curl-6 said:
Pinkie_pie said:
If GC library is half as good as PS4 it wouldn't come last that generation. One sold 110 million and absolutely dominated it's generation and the other sold 20 million and came last so how is it possible GC library is anywhere near as good as PS4's library |
Sales and quality aren't one and the same. DS sold more than PS4; would you consider DS the better system? It would be a legitimate opinion if you did, but a lot of folks I feel would argue for PS4 in that case despite it selling less, just like a lot of people would argue for PS3/360 over Wii despite the latter winning in sales. Consoles that sell 100 million plus typically do so by selling very well to a more mainstream/casual audience; this is an enthusiast forum so naturally a poll here will be unlikely to reflect real world popularity. |
Take my opinion with salt in hand because I've never played a Dreamcast, played a little of PS2 and Xbox, and played a good amount of GameCube but from what I can see Gen 6 was super competitive in actual quality of the consoles. Relatively speaking, they seemed evenly matched.
PS2 had its insanely big library and backwards compatibility
GCN had its Nintendo titles
Xbox had Halo and Xbox Live plus some multiplats from PS2 that at times GameCube didn't have
Dreamcast had acclaimed titles and online
I suppose one of the few other times in gaming history this happened was 360, PS3, and Wii. But they were far closer in sales. Gen 6 was PS2 domination, and it wasn't even close. But sales do not equal quality as already said.
Admittedly, Gen 4 had SNES and Genesis/Mega Drive, but that was just two consoles duking it out with other consoles still released that gen. I think very few would call the PC Engine competitive in quality to Sega and Nintendo.
Another interesting topic of discussion here are the exclusives to GameCube. To this day, GameCube still has about 80 exclusives. And when you add in former exclusives, that would probably bring it closer to 100 or more. And some exclusives like Super Smash Bros. Melee are adored to this day.
PS4 has about 48 exclusives, excluding really minor indies that would add to that count. But most would consider them shovelware but not even like the kind we saw on Wii and PS2. Granted, PS4 probably has about 20 or more former exclusives too. Maybe even way more.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
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