Kyuu said:
pokoko said:
Wasn't the main issue that PSN coverage wasn't worldwide, thus locking some people out of playing their games at all?
As far as making a PSN account being the difference between buying something or not, people can draw the line wherever they please. I understand that console gamers are used to doing what they're told but if I'm choosing between a bunch of different games then minor details can be deciding factors. I've almost bought Ubisoft games on sale but then thought, "nah, it's not worth the hassle," and picked up something else, instead.
When you have a lot to choose from you can be as picky as you want. That's simply the truth.
Kyuu said:
A 20% increase in overall 1st party software revenue due to PC support is a negligible gain compared to a 5% customer loss caused by PC support. If Sony concludes from the data they have that 5% or higher of players already left Playstation because of PC, then it only makes sense that they dial back on it.
For every lost Playstation customer, they'd be losing thousands of dollars per generation. The long term implications are serious.
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5% customer loss? What are you talking about, exactly? Because they will lose and gain customers regardless. You're saying that have some way to know that 5% of customers are moving to PC specifically for this reason?
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It's not at all unreasonable to deduce that a 5%+ loss was caused by lack of true exclusives, in addition to other percentages caused by other factors. You were talking as if a "negligible" increase of software sales caused by PC translates to a negligible decrease on the console side, which isn't necessarily true. Sony has access to more data than we do, and the data is helping them arrive at different conclusions that may or may not be misguided.
And while we're at it, why aren't Valve putting their most popular games on consoles and other PC storefronts? Why are paid exclusives still a thing? Exclusives do obviously matter, even smaller ones to an extent. The longer and truer they are, the more value added to the platform.
In my mind, the primary reason Xbox collapsed was its complete lack of exclusives which over time virtually everyone knew about.
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I think was only part of the reason Xbox failed.
Xbox was only once ever able to compete with Playstation, its not like that should be the expected outcome to begin with.
But even so, it all started to go bad with the announcement of the Xbox One, the brand was definitely damaged then, and at the same time the Playstation brand had gotten up completely, just like what allowed the 360 to compete with the PS3, and just like the PS3 the XBO did course correct during the generation, the problem is, the Playstation brand is simply a lot more powerful and worldwide spread than the Xbox brand, so it gotten way better results out of this too.
After that, the Xbox Series actually released in a way better position than the Xbox One, so why even then I expected the XBS to sell less than the XBO regardless? Mostly 2 things.
1. being that Playstation would simply keep growing the lead as its naturally expected as history had already proved by then, if they don't screw up they are simply the most appealing option to begin with.
2. even as the XBO was able to course correct, it was abundantly clear Xbox Studios were not being able to release games that even came close to Playstation during the whole generation, Playstation Studios quality and reception was sky high and Xbox was having a lot of trouble having a single hit like they had during the 360 era, I can't remember a single time a Xbox Studios game was an actual GOTY contender with any chance of being the winner, ever since the XBO started and up until now.
Microsoft diluting their exclusives because of them existing on PC didn't even come to mind compared to those 2 things above, actually the drop in perceived quality and reception on their exclusives, aside from Forza, specially Horizon, probably meant it was even less relevant because people just weren't showing enough interest in those games to begin with. I think Gamepass being on PC was a bigger reason to be honest. The interest on Xbox was already failing for multiple reason aside from their games not being 100% exclusive to the Xbox. Over time it surely became a reason too, but I think it was just one of them, and not the biggest one to be honest.