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Pemalite said:

Not a fan. But I'll give it a chance still.

What I loved about Super Metroid was the story telling through action, rather than dialogue.

Discovering you were in-fact a woman upon death was a significant plot-twist at the time, saving animals, perfect endings, the sequence of events... It was all story telling through action and events without directly telling a story... That is what people are upset about, deviation to that norm.

What norm? A 1994 norm? Almost every single game after Super has gone a different direction in one way or another. It's difficult to establish a thing such as a convention in a series that has done nothing but change since its inception.

You would have a point if Prime 4 was the first game to come out since Super. But that's very much not the case.