IcaroRibeiro said:
Looking at the poor state of Monster Hunter Wilds this is... concerning. Guess it will run well on my PS5 at least. RE4 Remake is pretty nice on PS5 |
MH Wilds is a very different beast to this, a large open world game with tons of monsters, foliage, weather effects, etc, which RE Engine doesn't seem well suited for.
This game seems like the engine's bread and butter; a game built around enclosed environments, like the one it was originally designed for, RE7.
IcaroRibeiro said:
curl-6 said:
We don't know the details behind why there's only one size though, smaller sizes may not have been economical for some reason, or maybe the manufacturer just doesn't offer anything under 64GB. Even if there were say 32GB and 16GB cards, most of these publishers would still opt out just to cut costs. Heck, Switch 1 carts went down to 1GB, yet we still says a ton of code-in-box releases, digital only releases, and games requiring a large part of the game to be downloaded. At the end of the day, it's just third parties wanting to minimise costs. |
Many (most, I may say) publishers still put full games of Blue Ray discs My rule of thumb si: If the game is fully on discs for PS5 but not on Switch, is Nintendo's fault for not provide a smaller and less expensive media If the game is not completely present in either, it's fault of the publishers who just want to maximize profits no matter what |
A Blu Ray disc costs next to nothing to print, a high speed flash card is just a much more expensive piece of hardware, and there's nothing Nintendo can really do about that, they can't just click their fingers and make a cheap form of flash memory come into existence.