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Forums - Sales - Famitsu Sales: Week 37, 2025 (Sep 08 - Sep 14)

Top 30: https://www.gematsu.com/2025/09/famitsu-sales-9-8-25-9-14-25

  1. [SW2] Mario Kart World (Nintendo, 06/05/25) – 38,026 (1,732,435)
  2. [PS5] Borderlands 4 (Take-Two Interactive, 09/12/25) – 13,029 (New)
  3. [SW2] Donkey Kong Bananza (Nintendo, 07/17/25) – 10,577 (307,141)
  4. [NSW] Story of Seasons: Grand Bazaar (Marvelous, 08/27/25) – 8,547 (68,638)
  5. [NSW] Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles 2 (Aniplex, 08/01/25) – 7,041 (116,527)
  6. [NSW] Everybody’s Golf World (Bandai Namco, 09/04/25) – 5,930 (41,069)
  7. [NSW] Minecraft (Microsoft, 06/21/18) – 5,539 (4,001,857)
  8. [PS5] Metal Gear Solid Delta: Snake Eater (Konami, 08/28/25) – 4,865 (78,198)
  9. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 4,012 (6,440,109)
  10. [NSW] Super Robot Wars Y (Bandai Namco, 08/28/25) – 3,921 (74,633)
  11. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 3,755 (8,217,003)
  12. [SW2] Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (Nintendo, 07/24/25) – 3,672 (61,749)
  13. [SW2] Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World (Nintendo, 08/28/25) – 3,553 (20,002)
  14. [SW2] Story of Seasons: Grand Bazaar – Nintendo Switch 2 Edition (Marvelous, 08/28/25) – 3,420 (26,598)
  15. [NSW] Super Mario Party Jamboree (Nintendo, 10/17/24) – 3,320 (1,387,196)
  16. [PS5] Everybody’s Golf World (Bandai Namco, 09/04/25) – 2,743 (18,818)
  17. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 2,652 (1,645,358)
  18. [NSW] Pokemon Scarlet / Violet (The Pokemon Company, 11/18/22) – 2,253 (5,608,978)
  19. [NSW] The Exit 8 / Platform 8 (PLAYISM, 11/28/24) – 2,159 (58,386)
  20. [NSW] Tamagotchi Plaza (Bandai Namco, 06/26/25) – 2,098 (182,993)
  21. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 2,096 (5,797,599)
  22. [NSW] SHINOBI: Art of Vengeance (SEGA, 08/29/25) – 2,030 (7,569)
  23. [PS5] Daemon X Machina Titanic Scion (Marvelous, 09/05/25) – 1,895 (10,308)
  24. [PS5] Super Robot Wars Y (Bandai Namco, 08/28/25) – 1,828 (36,553)
  25. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 1,729 (3,742,620)
  26. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 1,675 (1,435,019)
  27. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 1,278 (4,473,412)
  28. [SW2] Tamagotchi Plaza – Nintendo Switch 2 Edition (Bandai Namco, 06/26/25) – 1,247 (57,448)
  29. [PS5] Monster Hunter Wilds (Capcom, 02/28/25) – 1,188 (824,551)
  30. [SW2] The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition (Nintendo, 06/05/25) – 1,119 (41,263)

NS - 17

NS2 - 7

PS5 - 6



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curl-6 said:
Otter said:

Very curious to see how Borderlands and other third parties perform on S2.

There's a lot of sentiment about franchises like Resident Evil etc declining because they were stuck on Playstation but I kinda suspect it was the other way round. Playstation hardware decline and newer baseline (8-9m LT) is more a reflection of Japans lack of interest in most modern "AAA" titles

It's a chicken and egg situation; a big part of the reason say Final Fantasy lost a lot of its selling power is cos Gen Z Japanese gamers didn't grow up with it like Millennials did cos they had a DS/PSP/3DS rather than a PS3/PS4.

Similar for RE where the latest mainline games weren't on the systems most Japanese owned, leading to them not having as much of a nostalgic attachment to the series.

I guess the question is why? Whereas in the West people has both a DS and PS3/360

Once the price came down, why was the home consoles so unwanted. My suspicion is software didn't have the selling power 



Otter said:
curl-6 said:

It's a chicken and egg situation; a big part of the reason say Final Fantasy lost a lot of its selling power is cos Gen Z Japanese gamers didn't grow up with it like Millennials did cos they had a DS/PSP/3DS rather than a PS3/PS4.

Similar for RE where the latest mainline games weren't on the systems most Japanese owned, leading to them not having as much of a nostalgic attachment to the series.

I guess the question is why? Whereas in the West people has both a DS and PS3/360

Once the price came down, why was the home consoles so unwanted. My suspicion is software didn't have the selling power 

I feel like part of it was that starting in the 7th gen AAA console games became much more Westernized in their style, whereas the kind of games that were popular on PS1/PS2 in Japan like traditional JRPGs mostly moved to portables, so the audience followed.



Phenomajp13 said:
Sephiran said:

Yeah i'm a firm believer that the reason why games like Resident Evil or Final Fantasy used to sell much more 20-30 years ago in Japan compared to today is mostly because Japanese gaming tastes have changed a lot over the years.

I mean if we go back to the time when those kinds of games were at their peak popularity in Japan (PS1 + PS2 generation), Animal Crossing was a low selling, ultra niche game on the N64 in Japan. While nowadays a game like Animal Crossing is the best selling game ever in Japan. That shows how much of Nintendo's success has come organically from Japanese gamers in general just shifting a lot when it comes to what kinds of games they enjoy. We see the same trend when it comes to Pikmin, used to be ultra niche and low selling in Japan and now sell more than FF/RE there.

IcaroRibeiro said:

When FF VII Remake and Resident Evil new titles releases on Switch 2 and sell poorly your feelings will be confirmed

Otter said:

Very curious to see how Borderlands and other third parties perform on S2.

There's a lot of sentiment about franchises like Resident Evil etc declining because they were stuck on Playstation but I kinda suspect it was the other way round. Playstation hardware decline and newer baseline (8-9m LT) is more a reflection of Japans lack of interest in most modern "AAA" titles

So you all are expecting RE9 to sale less than RE8? What would it have to sell combined (PC, PS5, and SW2) to not be considered a flop? Doubt most people are expecting it to be a break hit immediately when SW2 needs time to build a massive user base and rebuild the RE brand with the masses.

Well I don't consider recent RE to be a flop in any case because my sales expectation has been adjusted to 400k physical+ digital to being a strong hit for the franchise in Japan, but people are still caught up on historic sales references.

For example Metal Gear Solid 3 remake was considered a big flop by one of the top comments last week because PlayStation's dying userbase:

"considering mgs v did 410k+ and mgs4 did 470k+, even though this is a "remake", 63k is abysmal. Game should have at least pushed 100k. PS is becoming xbox 360 like in Japan ngl."

Some things just loose popularity, look at fighting games in Japan in the 2000s versus now. SF6 on Switch 2 doesn't alter the lack of interest in fighting games and it exited the charts with 7k total whereas the PS5/4 versions exited the charts with around 50k combined back in 2023.

RE9 will sell more than RE8 of course. Even by February Switch 2 will have a usebase of 3.5m minimum  which would represent PS5 in summer of 2023 (3.5 years on market with internation scalping issue making real numbers even lower)

For me, a turn out which "disappoints" will be the game opening around <= 200k across PS5/Switch 2. As this will more or less be equivalent to RE4 remake on PS4/PS5 in 2023. Essentially it won't mark the growth people are expecting based on comments I read and will reveal the issue to be the franchises themselves versus a weak userbase. Of course having an eventual 30m userbase still helps especially with legs.

And my last point is to look at how games like Forza performed on Playstation 5 globally. 3m in one month. So I don't believe people need to grow up with franchises to make them a success. Final Fantasy and RE should be able to hit the ground running on S2 if they actually appeal to the market.

Last edited by Otter - on 20 September 2025

curl-6 said:
Otter said:

I guess the question is why? Whereas in the West people has both a DS and PS3/360

Once the price came down, why was the home consoles so unwanted. My suspicion is software didn't have the selling power 

I feel like part of it was that starting in the 7th gen AAA console games became much more Westernized in their style, whereas the kind of games that were popular on PS1/PS2 in Japan like traditional JRPGs mostly moved to portables, so the audience followed.

Yes I agree, my point is that userbase will not massively change that dynamic as the audience for these games have already been investing a playstation/PC as what they want is not offered by Nintendo or at least wasn't

If anything S2 will just eat into playstations software sales versus expanding it.

Having said that, the younger S2 market makes viral new hits/trends more likely. Kinda like how Monster Hunter exploded in the west with Worlds, there is always potential for new interests to emerge.

Last edited by Otter - on 19 September 2025

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Otter said:
curl-6 said:

I feel like part of it was that starting in the 7th gen AAA console games became much more Westernized in their style, whereas the kind of games that were popular on PS1/PS2 in Japan like traditional JRPGs mostly moved to portables, so the audience followed.

Yes I agree, my point is that userbase will not massively change that dynamic as the audience for these games have already been investing a playstation/PC as what they want is not offered by Nintendo or at least wasn't

If anything S2 will just eat into playstations sales versus expanding it.

Having said that, the younger S2 market makes viral new hits/trends more likely. Kinda like how Monster Hunter exploded in the west with Worlds, there is always potential for new interests to emerge.

I mean I don't think FF or RE is suddenly recapture its 5th/6th gen popularity the moment it hits Switch 2, as there's a whole generation who missed out on growing up with it in the meantime, but I do expect there will be some among that audience who may give it a try now it hits their console of choice, whereas before they would have ignored it altogether.



Interesting. MH Wilds has sold around 8K physical copies during the last 3 months in Japan. No doubt it has sold more digitally on PS/Steam. But that is some indication of incredibly weak legs in Japan where MH is most popular.



Sephiran said:

Interesting. MH Wilds has sold around 8K physical copies during the last 3 months in Japan. No doubt it has sold more digitally on PS/Steam. But that is some indication of incredibly weak legs in Japan where MH is most popular.

Its legs are weak everywhere actually. Sales fell off a cliff globally on all available platforms from April to June selling only 477k in that quarter. So it definitely is going to be a lot worse in the 3 months after that. It's not a Japan or platform issue. The game is poorly optimized and after the initial month of success the fans have been very vocal about it (negatively) and Capcoms lack of updates for it. Capcom exec's can try and blame it on Sony's PS5 price tag but even PC users are no longer buying this game anymore. 



curl-6 said:
Otter said:

Very curious to see how Borderlands and other third parties perform on S2.

There's a lot of sentiment about franchises like Resident Evil etc declining because they were stuck on Playstation but I kinda suspect it was the other way round. Playstation hardware decline and newer baseline (8-9m LT) is more a reflection of Japans lack of interest in most modern "AAA" titles

It's a chicken and egg situation; a big part of the reason say Final Fantasy lost a lot of its selling power is cos Gen Z Japanese gamers didn't grow up with it like Millennials did cos they had a DS/PSP/3DS rather than a PS3/PS4.

Similar for RE where the latest mainline games weren't on the systems most Japanese owned, leading to them not having as much of a nostalgic attachment to the series.

To add to that. First person games are notoriously unpopular in Japan. That why RE8 got a DLC with third person view (which gave it a nice boost) and RE9 will get it out of the box.



Sephiran said:

Interesting. MH Wilds has sold around 8K physical copies during the last 3 months in Japan. No doubt it has sold more digitally on PS/Steam. But that is some indication of incredibly weak legs in Japan where MH is most popular.

Beaten to it, but yeah MH Wilds in general has fallen off hard. The initial rush was driven mostly by the IP's brand name power, but once people actually got their hands on the game, we realized it has a ton of problems and is a significant step down from World and Rise. Word of mouth has subsequently been quite negative.