Kyuu said:
It's not at all unreasonable to deduce that a 5%+ loss was caused by lack of true exclusives, in addition to other percentages caused by other factors. You were talking as if a "negligible" increase of software sales caused by PC translates to a negligible decrease on the console side, which isn't necessarily true. Sony has access to more data than we do, and the data is helping them arrive at different conclusions that may or may not be misguided. And while we're at it, why aren't Valve putting their most popular games on consoles and other PC storefronts? Why are paid exclusives still a thing? Exclusives do obviously matter, even smaller ones to an extent. The longer and truer they are, the more value added to the platform. In my mind, the primary reason Xbox collapsed was its complete lack of exclusives which over time virtually everyone knew about. |
I honestly think that had little to nothing to do with it. The lack of games and brand identity is what killed xbox. Halo Infinite came out in 2021... and since then we have gotten... oh nothing from the Halo franchise. Well, we are getting a remake of the original, which was a remade already via Anniversary, so we are getting a remake of a remake of the original. And Infinite, well it was good, but not great.
I don't think peopel are avoiding xbox because "omg their games are on pc" but rather are avoiding it because the console just lacks quality games to peak interest. Meanwhile Nintendo has Mario, Zelda and Metroid. Playstation has Horizon, GoW, Spider, Ratchet. Xbox just is boring.







