Ashadelo said:
Meanwhile....
Megabonk - ~3M (Steam est.) - Very low (solo dev) Hollow Knight - sold 15M+ - cost to develop Very low (~$37k Kickstarter) Hollow Knight: Silksong - ~5M - cost to develop Very low (small team) Stardew Valley - sold41M+ - cost to develop Minimal (solo dev) Palworld - sold 25M+ / 32M players - cost to develop $6.7M Terraria - sold 64M+ - cost to develop Very low (small team) Hotline Miami ~ sold 4.9M Steam - cost to develop Very low (2 devs)
The list goes on and on. These massive over bloated budgets are a developer/publisher issue. You don't need 100 million + to make a great game |
Good list of 2D games and Palworld, but neither of those games are like The Witcher or Cyberpunk or Metroid Prime or Marvel Spider-Man or the upcoming Wolverine. Gamers like you are always praising indie games while saying every studio should just lower their budget, but I don't think anyone wants Wolverine to be like Silksong or Terraria when it finally comes out. "Small" budget games offer a different experience from big budget games, when will people start to realize that?