning off RT entirely thus saving tons of computational resources.