By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - God of War Trilogy Remake

Tagged games:

 

When will it launch?

2028 first half 5 23.81%
 
2028 second half 4 19.05%
 
2029 first half 2 9.52%
 
2029 second half 4 19.05%
 
2030 first half 1 4.76%
 
2030 second half 1 4.76%
 
2031 first half 0 0%
 
2031 second half 0 0%
 
2032 and beyond 3 14.29%
 
Never 1 4.76%
 
Total:21

I'm expecting the sex mini games to be taken out. Lame, but I also expect elements that make Kratos seem especially cruel to be also removed which I welcome.



Around the Network
-Adonis- said:

This theme still gives me shivers.

Hope they actually keep the sex games but in different way.

God of War has such a powerful soundtrack. Both the Greek and the Norse ones.



BraLoD said:
Otter said:

I'll try and remain constructive and simply ask you, do you honestly doubt 2018s GOW sales growth was connected to its change in creative direction?

No connection at all.

Every single Playstation game was elevated because of The Last of Us, and Sony first party games garnered a lot more attention from everyone after it.

Even games like Ghost of Tsushima sold 10M. Uncharted went from selling 6M to selling 16M.

Sony games became symbols of high quality, and not necessarily any game philosophy change was responsible for it.

Uncharted 2 is widely regarded as the best in the series and 4 still sold 3x what it did.

I'll simply agree to disagree here then. Way too much nuance to dissect, we'll be here all day properly discussing it but I'll drop some notes.

Yes, there is higher sales potential in modern era but that doesn't necessarily relate to equal growth seen and sustained for each respective franchises. Ratchet for example did not become a 20m seller. GT didn't suddenly multiply its sales by 3x. Killzone didn't suddenly do 10m. Returnal didn't do 5m and probably neither will Saros, or at least it would be a big achievement if it did. 

Uncharted 4 is based off the blueprint Uncharted 2 created, and with each entry it grew its fanbase and reached new sales feats, with the 3rd game hitting 9m. It wasn't suddenly at 4 that we saw notable growth.

GOW across 3 entries remained between 4.5-5m mark and then sunk well below that for GOW ascension in 2013 (yes, its a spinoff but still). There was very little audience growth seen in the trilogy and then suddenly bam, its the fasted selling game from Playstation outside of Spiderman.

I don't believe a game made in the old style would of sold 20m back in 2018. The cinematic third person pedigree Sony created with Uncharted and TLOU was reflected in the shift in tone and characterisation (deeper story) of the 2018 GOW game. Not saying it was done intentionally (although I'm sure they were inspired by TLOU) but simply it is reflective of the traits that made those Naughty Dog games popular and expanded the audience. The original trilogy and styling does not reflect those same popular and appealing traits.

We also don't  have linear driven action games of the trilogy's styling do huge numbers from any franchise but correct me if I'm wrong? The gameplay style and tone genuinely impacts sales potential. To me it's like looking at BOTW's sales and ignoring the open world +Ghibli appeal in 2017. Or Eldenring being open world compared to Dark Souls.

Since you brought up Crash. Crash Trilogy was lighting in a bottle with cross generational nostalgia being a huge influence and a huge collective userbase. It's new sales peak was not sustained for the true follow up and it went back to a respectiful 5m when an actual sequel came out. 

Lastly, regardless of the cause of the sales inflation, I do I believe that these sales still reflect new fans to the series since 2018. And so remains the point that I expect the team to feel confident in using their own judgement which also cultivated these fans to begin with. The point is more for you measure you expectations more than anything else. Those games reflect less of what made the franchise popular compared to the more modern ones.

Having said that a lower investment reskin (ala Olivion remake) may be more likely  than the studio committing to remaking the trilogy with modern AAA production values and creative aspirations. We still have to wait and see what the intention is with the project.

Last edited by Otter - 2 days ago

Otter said:
BraLoD said:

No connection at all.

Every single Playstation game was elevated because of The Last of Us, and Sony first party games garnered a lot more attention from everyone after it.

Even games like Ghost of Tsushima sold 10M. Uncharted went from selling 6M to selling 16M.

Sony games became symbols of high quality, and not necessarily any game philosophy change was responsible for it.

Uncharted 2 is widely regarded as the best in the series and 4 still sold 3x what it did.

I'll simply agree to disagree here then. Way too much nuance to dissect, we'll be here all day properly discussing it but I'll drop some notes.

Yes, there is higher sales potential in modern era but that doesn't necessarily relate to equal growth seen and sustained for each respective franchises. Ratchet for example did not become a 20m seller. GT didn't suddenly multiply its sales by 3x. Killzone didn't suddenly do 10m. Returnal didn't do 5m and probably neither will Saros, or at least it would be a big achievement if it did. 

Uncharted 4 is based off the blueprint Uncharted 2 created, and with each entry it grew its fanbase and reached new sales feats, with the 3rd game hitting 9m. It wasn't suddenly at 4 that we saw notable growth.

GOW across 3 entries remained between 4.5-5m mark and then sunk well below that for GOW ascension in 2013 (yes, its a spinoff but still). There was very little audience growth seen in the trilogy and then suddenly bam, its the fasted selling game from Playstation outside of Spiderman.

I don't believe a game made in the old style would of sold 20m back in 2018. The cinematic third person pedigree Sony created with Uncharted and TLOU was reflected in the shift in tone and characterisation (deeper story) of the 2018 GOW game. Not saying it was done intentionally (although I'm sure they were inspired by TLOU) but simply it is reflective of the traits that made those Naughty Dog games popular and expanded the audience. The original trilogy and styling does not reflect those same popular and appealing traits.

We also don't  have linear driven action games of the trilogy's styling do huge numbers from any franchise but correct me if I'm wrong? The gameplay style and tone genuinely impacts sales potential. To me it's like looking at BOTW's sales and ignoring the open world +Ghibli appeal in 2017. Or Eldenring being open world compared to Dark Souls.

Since you brought up Crash. Crash Trilogy was lighting in a bottle with cross generational nostalgia being a huge influence and a huge collective userbase. It's new sales peak was not sustained for the true follow up and it went back to a respectiful 5m when an actual sequel came out. 

Lastly, regardless of the cause of the sales inflation, I do I believe that these sales still reflect new fans to the series since 2018. And so remains the point that I expect the team to feel confident in using their own judgement which also cultivated these fans to begin with. The point is more for you measure you expectations more than anything else. Those games reflect less of what made the franchise popular compared to the more modern ones.

Having said that a lower investment reskin (ala Olivion remake) may be more likely  than the studio committing to remaking the trilogy with modern AAA production values and creative aspirations. We still have to wait and see what the intention is with the project.

We can agree to disagree, indeed, nothing wrong with that, to me it's clear there was a day and night change ever since The Last of Us, it brought a massive status quo leap for Sony as a developer and possitively affected all their big games from there on.

And I also believe that this trilogy has the potential to be another 15M+ seller, based on the reactions I saw, and there was a lot of them, everyone was extremely excited to have old God of War back, so both styles can be appreciated similarly, like I do myself, both styles have a lot of strong points and everyone of those games is very well crafted.



BraLoD said:

see

We can agree to disagree, indeed, nothing wrong with that, to me it's clear there was a day and night change ever since The Last of Us, it brought a massive status quo leap for Sony as a developer and possitively affected all their big games from there on.

And I also believe that this trilogy has the potential to be another 15M+ seller, based on the reactions I saw, and there was a lot of them, everyone was extremely excited to have old God of War back, so both styles can be appreciated similarly, like I do myself, both styles have a lot of strong points and everyone of those games is very well crafted.

Do you think it will be one game? 



Around the Network
Otter said:
BraLoD said:

We can agree to disagree, indeed, nothing wrong with that, to me it's clear there was a day and night change ever since The Last of Us, it brought a massive status quo leap for Sony as a developer and possitively affected all their big games from there on.

And I also believe that this trilogy has the potential to be another 15M+ seller, based on the reactions I saw, and there was a lot of them, everyone was extremely excited to have old God of War back, so both styles can be appreciated similarly, like I do myself, both styles have a lot of strong points and everyone of those games is very well crafted.

Do you think it will be one game? 

Yes, it'll be a single release, IMO.



If there's something I'd like to see happen, that would be the inclusion of the ability to play the entire game in co-op. I actually thinking including an 'Arcade' mode which changes the gameplay loop to be similar to arcade beat em ups would be cool: points and collecting lives. That would be fun.



twintail said:

If there's something I'd like to see happen, that would be the inclusion of the ability to play the entire game in co-op. I actually thinking including an 'Arcade' mode which changes the gameplay loop to be similar to arcade beat em ups would be cool: points and collecting lives. That would be fun.

There is no second char going over with Kratos like Atreus in any of those games, so you mean we play with 2 Kratos? That would also break any kind of immersion for the story cutscenes, one Kratos just disappearing.

Also, those games have boss batles designed to be spectacles, specially on 2 and 3, so that would be a very hard thing to adapt, otherwise one person would just stand there and look when the scripted attacks are happening.

If it's only an separated arcade mode as you said, but not the entire actual game, so having no story at all, just combat, well, maybe. Would be funny to have a side scroller beat'em up like Tekken Force, maybe unlocking characters as you proceed in the main game, so first only Kratos but then you can pick other gods too and they would be removed as bosses on that mode and changed to a titan there.



BraLoD said:
twintail said:

If there's something I'd like to see happen, that would be the inclusion of the ability to play the entire game in co-op. I actually thinking including an 'Arcade' mode which changes the gameplay loop to be similar to arcade beat em ups would be cool: points and collecting lives. That would be fun.

There is no second char going over with Kratos like Atreus in any of those games, so you mean we play with 2 Kratos? That would also break any kind of immersion for the story cutscenes, one Kratos just disappearing.

Also, those games have boss batles designed to be spectacles, specially on 2 and 3, so that would be a very hard thing to adapt, otherwise one person would just stand there and look when the scripted attacks are happening.

If it's only an separated arcade mode as you said, but not the entire actual game, so having no story at all, just combat, well, maybe. Would be funny to have a side scroller beat'em up like Tekken Force, maybe unlocking characters as you proceed in the main game, so first only Kratos but then you can pick other gods too and they would be removed as bosses on that mode and changed to a titan there.

I don't think throwing in a 2nd character for co-op purposes ruins any immersion, especially not for games like the GoW trilogy which are not heavily infused by their narrative components. You can play with your friend and the story continues with just Kratos. Resistance did this. Returnal did this. Lego Horizon does this (to some capacity). 

If someone cares enough about the story they'd play the game solo first. Afterwards, it wouldn't really matter if you experience co-op or not.

The QTE situation is also easily solved via an option: only first player, either player who hits the button first, or both players have to hit the right button.