By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ashadelo said:

Meanwhile....

Megabonk - ~3M (Steam est.) - Very low (solo dev)
Hollow Knight - sold 15M+ - cost to develop Very low (~$37k Kickstarter)
Hollow Knight: Silksong - ~5M - cost to develop Very low (small team)
Stardew Valley - sold41M+ - cost to develop Minimal (solo dev)
Palworld - sold 25M+ / 32M players - cost to develop $6.7M
Terraria - sold 64M+ - cost to develop Very low (small team)
Hotline Miami ~ sold 4.9M Steam - cost to develop Very low (2 devs)

The list goes on and on. These massive over bloated budgets are a developer/publisher issue. You don't need 100 million + to make a great game

Good list of 2D games and Palworld, but neither of those games are like The Witcher or Cyberpunk or Metroid Prime or Marvel Spider-Man or the upcoming Wolverine. Gamers like you are always praising indie games while saying every studio should just lower their budget, but I don't think anyone wants Wolverine to be like Silksong or Terraria when it finally comes out. "Small" budget games offer a different experience from big budget games, when will people start to realize that?