IcaroRibeiro said:
The term "profit" would imply all costs related with gaming development, marketing and publishing were already subtracted. He's assuming the studio only earns 17 USD per copy sold, which is very hard to believe its true for games priced 70 USD |
Old evaluations stated that the Publisher gets about $27 of a $60 game at retail, or 45%. No clue how it is with digital, digital storefronts take more but you also save costs.
Anyway avg $17 for the publisher would put the avg retail price at $38. We're talking EA here, bargain bin after 2 weeks :p Wait for a sale is the norm nowadays.
But I forgot about marketing, which is separate from the gaming budget.
Google: AAA games often spending 50-70% of their total budget on marketing.
So a $100 million game would cost avg $165 million including marketing, putting the avg return per copy at $27.50 and avg retail price at $61.
It's possible.











