SvennoJ said:
Mario Kart. I've tried to like it many times but I just don't get the appeal. It has everything I don't like in racing, short laps, wide 'tracks', random weapons, wonky 'physics', flat out driving most of the time.
And of course CoD, generic fps with contrived 'propaganda' missions.
@Bofferbrauer2 I didn't know the first Dune was rejected by the market, awesome game. I also finished it multiple times. Then when Dune 2 came out I couldn't stop playing that. I even made a level editor for it with visual GUI, taught myself how to program mouse controls to pick up and place elements on the map. (Funny to give the Harkonnen tons of palaces and then watch a barrage of rockets come down all at the same time) |
Yep, it was mostly praised for it's graphics, but most testers didn't really see the appeal apart from the short video sequences from the 1984 movie as they found it too easy and too distant from the plot of the book and the movie - which in turn meant that those reviewers who didn't read the books actually rated it higher.
Bolded: CoD, and modern shooters in general, are really not my thing. Limited loadout, forcing you to aim down sights, sprinting, autoheal, the list goes on. Hence when I play a shooter, it's generally either Serious Sam TFE or TSE, or Unreal Tournament 2003 or 2004. Even the modern DOOM titles are throwing me off with pretty much forcing me to use finishing moves to gain ammo and health instead of standard pickups...
Oh, and concerning Mario Kart, I think we are complete opposites. Driving simulations absolutely bore me to death, I need some vehicular combat. And sadly, there ain't much in that category anymore apart from Mario Kart. Well, on PC I can still play some rounds of Carmageddon, Interstate 76/82 or maybe Extreme-G2, but what games in that genre came out since those times?
One game I forgot to mention was Might & Magic VIII. It got absolutely abysmal reviews from some outlets (like 9/100 from PC Zone UK, never seen a worse score for a videogame in my life), but it's actually my second-most played mainline Might & Magic game (most-played is IV+V - World of Xeen) because I love the unusual classes. The bad balancing is understood, but VII had it also, and even worse imo (cleric was vital, a thief too on a light-side playthrough (dark side could potentially use the monk instead), a sorcerer if you wanted to attack with light/dark magic or a druid for grandmaster potion mixing, leaving just the choice between the Knight and the Paladin as meat shield. While Minotaur and Vampire are bad classes in VIII, there are no truly essential classes in this game, just overpowered ones (hello dragons and dark elves!).