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Kyuu said:
Chrkeller said:

I am not convinced that is true.  Largely because there is no need for many games.  Most games have minimum specs of a gtx 1660, which the S2 easily stands with.  Even the higher end ones that require 2060s, drop resolution and the S2 holds fine.  I don't think people are customizing games because of the S2, PC (for years upon years) builds around multiple GPU tiers.  There isn't a need to custom build for the S2, in most cases.  Silent Hill F runs on a GPU that S2 can match.  

Edit

As an example, RE9 runs on a gtx 1660 (6 gb vram) which is a 2019 GPU.  Games are super scalable, I realize I am beating a dead horse, but hardware generations are not software based anymore.  Frankly haven't been in a long time.  

Edit 2

Monster Hunter Wilds also runs on a 1660.  Expedition 33 runs on an even weaker GPU, a 1060 (2016 GPU).  Spiderman 2, a ps5 game (not ps4) runs on a 1650, which is weaker than a 1660 (30-40% weaker).    

Not to mention they technically run on SteamDeck (at low settings) which is much weaker than the minimum specs or the Switch 2.

Between the superior specs, featureset, and console optimization, Switch 2 destroys the SteamDeck.

We can deduce which games can easily be ported to Switch 2 via weak PC GPU's and portable PC's. Most current-gen exclusives that aren't very CPU intensive should be easy to port to Switch 2. But of course this will change over time. at one point even PS5 class hardware will struggle to run games at lower resolutions, fps, settings.

100% agreed on all points.  I do think hardware will last longer than previously with running games, but all hardware will be outdated at some point.  

edit

One of my concerns for the S2 isn't can it run modern games today.. can it run modern games in 2028.  It will be stretched, IMO, by mid cycle.  



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