Because I already have quite a backlog, I find myself with not much to gripe about when it comes to games during the launch window. I can understand other's discontent, though, with things like recently announced recycled games at a premium price, and a lacklustre new ip release. I know many people have gripes with Nintendo's pricing on games this generation, but I feel it is largely unwarranted. As someone who has been around long enough to remember paying $50. for Zelda in 1987, I have no issue with spending $70. or $80. on a game in 2025. I feel the hours of entertainment provided by a video game vs. cost far exceeds other forms, like going out to the movies or dinner out. Normal inflation would put '87's games at $140., today.
On the hardware side, I can appreciate the criticism of the screen quality and feel that was a poor decision. As someone who rarely plays portable it isn't the end of the world for me, and probably gets the job done for most people. I would have liked to see a bit more ram in the device, as well, to keep it more relevant a few years down the road. On the positive, the backwards compatibility is superb and gamechat, although generations late, is a welcome feature that works surprisingly well.
While I believe Nintendo has been handling their own releases relatively well during the launch window, my personal disappointment stems from the lack of 3rd party titles being ported over, such as an Assassin's Creed, Diablo 4, DOOM and CoD6, etc. Who is ultimately at fault for that, Ninty or the 3rd party, I don't know. I would have preferred a couple more big 3rd party titles at least announced for the launch, if not released. I'm certain that with the success of the machine, these bigger games will eventually make their way over...hopefully with the same care and skill as CyberPunk.
one additional thought.
I despise the game key card thing. It is more acceptable than the "code in a box" on retail shelves, but its existence provides an easy out vs getting the game out in physical form, which many consumers (myself included) still prefer. On one side, people blame publishers for doing it to cut expenses. The other, Nintendo, for not having more game cartridge sizes available to cater the the different sized projects with a more appropriately priced option. Though I see a smaller size keeping costs "down" for smaller studios who would like to release their game on physical, it doesn't help larger AAA whose games file size far exceeds the cartridge Ninty has available at an already high cost of entry.
It is definitely a difficult hurdle and perhaps the one major downside to the platforms portable form factor, as game file sizes explode.
Last edited by Kwaidd - on 23 September 2025