Vodacixi said:
I will say to you the same I said to Pemalite. You would have a point if Metroid Prime 1 was the last game of the series before Prime 4. But we had two sequels to the Prime saga and while both kept the isolation in good messure (and everything seems to point to Prime 4 doing the same), they also combined it with a progressively more direct narrative and more involved and numerous characters. A similar thing happened to the 2D games. This has been going on for quite a while. It's not a surprise. If a nerdy NPC is all it takes for some people to throw the game into the garbage can maybe they weren't that interested in the first place or they haven't been in touch with the series for more than 20 years. As for breaking the immersion, I would say that the Aurora Units and Admiral Dane in Prime 3 already broke the "immersion" by telling you constantly what to do, what your situation is and even giving you hints and/or marking on your map where to go if you took to long to advance the story. Again, while the format is more "personal", this is not a new thing. It's an evolution of an already stablished tendency in the series. You can dislike it and that's totally fine. But people can't act surprised by this. And again, even if some people find Miles annoying, I don't think his presence (which again, will be limited) should be a factor that ruins Metroid Prime 4 as a game. Plenty of amazing games have silly acting characters, even serious games. I don't think having a moment in which all the bounty hunters (Miles included) work together with Samus in a big battle is something to be worried about. If anything, it seems like it will be one big epic moment. |
I don't get why you're acting that cause the series has been shifting away from its roots for a while that means it's unreasonable for fans to get upset when it goes even further in that direction. Like this looks like it could be the Prime game with the lowest feeling of isolation yet so it's completely understandable that fans who loved that aspect in the first two games are upset that this one might be an even bigger departure than Prime 3 in that regard.
For the immersion part it's not just that NPCs seem to be a big role but also what they're like. As I said in a different post if a TV series well known for its seriousness and atmosphere suddenly introduced a wacky character that was spouting dialogue like that it would understandably probably get a big backlash. I personally didn't mind the NPCs in Prime 3 but that's cause they fit with the vibe of the series.
I do agree that people shouldn't let it ruin the whole game for them though, best to enjoy the good parts instead of letting one aspect prevent that. It's possible that moment will be cool, I just brought it up to counter the notion that he's only gonna have a role in the beginning. If he tags along with Samus for some of the climax for example then a lot of people will hate that but again we'll need to wait and see how the rest of it is handled.














