curl-6 said:
We don't know the details behind why there's only one size though, smaller sizes may not have been economical for some reason, or maybe the manufacturer just doesn't offer anything under 64GB. Even if there were say 32GB and 16GB cards, most of these publishers would still opt out just to cut costs. Heck, Switch 1 carts went down to 1GB, yet we still says a ton of code-in-box releases, digital only releases, and games requiring a large part of the game to be downloaded. At the end of the day, it's just third parties wanting to minimise costs. |
this is why I always have said nintendo should never bend over backwards to please third party devs when it comes to developing their console. nintendo should only consider what nintendo wants to do because you can never count on these third parties to make a correct choice.
for example people were critical that switch released with 32 gb of memory but it turned out to be more than enough storage. i own maybe 60 or so games and ive never needed to upgrade storage. why should nintendo have put 500 gb in the switch and drive up the price just because 2k doesnt know how to make a basketball game that doesnt take up 60 gb of space?
Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0








