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Forums - Gaming - The Discussion Thread - Day 17! - 16th Greatest Game Event

UnderwaterFunktown said:
Veknoid_Outcast said:

More hints!

#25 - The development team behind this game was sort of the Traveling Wilburys of RPGs

#24 - The sequel to this open-world game, itself a sequel, was remastered earlier this year

#23 - After launch, this game got an extended version, a remaster, a reworked handheld version, and, just this year, a full remake

#22 - This game launched a string of spiritual sequels, the newest of which goes by the code name "Project Robot"

#21 - When they go Lo, we go Hy

24) Morrowind?

23) MGS3?

Right on both!



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#35: Doublekill! Really??? Nobody guessed Unreal Tournament 2004?

  1. Flak Monkey
  2. Adrenaline!
  3. Double Domination and Assault
  4. It's basically an enhanced version of the previous year's entry
  5. M-M-M-Monsterkill!

#34: In this game, you steer a character from the womb until college graduation.  This one I understand, if you don't know Growing Up, it's gonna be hard to find unless you pay attention that I carefully tried to not write growing up at several occasions...

  1. What you can learn depends on the stats you gain each year in the brain grid
  2. You meet several other children and students during your childhood, some of which you can make deep friendships (and more!) - but you can also be  bad to someone and have them end their friendship with you.
  3. The character you created grows up in the 80's, so activities like the arcade or board games are open and you can learn computer science in a computer club 
  4. You don't have to, and probably can't, learn everything that's possible to learn in this game, as the options grow bigger and wider with every step, from baby stage to preschool, to school to high school to college.
  5. You can become a delinquent, a cook, a fashion designer or a hacker, among other things

#33: A post-apocalyptic game with a bit of silliness included

  1. Part of a long-running series
  2. The last mainline entry from it's original creators
  3. There was a follow-up in the works, but it was largely unfinished, though most of it is still canon for the rest of the series.
  4. After this, the company that created the series did prefer making spin-offs of the franchise that were very poorly received and certainly had a hand in bringing the company down.
  5. The spinoffs were about a specific brotherhood clad in steel armor from the base games.

#32: Your mission: To slowly terraform Mars into a habitable planet

  1. You are actually an AI who steers the terraforming effort, but after the early phase human scientists will move in and conduct research on your behalf.
  2. Along the game you come along some multiple choice questions that mold the behavior of the AI you are playing as
  3. Your two main characters that you are talking to are a scientist back on earth who checks on you and comes sometimes with new directives, and a scientist who came to Mars after you established the basics with a more direct approach to things.
  4. The game actually also acknowledges Musk's plan to use nukes to raise the temperatures and make Mars more habitable that way. In fact, ou can agree to this, but you can also refuse to do so.
  5. The name is part of a latin phrase about the stars

#31: Often called the black sheep of this action-adventure series from Nintendo

  1. It just got a very enhanced remake on PC that vastly enlarges the game.
  2. In Japan, this game didn't come out on cartridges, but on the Disk drive.
  3. Unlike all the other games in the series, this one is a side-scroller.
  4. And it even came out on a golden cartridge in the west

#30: Your mission here is to build a specific kind of structure for a very specific kind of people.

  1. And you must ensure that the people stay in that structure, at least as long as they're supposed to.
  2. To do so, you need build structures to house those people, to entertain them, to feed them, to shower them, to train them so they can work for you for cheap, but most importantly, to keep them from killing each other and especially keep them from rioting or leaving your place without being allowed to.
  3. Looking around, you can find pictures and schematics from the design process of the game littering around sometimes. 

#28: A turn-based strategy game with Cities to strengthen and defend, structures that give some buffs, ressources lying around and Heroes to fight the monsters along the way.

  1. In this entry of the series, monsters guarding ressources actually can wander around a bit, so if you get too close they will attack you and not wait until you attack them!
  2. It has been revered for it's music and storytelling, but most largely prefer the predecessor due to the changes in how you build your cities and unit ranks.

#27: This game had several successors, but everybody agrees that none of them come even close to this entry of the series - though the last entry is at least considered good.

  1. XEP624 - that's the password to create your own in-game character.

#26: A game set in the Classic (also known as Old) World of Darkness.

  1. No, it's not Bloodlines. It came out before that game, actually.

#25: A Russian turn-based strategy/RPG with a hint of city builder and several months worth of time to play just to the campaign on the easiest difficulty.

  1. The story: The planet, whose name is part of the title, has been shattered into many shards. You play as one of the etheral beings that can fuse those shards back together and protect the world from the Chaos wanting to invade and destroy it.

#24: A Fantasy Citybuilder in early access with warped versions of the usual fantasy races. For instance, the Orc-like Cretonians are vegetarians and really bad at fighting, while the Elf-like Tilapis are racist cannibals (but also the best babysitters for some reason) and humans are brillant researchers, but prone to crime and insanity. Just the Dwarf-like Dodorians are still similar to their original fantasy race, as they like stone buildings, mining and crafts - but they also can't be born like the other races.

  1. Still in early access, but just recently got updated to version 0.70

#23: In this real-time strategy/rpg, the world has ended, and you need to guide your survivors to survive in a clearing on the woods before looking for clues what actually happened and how to end that mess. 



Bofferbrauer2 said:

#35: Doublekill! Really??? Nobody guessed Unreal Tournament 2004?

  1. Flak Monkey
  2. Adrenaline!
  3. Double Domination and Assault
  4. It's basically an enhanced version of the previous year's entry
  5. M-M-M-Monsterkill!

#34: In this game, you steer a character from the womb until college graduation.  This one I understand, if you don't know Growing Up, it's gonna be hard to find unless you pay attention that I carefully tried to not write growing up at several occasions...

  1. What you can learn depends on the stats you gain each year in the brain grid
  2. You meet several other children and students during your childhood, some of which you can make deep friendships (and more!) - but you can also be  bad to someone and have them end their friendship with you.
  3. The character you created grows up in the 80's, so activities like the arcade or board games are open and you can learn computer science in a computer club 
  4. You don't have to, and probably can't, learn everything that's possible to learn in this game, as the options grow bigger and wider with every step, from baby stage to preschool, to school to high school to college.
  5. You can become a delinquent, a cook, a fashion designer or a hacker, among other things

#33: A post-apocalyptic game with a bit of silliness included

  1. Part of a long-running series
  2. The last mainline entry from it's original creators
  3. There was a follow-up in the works, but it was largely unfinished, though most of it is still canon for the rest of the series.
  4. After this, the company that created the series did prefer making spin-offs of the franchise that were very poorly received and certainly had a hand in bringing the company down.
  5. The spinoffs were about a specific brotherhood clad in steel armor from the base games.

#32: Your mission: To slowly terraform Mars into a habitable planet

  1. You are actually an AI who steers the terraforming effort, but after the early phase human scientists will move in and conduct research on your behalf.
  2. Along the game you come along some multiple choice questions that mold the behavior of the AI you are playing as
  3. Your two main characters that you are talking to are a scientist back on earth who checks on you and comes sometimes with new directives, and a scientist who came to Mars after you established the basics with a more direct approach to things.
  4. The game actually also acknowledges Musk's plan to use nukes to raise the temperatures and make Mars more habitable that way. In fact, ou can agree to this, but you can also refuse to do so.
  5. The name is part of a latin phrase about the stars

#31: Often called the black sheep of this action-adventure series from Nintendo

  1. It just got a very enhanced remake on PC that vastly enlarges the game.
  2. In Japan, this game didn't come out on cartridges, but on the Disk drive.
  3. Unlike all the other games in the series, this one is a side-scroller.
  4. And it even came out on a golden cartridge in the west

#30: Your mission here is to build a specific kind of structure for a very specific kind of people.

  1. And you must ensure that the people stay in that structure, at least as long as they're supposed to.
  2. To do so, you need build structures to house those people, to entertain them, to feed them, to shower them, to train them so they can work for you for cheap, but most importantly, to keep them from killing each other and especially keep them from rioting or leaving your place without being allowed to.
  3. Looking around, you can find pictures and schematics from the design process of the game littering around sometimes. 

#28: A turn-based strategy game with Cities to strengthen and defend, structures that give some buffs, ressources lying around and Heroes to fight the monsters along the way.

  1. In this entry of the series, monsters guarding ressources actually can wander around a bit, so if you get too close they will attack you and not wait until you attack them!
  2. It has been revered for it's music and storytelling, but most largely prefer the predecessor due to the changes in how you build your cities and unit ranks.

#27: This game had several successors, but everybody agrees that none of them come even close to this entry of the series - though the last entry is at least considered good.

  1. XEP624 - that's the password to create your own in-game character.

#26: A game set in the Classic (also known as Old) World of Darkness.

  1. No, it's not Bloodlines. It came out before that game, actually.

#25: A Russian turn-based strategy/RPG with a hint of city builder and several months worth of time to play just to the campaign on the easiest difficulty.

  1. The story: The planet, whose name is part of the title, has been shattered into many shards. You play as one of the etheral beings that can fuse those shards back together and protect the world from the Chaos wanting to invade and destroy it.

#24: A Fantasy Citybuilder in early access with warped versions of the usual fantasy races. For instance, the Orc-like Cretonians are vegetarians and really bad at fighting, while the Elf-like Tilapis are racist cannibals (but also the best babysitters for some reason) and humans are brillant researchers, but prone to crime and insanity. Just the Dwarf-like Dodorians are still similar to their original fantasy race, as they like stone buildings, mining and crafts - but they also can't be born like the other races.

  1. Still in early access, but just recently got updated to version 0.70

#23: In this real-time strategy/rpg, the world has ended, and you need to guide your survivors to survive in a clearing on the woods before looking for clues what actually happened and how to end that mess. 

I was gonna guess Unreal Tournament 2003 (cause I don't know which is which) but I totally forgot.

33) Fallout 2?

31) This sounds like Zelda II, but... did that get a remake on PC?

28) Sounds like Heroes of Might and Magic. I guess I'll say 4 since 3 is the one most prefer.



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UnderwaterFunktown said:
Bofferbrauer2 said:

#35: Doublekill! Really??? Nobody guessed Unreal Tournament 2004?

  1. Flak Monkey
  2. Adrenaline!
  3. Double Domination and Assault
  4. It's basically an enhanced version of the previous year's entry
  5. M-M-M-Monsterkill!

#34: In this game, you steer a character from the womb until college graduation.  This one I understand, if you don't know Growing Up, it's gonna be hard to find unless you pay attention that I carefully tried to not write growing up at several occasions...

  1. What you can learn depends on the stats you gain each year in the brain grid
  2. You meet several other children and students during your childhood, some of which you can make deep friendships (and more!) - but you can also be  bad to someone and have them end their friendship with you.
  3. The character you created grows up in the 80's, so activities like the arcade or board games are open and you can learn computer science in a computer club 
  4. You don't have to, and probably can't, learn everything that's possible to learn in this game, as the options grow bigger and wider with every step, from baby stage to preschool, to school to high school to college.
  5. You can become a delinquent, a cook, a fashion designer or a hacker, among other things

#33: A post-apocalyptic game with a bit of silliness included

  1. Part of a long-running series
  2. The last mainline entry from it's original creators
  3. There was a follow-up in the works, but it was largely unfinished, though most of it is still canon for the rest of the series.
  4. After this, the company that created the series did prefer making spin-offs of the franchise that were very poorly received and certainly had a hand in bringing the company down.
  5. The spinoffs were about a specific brotherhood clad in steel armor from the base games.

#32: Your mission: To slowly terraform Mars into a habitable planet

  1. You are actually an AI who steers the terraforming effort, but after the early phase human scientists will move in and conduct research on your behalf.
  2. Along the game you come along some multiple choice questions that mold the behavior of the AI you are playing as
  3. Your two main characters that you are talking to are a scientist back on earth who checks on you and comes sometimes with new directives, and a scientist who came to Mars after you established the basics with a more direct approach to things.
  4. The game actually also acknowledges Musk's plan to use nukes to raise the temperatures and make Mars more habitable that way. In fact, ou can agree to this, but you can also refuse to do so.
  5. The name is part of a latin phrase about the stars

#31: Often called the black sheep of this action-adventure series from Nintendo

  1. It just got a very enhanced remake on PC that vastly enlarges the game.
  2. In Japan, this game didn't come out on cartridges, but on the Disk drive.
  3. Unlike all the other games in the series, this one is a side-scroller.
  4. And it even came out on a golden cartridge in the west

#30: Your mission here is to build a specific kind of structure for a very specific kind of people.

  1. And you must ensure that the people stay in that structure, at least as long as they're supposed to.
  2. To do so, you need build structures to house those people, to entertain them, to feed them, to shower them, to train them so they can work for you for cheap, but most importantly, to keep them from killing each other and especially keep them from rioting or leaving your place without being allowed to.
  3. Looking around, you can find pictures and schematics from the design process of the game littering around sometimes. 

#28: A turn-based strategy game with Cities to strengthen and defend, structures that give some buffs, ressources lying around and Heroes to fight the monsters along the way.

  1. In this entry of the series, monsters guarding ressources actually can wander around a bit, so if you get too close they will attack you and not wait until you attack them!
  2. It has been revered for it's music and storytelling, but most largely prefer the predecessor due to the changes in how you build your cities and unit ranks.

#27: This game had several successors, but everybody agrees that none of them come even close to this entry of the series - though the last entry is at least considered good.

  1. XEP624 - that's the password to create your own in-game character.

#26: A game set in the Classic (also known as Old) World of Darkness.

  1. No, it's not Bloodlines. It came out before that game, actually.

#25: A Russian turn-based strategy/RPG with a hint of city builder and several months worth of time to play just to the campaign on the easiest difficulty.

  1. The story: The planet, whose name is part of the title, has been shattered into many shards. You play as one of the etheral beings that can fuse those shards back together and protect the world from the Chaos wanting to invade and destroy it.

#24: A Fantasy Citybuilder in early access with warped versions of the usual fantasy races. For instance, the Orc-like Cretonians are vegetarians and really bad at fighting, while the Elf-like Tilapis are racist cannibals (but also the best babysitters for some reason) and humans are brillant researchers, but prone to crime and insanity. Just the Dwarf-like Dodorians are still similar to their original fantasy race, as they like stone buildings, mining and crafts - but they also can't be born like the other races.

  1. Still in early access, but just recently got updated to version 0.70

#23: In this real-time strategy/rpg, the world has ended, and you need to guide your survivors to survive in a clearing on the woods before looking for clues what actually happened and how to end that mess. 

I was gonna guess Unreal Tournament 2003 (cause I don't know which is which) but I totally forgot.

33) Fallout 2?

31) This sounds like Zelda II, but... did that get a remake on PC?

28) Sounds like Heroes of Might and Magic. I guess I'll say 4 since 3 is the one most prefer.

Correct on all 3!

Yes, Zelda 2 got a new enhanced remake on PC with new assets (so Nintendo can't sue): https://hoverbat.itch.io/ziiaol

https://youtu.be/lbuD4MxZk28?si=Wj9vQ__exaBYhrl8




25) This game has at least 3 things in common with A Hat In Time

One of them is releasing in 2017

23) When the light is running low and the shadows start to grow

Rude Buster, Guardian, Hammer of Justice, Field of Hopes and Dreams

22) When you run out of bullets you ______

Destruction



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UnderwaterFunktown said:


25) This game has at least 3 things in common with A Hat In Time

One of them is releasing in 2017

Yooka-Laylee? Crowdfunded 3D platformer released in 2017?



#38

Change YoY: -3   My Rating: 9.2 / 10

I've been a huge fan of the Tales series since I first played Tales of Symphonia on the Gamecube with a few of my friends back in the early 2000s. Over the following almost 20 years I've played through six other games in the series, and for quite a long time my two favourites were Symphonia and Xillia. I loved their worlds, characters, and stories the most out of the entire series, and they are still wonderful games in my opinion. For years, those two remained on top of my Tales tier list. However, this finally changed when I got around to playing Tales of Berseria.

One of the elements that instantly stood out to me from Tales of Berseria was its main character, Velvet Crowe. Unlike just about every other main character in the series, she was motivated almost entirely by vengeance. She seeks revenge against a person who is seen as a saviour by just about everyone else in the world. In essence, in the eyes of the world, Velvet is the true villain of the story, labelled the Lord of Calamity, a moniker and role she eventually embraces as the truth about various events start to come to light. The story also takes things into some very dark and sad places at times, often because of Velvet and her rather fragile mental state. Now, other games in the series have, of course, taken dark turns in the past, but none of them have gone quite as far as Berseria. As a result, the emotional payoffs in this game are all the more effective and impactful.

The rest of the game, including its supporting cast, the story, battle system, and music are also among the series' best in my opinion. In an unusual twist, Berseria also made the previous game in the series, Tales of Zestiria, which is quite often considered one of the lesser entries in it, better by association, as the two games take place in the same world, Berseria serving as a prequel to Zestiria. The latter's story and characters gained much more weight and importance because they were connected to those in Berseria. As for the recently announced remaster, I didn't think Berseria really needed one, and I still don't. They could have picked one of the older titles not currently available on modern systems instead.

"Why do you think that birds fly?"



#37

Change YoY: -3   My Rating: 9.2 / 10

Although Dark Souls II is the weakest of the Fromsoftware Soulsborne games by quite a comfortable margin, that is only in relation to what are, in my opinion, some of the greatest video games of all time. In many ways, Dark Souls II feels like a very different game from the other two entries in the series, and not just because Hidetaka Miyazaki was less involved in its creation. The story and world are much less connected to the lore of the first and third games and especially the story of Gwyn, although in Scholar of the First Sin, Gwyn's breaking of the cycle of the world becomes a significant inciting incident for one of the major antagonists of the game. However, despite this relative disconnect, I find Dark Souls II a fascinating game from lore perspective. It feels much more of a human story, about the emergence and eventual downfalls of numerous human kingdoms because of their own mistakes and hubris, while the other two games were more concerned with gods and the consequences of their actions.

Other notable differences include the world design, which is much less insular and connected than in DS1 and DS3. The various locations don't really wrap around each other or connect to one another, rather they are a series of long chains that shoot out from a central location. Neither is an inherently better choice, and both can result in exceptionally well-designed locations, though the general consensus is that overall DS2 is weaker in this particular aspect. However, Dark Souls II does also feature some of the best-designed locations in the entire series, specifically in the three DLC expansions, though weirdly, each of them also contains an optional area that is among the most infuriating areas in any Dark Souls game. The gameplay can also, at least in comparison to the other games, feel weirdly unbalanced and even disjointed at times, owing much to the slightly off-feeling hitboxes.

Yet, for all its faults, this is still at its core a Dark Souls game, and even at their weakest they tend to be superior to almost all other games that have attempted to copy their formula over the last decade-and-a-half. The beautifully bleak world, intriguing lore, challenging gameplay, and the excellent score are just some of the aspects of the game that I still love. It may be the worst of the Dark Souls games, but that only makes it the least great entry in the series. Even with so many soulslike games that have arrived in the wake of the series' success, none (that I have played) have yet to match the quality of even the weakest entry in FromSoftware's flagship franchise.



Some quick fire games for #34 to 30:

#34: Super Mario Bros. Wonder: A breath of fresh air in the 2D Mario formula, charming new animations, wacky level-design enhanced by the Wonder Seeds' unexpected alterations.

#33: Super Mario Bros. 3: Short but expertly crafted levels, great power ups (who knew raccoons could fly?), brand new boss battles. SMB3 is a refinement of the already great SMB in every way.

#32: Donkey Kong Bananza: Playing as DK never felt better and despite an initial worry that all you would do is smash mindlessly, the team at Nintendo managed to craft a really fun and diverse adventure for Donkey Kong.

#31: Hades II: New weapons, twice as many stages and bosses, brillant and varied combat, this game is just as addictive as the first one.

#30: Super Mario 3D World + Bowser's Fury: Half-way between 3D and 2D Mario, with tons of creativity on display as you progress through the worlds. Then there's Bowser's Fury which brings the open world concept to the Mario universe in spectacular fashion (I do hope we someday see a full size version of this concept).



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drbunnig said:
UnderwaterFunktown said:


25) This game has at least 3 things in common with A Hat In Time

One of them is releasing in 2017

Yooka-Laylee? Crowdfunded 3D platformer released in 2017?

Nope, but two of those things are correct



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