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Forums - Gaming - Fatal Frame II: Crimson Butterfly Remake coming to Switch 2/PS5/Xbox Series/PC on March 12th

Nice , hoping the rest gets remastered/remade for modern platforms (if there's any others, not familiar with the series yet).



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JackHandy said:

Oh look, another 2025 game that I already played a billion years ago! Yay for innovation!

While I do think there are way too many remakes and remasters these days, at least this one is a pretty thorough reimagining with not just new graphics but new gameplay mechanics and features.

It's more like the remakes of Resident Evil 2, 3, and 4 than just your usual HD makeover.



The game will feature new story content, new areas to explore, a new ending, new gameplay mechanics, and a new original song by series mainstay Amano Tsukiko:

https://noisypixel.net/fatal-frame-ii-crimson-butterfly-remake-new-ending-story-details/



I've never played this series so for me the most notable thing a new entry in it brings is a new Curl avatar.



Horror is my favorite genre. I am so ****ing thrilled Silent Hill, Resident Evil and Fatal Frame are back. Dead Space remake was spectacular as well.

Personal opinion, ranked in terms of scare factor:

1) FF
2) SH
3) Dead Space
4) Resident Evil

Edit

Odd that, according to Koei's website, the ps5 pro is maxed at 30 fps.  PC is the only way to get 60 fps.  That is weird.  not sure why the ps5 pro can't push 60 fps.  

Last edited by Chrkeller - on 22 January 2026

“Consoles are great… if you like paying extra for features PCs had in 2005.”
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curl-6 said:
V-r0cK said:

Fatal Frame II is still my favorite in the series so I'm excited and will pick this up.

I love that they're doing a remake rather than a remaster. The graphics looks a little last gen but it wont stop me from enjoying this.

The game is releasing on Switch 2, so the graphics are probably built with that system in mind. Tecmo Koei also are more of an AA publisher, so their games don't push high end graphics tech.

I am not convinced that is true.  Largely because there is no need for many games.  Most games have minimum specs of a gtx 1660, which the S2 easily stands with.  Even the higher end ones that require 2060s, drop resolution and the S2 holds fine.  I don't think people are customizing games because of the S2, PC (for years upon years) builds around multiple GPU tiers.  There isn't a need to custom build for the S2, in most cases.  Silent Hill F runs on a GPU that S2 can match.  

Edit

As an example, RE9 runs on a gtx 1660 (6 gb vram) which is a 2019 GPU.  Games are super scalable, I realize I am beating a dead horse, but hardware generations are not software based anymore.  Frankly haven't been in a long time.  

Edit 2

Monster Hunter Wilds also runs on a 1660.  Expedition 33 runs on an even weaker GPU, a 1060 (2016 GPU).  Spiderman 2, a ps5 game (not ps4) runs on a 1650, which is weaker than a 1660 (30-40% weaker).    

Last edited by Chrkeller - on 22 January 2026

“Consoles are great… if you like paying extra for features PCs had in 2005.”
Chrkeller said:
curl-6 said:

The game is releasing on Switch 2, so the graphics are probably built with that system in mind. Tecmo Koei also are more of an AA publisher, so their games don't push high end graphics tech.

I am not convinced that is true.  Largely because there is no need for many games.  Most games have minimum specs of a gtx 1660, which the S2 easily stands with.  Even the higher end ones that require 2060s, drop resolution and the S2 holds fine.  I don't think people are customizing games because of the S2, PC (for years upon years) builds around multiple GPU tiers.  There isn't a need to custom build for the S2, in most cases.  Silent Hill F runs on a GPU that S2 can match.  

Edit

As an example, RE9 runs on a gtx 1660 (6 gb vram) which is a 2019 GPU.  Games are super scalable, I realize I am beating a dead horse, but hardware generations are not software based anymore.  Frankly haven't been in a long time.  

Edit 2

Monster Hunter Wilds also runs on a 1660.  Expedition 33 runs on an even weaker GPU, a 1060 (2016 GPU).  Spiderman 2, a ps5 game (not ps4) runs on a 1650, which is weaker than a 1660 (30-40% weaker).    

Not to mention they technically run on SteamDeck (at low settings) which is much weaker than the minimum specs or the Switch 2.

Between the superior specs, featureset, and console optimization, Switch 2 destroys the SteamDeck.

We can deduce which games can easily be ported to Switch 2 via weak PC GPU's and portable PC's. Most current-gen exclusives that aren't very CPU intensive should be easy to port to Switch 2. But of course this will change over time. at one point even PS5 class hardware will struggle to run games at lower resolutions, fps, settings.



Kyuu said:
Chrkeller said:

I am not convinced that is true.  Largely because there is no need for many games.  Most games have minimum specs of a gtx 1660, which the S2 easily stands with.  Even the higher end ones that require 2060s, drop resolution and the S2 holds fine.  I don't think people are customizing games because of the S2, PC (for years upon years) builds around multiple GPU tiers.  There isn't a need to custom build for the S2, in most cases.  Silent Hill F runs on a GPU that S2 can match.  

Edit

As an example, RE9 runs on a gtx 1660 (6 gb vram) which is a 2019 GPU.  Games are super scalable, I realize I am beating a dead horse, but hardware generations are not software based anymore.  Frankly haven't been in a long time.  

Edit 2

Monster Hunter Wilds also runs on a 1660.  Expedition 33 runs on an even weaker GPU, a 1060 (2016 GPU).  Spiderman 2, a ps5 game (not ps4) runs on a 1650, which is weaker than a 1660 (30-40% weaker).    

Not to mention they technically run on SteamDeck (at low settings) which is much weaker than the minimum specs or the Switch 2.

Between the superior specs, featureset, and console optimization, Switch 2 destroys the SteamDeck.

We can deduce which games can easily be ported to Switch 2 via weak PC GPU's and portable PC's. Most current-gen exclusives that aren't very CPU intensive should be easy to port to Switch 2. But of course this will change over time. at one point even PS5 class hardware will struggle to run games at lower resolutions, fps, settings.

100% agreed on all points.  I do think hardware will last longer than previously with running games, but all hardware will be outdated at some point.  

edit

One of my concerns for the S2 isn't can it run modern games today.. can it run modern games in 2028.  It will be stretched, IMO, by mid cycle.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”
Chrkeller said:
curl-6 said:

The game is releasing on Switch 2, so the graphics are probably built with that system in mind. Tecmo Koei also are more of an AA publisher, so their games don't push high end graphics tech.

I am not convinced that is true.  Largely because there is no need for many games.  Most games have minimum specs of a gtx 1660, which the S2 easily stands with.  Even the higher end ones that require 2060s, drop resolution and the S2 holds fine.  I don't think people are customizing games because of the S2, PC (for years upon years) builds around multiple GPU tiers.  There isn't a need to custom build for the S2, in most cases.  Silent Hill F runs on a GPU that S2 can match.  

Edit

As an example, RE9 runs on a gtx 1660 (6 gb vram) which is a 2019 GPU.  Games are super scalable, I realize I am beating a dead horse, but hardware generations are not software based anymore.  Frankly haven't been in a long time.  

Edit 2

Monster Hunter Wilds also runs on a 1660.  Expedition 33 runs on an even weaker GPU, a 1060 (2016 GPU).  Spiderman 2, a ps5 game (not ps4) runs on a 1650, which is weaker than a 1660 (30-40% weaker).    

Technically, you do need to do a "custom" build for Switch 2, cos it's not as simple as just using PC presets. If porting was that easy, then the whole process would be done in an afternoon, when in reality in takes months and often requires the expertise of dedicated porting studios.

Devs don't just take go "let's take the PC low settings, set it to dynamic 720p, boom, done, let's ship it" it often takes a large amount of in-depth optimization to get a game running properly on a low power platform, in many cases you have to dig deep into the code and rework things to better fit the hardware.

Games today are indeed scalable, but not to the point where they "just run" without a lot of work.



curl-6 said:
Chrkeller said:

I am not convinced that is true.  Largely because there is no need for many games.  Most games have minimum specs of a gtx 1660, which the S2 easily stands with.  Even the higher end ones that require 2060s, drop resolution and the S2 holds fine.  I don't think people are customizing games because of the S2, PC (for years upon years) builds around multiple GPU tiers.  There isn't a need to custom build for the S2, in most cases.  Silent Hill F runs on a GPU that S2 can match.  

Edit

As an example, RE9 runs on a gtx 1660 (6 gb vram) which is a 2019 GPU.  Games are super scalable, I realize I am beating a dead horse, but hardware generations are not software based anymore.  Frankly haven't been in a long time.  

Edit 2

Monster Hunter Wilds also runs on a 1660.  Expedition 33 runs on an even weaker GPU, a 1060 (2016 GPU).  Spiderman 2, a ps5 game (not ps4) runs on a 1650, which is weaker than a 1660 (30-40% weaker).    

Technically, you do need to do a "custom" build for Switch 2, cos it's not as simple as just using PC presets. If porting was that easy, then the whole process would be done in an afternoon, when in reality in takes months and often requires the expertise of dedicated porting studios.

Devs don't just take go "let's take the PC low settings, set it to dynamic 720p, boom, done, let's ship it" it often takes a large amount of in-depth optimization to get a game running properly on a low power platform, in many cases you have to dig deep into the code and rework things to better fit the hardware.

Games today are indeed scalable, but not to the point where they "just run" without a lot of work.

Your original comment implied that "it looks a little last gen" (V-Rock's comment) partly because the devs had the Switch 2 in mind, which isn't exactly true, because most "current gen only" games also pretty much target Switch 2 level hardware or weaker as the minimum requirement (with some optimized for SteamDeck as "SteamDeck Verified"). Graphics not looking great doesn't have much to do with the Switch 2 in this case. The game's minimum requirements are probably well below Switch 2's specs anyway. A game can be designed with Switch 2 in mind and still have amazing graphics. Rift Apart can run on PC's much weaker than a Switch 2 and it looks stunning.

With that said, I think Fatal Frame looks good. I understand what you meant by Switch 2 being in mind, but it can be misinterpreted as you saying Switch 2 held it back. This game wouldn't have necessarily looked better without Switch 2's existence.

I don't think the 3 of us disgree on much here. It's just the way we're wording things lol.