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Forums - Gaming - Games where you most disagreed with the market

This is an easy one: The Last of Us. The story was great, but gameplay was mediocre, and the much-appraised immersion was crushed by the insane amount of killing. One man and a girl kill what must be dozens, if not hundreds, of other people, and this is what people call immersive? No, no, just no. My immersion was killed by that before I was halfway through the game. It doesn't help that the game felt pretty long for its mediocre gameplay. It had great ideas in theory, but execution felt very much flawed in my opinion. I still haven't played Part II because of the sour taste left by the first game, and that's despite me actually being fairly interested in it - I just worry it'll be more of the same but with some improvements. I even passed a really good deal on the game maybe a few years back.

Just for the record, I love Uncharted. I dislike shooters on consoles and it hurts the Uncharted games too, but overall, I do love them anyway. The Last of Us I really dislike though, despite the good elements.



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Breath of the Wild. Can't stand it, not just as it's a major departure from the general Zelda formula (and Zelda was my favourite franchise), but also just as an open world game compared to others of its time, I think it's a comparatively hollow and empty experience which doesn't give anything. Clearly, this is not the general consensus.

As for games I liked but didn't sell well, there are far too many examples. One example is that King of Fighters is my favourite fighting game franchise and while it does well enough to keep going, it never sells particularly well.



The new God of War games come to mind immediately for me. They are not bad games per se; they look good and I guess I'm ok with the transition from Greek to Norse (although I liked Greek a lot more). But I hate the whole dynamic of "a refined Kratos and his son" and I don't like his evolution. I certainly wouldn't want every lead character to be an anti-hero but it fit well for Kratos. But most of all, the new games just aren't as fun to me as that original DMC-style formula of the originals. I like God of War 2 alone better than 2018 and Ragnarok combined.

Last edited by archbrix - on 04 October 2025

SvennoJ said:

Mario Kart. I've tried to like it many times but I just don't get the appeal. It has everything I don't like in racing, short laps, wide 'tracks', random weapons, wonky 'physics', flat out driving most of the time.

And of course CoD, generic fps with contrived 'propaganda' missions.

@Bofferbrauer2 I didn't know the first Dune was rejected by the market, awesome game. I also finished it multiple times. Then when Dune 2 came out I couldn't stop playing that. I even made a level editor for it with visual GUI, taught myself how to program mouse controls to pick up and place elements on the map. (Funny to give the Harkonnen tons of palaces and then watch a barrage of rockets come down all at the same time)

Yep, it was mostly praised for it's graphics, but most testers didn't really see the appeal apart from the short video sequences from the 1984 movie as they found it too easy and too distant from the plot of the book and the movie - which in turn meant that those reviewers who didn't read the books actually rated it higher.

Bolded: CoD, and modern shooters in general, are really not my thing. Limited loadout, forcing you to aim down sights, sprinting, autoheal, the list goes on. Hence when I play a shooter, it's generally either Serious Sam TFE or TSE, or Unreal Tournament 2003 or 2004. Even the modern DOOM titles are throwing me off with pretty much forcing me to use finishing moves to gain ammo and health instead of standard pickups...

Oh, and concerning Mario Kart, I think we are complete opposites. Driving simulations absolutely bore me to death, I need some vehicular combat. And sadly, there ain't much in that category anymore apart from Mario Kart. Well, on PC I can still play some rounds of Carmageddon, Interstate 76/82 or maybe Extreme-G2, but what games in that genre came out since those times?

One game I forgot to mention was Might & Magic VIII. It got absolutely abysmal reviews from some outlets (like 9/100 from PC Zone UK, never seen a worse score for a videogame in my life), but it's actually my second-most played mainline Might & Magic game (most-played is IV+V - World of Xeen) because I love the unusual classes. The bad balancing is understood, but VII had it also, and even worse imo (cleric was vital, a thief too on a light-side playthrough (dark side could potentially use the monk instead), a sorcerer if you wanted to attack with light/dark magic or a druid for grandmaster potion mixing, leaving just the choice between the Knight and the Paladin as meat shield. While Minotaur and Vampire are bad classes in VIII, there are no truly essential classes in this game, just overpowered ones (hello dragons and dark elves!).



IcaroRibeiro said:
SvennoJ said:

Horizon FW

What was controversial about Horizon? 

The Dutch actress they based Aloy on didn't look like a $10,000 silicone sex doll, so the anti-wokies got mad at her.



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The Valkyria Chronicles games. They had so many good ideas as SRPG games and a great visual style. At least we got four games out of the series (one of which is stuck on PSP and one of which never got localized) as well as a spinoff that apparently did well enough to greenlight the fourth main game.



Any Naughty Dog game. I’ll play through the games after a deep sale and wonder why they’re considered video games.

Story’s are fine, but many put them on this pedestal and somehow mainstream games media does the same lol. I like to play video game video games, and Naughty Dog has some of the clunkiest, most unenjoyable gameplay I’ve ever experienced.



You called down the thunder, now reap the whirlwind

SanAndreasX said:
IcaroRibeiro said:

What was controversial about Horizon? 

The Dutch actress they based Aloy on didn't look like a $10,000 silicone sex doll, so the anti-wokies got mad at her.

It was more that Sony changed her design from the first game; when you change a character people like, there are always going to be those who don't like the change.

She didn't look like a "silicone sex doll" in Zero Dawn yet there were pretty much zero complaints then.



curl-6 said:
SanAndreasX said:

The Dutch actress they based Aloy on didn't look like a $10,000 silicone sex doll, so the anti-wokies got mad at her.

It was more that Sony changed her design from the first game; when you change a character people like, there are always going to be those who don't like the change.

She didn't look like a "silicone sex doll" in Zero Dawn yet there were pretty much zero complaints then.

Humans weight fluctuates from year to year.  Maybe after saving the world, she partied a little bit too much and drank all the wine.



curl-6 said:

It was more that Sony changed her design from the first game; when you change a character people like, there are always going to be those who don't like the change.

She didn't look like a "silicone sex doll" in Zero Dawn yet there were pretty much zero complaints then.

The changes were minimal, to give her mode detailed facial assets. If this is a reason to controversy, then gamers are even more stupid than I thought

The thing that changed the most was the hair. It was a very obvious shade of orange, it was flat and overasatured. Very few variation in individual fibers. Now she has a more physic-based shading, reacting more realistic to light which gives different highlights to her hair strands, the pigmentation has variation from shades of brown to bronze

Yeah, really controversial indeed lol