Chrkeller said:
I am not convinced that is true. Largely because there is no need for many games. Most games have minimum specs of a gtx 1660, which the S2 easily stands with. Even the higher end ones that require 2060s, drop resolution and the S2 holds fine. I don't think people are customizing games because of the S2, PC (for years upon years) builds around multiple GPU tiers. There isn't a need to custom build for the S2, in most cases. Silent Hill F runs on a GPU that S2 can match. Edit As an example, RE9 runs on a gtx 1660 (6 gb vram) which is a 2019 GPU. Games are super scalable, I realize I am beating a dead horse, but hardware generations are not software based anymore. Frankly haven't been in a long time. Edit 2 Monster Hunter Wilds also runs on a 1660. Expedition 33 runs on an even weaker GPU, a 1060 (2016 GPU). Spiderman 2, a ps5 game (not ps4) runs on a 1650, which is weaker than a 1660 (30-40% weaker). |
Technically, you do need to do a "custom" build for Switch 2, cos it's not as simple as just using PC presets. If porting was that easy, then the whole process would be done in an afternoon, when in reality in takes months and often requires the expertise of dedicated porting studios.
Devs don't just take go "let's take the PC low settings, set it to dynamic 720p, boom, done, let's ship it" it often takes a large amount of in-depth optimization to get a game running properly on a low power platform, in many cases you have to dig deep into the code and rework things to better fit the hardware.
Games today are indeed scalable, but not to the point where they "just run" without a lot of work.








