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Meanwhile....

Megabonk - ~3M (Steam est.) - Very low (solo dev)
Hollow Knight - sold 15M+ - cost to develop Very low (~$37k Kickstarter)
Hollow Knight: Silksong - ~5M - cost to develop Very low (small team)
Stardew Valley - sold41M+ - cost to develop Minimal (solo dev)
Palworld - sold 25M+ / 32M players - cost to develop $6.7M
Terraria - sold 64M+ - cost to develop Very low (small team)
Hotline Miami ~ sold 4.9M Steam - cost to develop Very low (2 devs)

The list goes on and on. These massive over bloated budgets are a developer/publisher issue. You don't need 100 million + to make a great game



我是广州人