By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Silksong: a missed opportunity?

Tagged games:

Nonsense. Have you tried taking a break?



 

 

 

 

 

Around the Network

The thing I didnt like about the first Hollow Knight was the map system. That you had to reach a bench in order to draw where you had been. So you were always in the dark unless you were backtracking and dying before reaching a bench and then having no map of where you had just been was pretty frustrating to me. I still love the game, but is it the same map system in Silksong?



KLXVER said:

The thing I didnt like about the first Hollow Knight was the map system. That you had to reach a bench in order to draw where you had been. So you were always in the dark unless you were backtracking and dying before reaching a bench and then having no map of where you had just been was pretty frustrating to me. I still love the game, but is it the same map system in Silksong?

It's the same in Silksong, and sadly the mapgiver has been replaced with a much less pleasant sound than Cornifer's humming. 



JimmyFantasy said:

After reaching the end of the second act, I feel the need to share my thoughts on a long-awaited title that, unfortunately, didn't turn out well in my opinion, making it one of the biggest disappointments of recent times. And it's a shame because I consider myself a fan of the genre, and obviously, I loved Hollow Knight.

VGChartz review: https://www.vgchartz.com/article/465901/hollow-knight-silksong-pc/

First of all I agree with this review, one of the few objective ones available online in my opinion.
It's worth noting right away that the title has no difficulty issues; there's no such thing as "artificial difficulty." It's normal for games to range from extremely easy to extremely hard and still be a joy to play, while still offering a well-designed, meticulously researched challenge and ultimately being masterpieces regardless.

So the question: is this game labeled as "difficult" because of deliberate design, or is it more likely due to design errors and poor choices? The answer for me is the latter: the game is objectively poorly designed in many respects, not by choice, but because of genuine mistakes. Anyone who has played it (with even a modicum of critical analysis) will surely know what I mean, and if not, I'd be happy to list everything that's wrong with it.

The title's serious problems are the extremely high levels of frustration, boredom, and repetition, which impair its playability, limit the joy of exploration (essential in this genre), and, unless you're a player who enjoys these things, make it unplayable. So it's a game for very, very few people.

Moreover, as you can easily discover online, the game has only had two playtesters and zero external feedback... does that seem normal for a title of this size and complexity? Not to me. Seven years in development, and only two playtesters: this brings us back to the previous point. Perhaps the title's release, despite everything, was rushed? I think so; it would have needed a few more months dedicated to overall balancing and addressing various issues. The launch timing was already suspect: announced on August 21st, with a release date of September 4th.

For the rest, I agree that from an audiovisual standpoint it's a masterpiece, given the obsessive attention to every little detail, not to mention the nearly perfect responsiveness of the controls. But you can't judge a game on these aspects alone.

Be wary of day-one reviews that give it a 10/10.
In the past, when paper magazines reigned supreme—in times that were less suspicious, let's say, when there was less money around and reviewers were often "free" to write—these things were punished in reviews, perhaps with a low average score, but with the caveat that a fan of the genre could add 1 or 2 more points to their rating.

What can I say? Let's try to remain critical and put the hype aside, for the good of videogames industry in general.
What do you think? Did you enjoy your time with Silksong or do you share some of my criticisms ?

I believe the devs spent 7 years to make the game they wanted and if it did not make everyone love it well so be it.

The reason I say this is because I have played a lot of Silksong and for myself, I like it better than HK. I got bored of HK multiple times and had to go back after multiple times to finish it.

What I have found about Silksong is that trying to play it like or think it should play like HK is where a lot of people go wrong.  Its not the same type of game as HK, you move much faster and the game is more combat focused than HK.  When I see a lot of people play Silksong they barely use any of their silk skills or items and they slog through bosses and battle areas when you can pretty much own those.  Each crest have pros and cons and truly understanding how they work and how to use them is a big skill issue that comes into play.  Even the beast crest which most believe is the weakest of them all is actually OP when you use it right, especially against bosses.  Understanding how to use your run/Dash attacks and how many hits you can get in is crucial.  Understanding battle areas and lining up all of your enemies for a silk skill is also crucial.  The biggest issue is that the game becomes much easier once you do understand how to move, use your items and your silk skills as well as the crest.  

So for some people, it is a 10/10 game but in the end its all just someone's opinion.  



Majin-Tenshinhan said:
KLXVER said:

The thing I didnt like about the first Hollow Knight was the map system. That you had to reach a bench in order to draw where you had been. So you were always in the dark unless you were backtracking and dying before reaching a bench and then having no map of where you had just been was pretty frustrating to me. I still love the game, but is it the same map system in Silksong?

It's the same in Silksong, and sadly the mapgiver has been replaced with a much less pleasant sound than Cornifer's humming. 

Oh... Well hopefully it wont bother me as much.



Around the Network
Machiavellian said:

When I see a lot of people play Silksong they barely use any of their silk skills or items and they slog through bosses and battle areas when you can pretty much own those

Impossible to use silk kit when you have mandatory use of full of your silk for healing, which is very much to use all the time with the 2 mask damage galore of this game 



KLXVER said:
Majin-Tenshinhan said:

It's the same in Silksong, and sadly the mapgiver has been replaced with a much less pleasant sound than Cornifer's humming. 

Oh... Well hopefully it wont bother me as much.

It will bother you much more, because this time the map is actually hard to get through. Even act 1 maps feels as hard to traverse as The White Palace



JackHandy said:
curl-6 said:

Silksong's not my thing precisely because I can't stand frustration and so steer well clear of games that are purposefully punishing; to me nothing feels worse. 

I play games to relax, not to sweat.

I trend toward this as well, but there is something nice about overcoming a difficult challenge, as long as said challenge feels fair. For instance, when I beat Star Fox and Kung Fu on original hardware last year, both in separate play-throughs without any thought put into them other than for the purpose of wanting something to pass time, it was extremely exhilarating, and I had forgotten how good it felt.

Do you find yourself missing that sort of thing? I know I did.

Yeah I can enjoy a moderate challenge if it feels fair; Starfox is a fav of mine, and I did also love games like say the Monster Hunter series, the Ori games, etc that put up a good fight.

It's more when a game feels overwhelming that I just don't enjoy it any more, like when I find myself stuck and just banging my head against a wall without being able to progress.



curl-6 said:
JackHandy said:

I trend toward this as well, but there is something nice about overcoming a difficult challenge, as long as said challenge feels fair. For instance, when I beat Star Fox and Kung Fu on original hardware last year, both in separate play-throughs without any thought put into them other than for the purpose of wanting something to pass time, it was extremely exhilarating, and I had forgotten how good it felt.

Do you find yourself missing that sort of thing? I know I did.

Yeah I can enjoy a moderate challenge if it feels fair; Starfox is a fav of mine, and I did also love games like say the Monster Hunter series, the Ori games, etc that put up a good fight.

It's more when a game feels overwhelming that I just don't enjoy it any more, like when I find myself stuck and just banging my head against a wall without being able to progress.

Gotcha. Yeah, I feel that way about Bloodborne. Love the atmosphere. Love the music, the characters... all of it. It's mesmerizing. But there comes a point in the game when you're basically looking at having to make zero mistakes for a good half an hour because they intentionally abandoned any way to save. I got to that point about ten years ago, and I'm still at that point. I just can't. It's just not fun.



Calling Silksong a game for very, very few people is really silly cause the clear majority of the people who have played it have enjoyed it. Putting that aside my views on Silksong are quite abnormal in that while I do think it has flaws and isn't a masterpiece like HK one of my biggest issues with the game is different than almost anyone else's. The most common complaint is about frustration with the difficulty but if anything I found the game disappointedly easy cause nothing in it currently is as hard as the hardest parts of HK like Path of Pain or Absolute Radiance and the Pantheon of Hallownest.

Only really a couple of the bosses in Silksong came close to kicking my ass as hard as the big three in HK did and none of the platforming challenges were as hard as PoP so my single biggest issue is a lack of super hard optional challenges like HK has. In particular after such a long development I was convinced that a Godhome equivalent would be available from the start which would've been amazing and for sure have given me dozens of hours of extra playtime so the the lack of that is a major disappointment but at least once all the DLC is added this issue should be gone.

I do find complaints about the difficulty to generally be a skill issue since a common one the high halls gauntlet took me like two tries and if someone is having a hard time with it they can just leave and come back later when more prepared. Another is I don't get why a boss like Savage Beastfly has become hated since it was a piece of cake compared to Lace 2 and Karmelita.

Another significant issue I have is that the 100% experience wasn't that fun since while HK is super tight Silksong does have quite a bit of fluff for example some quests that just aren't interesting to do. Other than those two issues I found the game overall great and was having a blast with it for most of act 2 so in a few years after more patches and all the DLC is added I'm confident it'll be a strong 9/10 though I doubt it'll become a full on 10/10 like HK.

Last edited by Norion - on 29 October 2025