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Vodacixi said:
Pemalite said:

Not a fan. But I'll give it a chance still.

What I loved about Super Metroid was the story telling through action, rather than dialogue.

Discovering you were in-fact a woman upon death was a significant plot-twist at the time, saving animals, perfect endings, the sequence of events... It was all story telling through action and events without directly telling a story... That is what people are upset about, deviation to that norm.

What norm? A 1994 norm? Almost every single game after Super has gone a different direction in one way or another. It's difficult to establish a thing such as a convention in a series that has done nothing but change since its inception.

You would have a point if Prime 4 was the first game to come out since Super. But that's very much not the case.

Metroid 1 on NES.
Super Metroid on SNES.
Fusions on GBA.
Zero Mission on GBA.
Samus Returns on 3DS.

Even Prime and Prime 2 relied on minimal voice acting.

And the majority of the 2D Metroids didn't rely on 3rd party voiced characters to convey a story.

The story of Metroid was a story through exploration and experience.

Last edited by Pemalite - on 24 November 2025


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