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Forums - Gaming - Final Fantasy 14 director: "no real need" for next gen consoles

 

Do you agree with him?

Yes 24 72.73%
 
No 9 27.27%
 
Total:33
Cerebralbore101 said:
Pemalite said:

With the state of Physical media, the Switch 2/Xbox series X/Playstation 5 is likely my last console generation anyway.

If I am forced to go digital... I might as well stick with PC where the games are cheaper.

The next generation should be a bigger leap than what we got with the move from Xbox One > Xbox Series/Playstation 4 > Playstation 5.
* A.I upscaling.
* A.I Frame generation.
* Neural Texturing.
* Mega Geometry.
* Neural Materials.
* Neural Radiance Cache.
* Neural Texture Compression.

And more should be a big enabler.

So much of the AI stuff you mentioned is inferior to having it done by hand. A.I. frame generation is having the AI draw imaginary frames where none previously existed. So it's not authentic to the written code. Neural texturing just sounds like a fancy word for having AI do the texturing which is an extremely difficult process and requires an artist's touch. Unless they have worked out the exact mathematical formula for unwrapping I don't see AI doing as well as a human. And if they have then is it really AI? Or just a better computer program? 

As for the rest they just sound like the AI version of what they are. And I have the same objections. 

If they go all-in on using AI to make games then I'm out. The art and originality will disappear. 

Think of A.I as a layer on top of "done by hand" development.

I.E. Someone uses photogrammetry which is the process where someone creates a 3D model of real-world objects and environments by analyzing multiple 2D images from different angles.

You can use A.I to infer more "interpreted" angles of images for additional depth and detail and dramatically speed up development, so that person doesn't spend an entire day building a rock asset, they can instead build a dozen rock assets in that same day instead, with the same perceived quality... Meaning more content, larger game worlds or faster development times and smaller budgets.

A.I isn't just about negating the need for "done by hand" development, it's also about augmenting, enhancing and adding to it... The fear is that it will displace jobs, but considering that game budgets have been constantly exploding with the costs passed onto consumers and development times have constantly gotten longer.... And 10's of thousands of jobs have been lost anyway, why the hell not?

Neural Texturing can be used for multiple different purposes... Like using it to add detail to poor or low quality textures or leveraging it to for stochastic sampling for better filtering.

Art will still need to be front and center for the foreseeable future.... But what will truly be a massive leap will be in leveraging generative A.I for NPC interactions in games, the potential is there for some truly deep and engaging interactions with game worlds.


Don't get me wrong, I hate A.I upscaling with a passion, I hate the fizzle, I hate the crawl, I hate the artifacts, but that's just me as a purist... But the other stuff? That's something to get excited about.

I think the best company that could benefit from A.I development would be Gamefreak. It's 2025 and they still have terrible tiling textures in their games and subpar image quality for the given hardware.



--::{PC Gaming Master Race}::--

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G2ThaUNiT said:

It's saddening to see that there's some that are still holding out hope that somehow things are gonna go back to the way things were. Reality will unfortunately be forcibly set in within the next several years. This is what capitalism does. Once a single thing becomes a norm, the domino effect takes hold, and there's no going back.

Yeah it's cool and all to talk about "XXXXX would dominate if they did this, this, and this" but that's all that is. Fun talk. Nothing about that kind of reasoning is the reality anymore.

Yes but no. It will remain the same for the most part unless something else significantly changes that impacts it. With the world the way it's been over the past decade, it's not super unlikely for something else unexpected to happen to upset the "new normal".

As others have also pointed out, advancements in both software, hardware and AI, can significantly add efficiency and boost performance. Being able to do more with less is exactly what next gen needs and the tech sector is working towards that.

PS5 Pro was also at least $100 overpriced. That makes it seem like the next gen launch console has to be insanely expensive, which isn't necessarily the case. PS5 also doesn't have the same level of competition to deal with, so they could afford to be less generous (mid gen).

Botching a new console launch is also a big mistake and SNY knows this well. They lived it and even watched MS go through it and saw what it did to the XB brand. I don't see PS6 launching too soon, or charging too much, whatever the hardware ends up being.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

Xxain said:

I agree 100%

We will leave this generation with PS5/XBOX never getting that end of the gen "We've mastered the tech and it shows" games. PS5 is my least favorite SONY console.

GTA6. Did you not see how good the graphics were? Leagues above everything else. 



Wman1996 said:

I voted that he's right, but it's complex.
Switch 2 could have stood to come out November 2023 or at least by November 2024. I know the Nintendo audience isn't about specs, but Switch has been outdated and not fresh since at least then.
Xbox feels like they need to get their fifth console out 2027 or before because of the state of their current gen.
The success of PS5 and the length of game development makes me think we can wait until 2029 for PS6.

Both PS6 and PS portable will release around Holidays 2027/Early 2028. 



The Witcher 4 tech demo showed us what current consoles are capable of. Literally no one is asking for better graphics or hardware. Tech wise, what we want is for devs to optimise for the hardware that we already have (and there's A LOT of room for improvement in this area).

Also, considering how long it takes to create new games nowadays (never mind decent games), do you honestly want to shell out (I bet you) over $700 for a new machine to play throughout its entire lifespan, maybe few good original games, which because of ballooning development costs, are going to be available on your current gen machine and ported to PC anyway?

Last edited by Kristof81 - on 28 August 2025

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kazuyamishima said:

I dunno Yoshi, FFXVI sometimes runs like ass on both base PS5 and Xbox Series X

I'd say that's more a software issue; any games can run poorly on any hardware if they're not well optimized.



rapsuperstar31 said:
The_Liquid_Laser said:

For the PS6, I think Sony should make a hybrid console that is around the power of the PS5 (or maybe a little weaker).  Require all major games to get a 100% physical release on cart.  Keep the price as low as possible.  

They would eat Nintendo's lunch.

Games would be a $100 on it if they required 100% physical.  The games Nintendo makes are usually pretty easy to get under 20 gigs.  A lot of developers including Sony struggle to keep them under 80 GB these days.  100+ GB Micro SD cards are going to cost a lot just for the card.

I also think prices should be different for physical vs. digital.  I think $60/$80 is reasonable for a digital/physical game.  The bigger issue is that large third party publishers want to everyone to buy $80 digital only games.  That's unreasonable.

Sony could make an extremely profitable console if they made it a hybrid with similar specs to PS5.  However, the details do matter.  The point is not for games to get bigger and better.  The point is actually for them to get cheaper to develop (and keep prices down to customers too).  Nintendo kept hardware specs similar going from Gamecube to Wii and they developed a ton of Wii games, because they kept costs down.  Sony could do the same on their next console, and we are at the point of major diminishing returns at this point when it comes to hardware improvements.



No physical no interest, and $500 consoles are already too much for me. If I can get a Switch 2 next year, that will be it for me. I'm done with modern consoles. A lot of retro stuff yet to play. Esp with Sony and MS leadership. Sony would drown in a rain puddle, and MS remains king of slamming their dicks in the door for over a decade running.

Last edited by Leynos - on 29 August 2025

Bite my shiny metal cockpit!