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Forums - Sales - Nintendo quarterly sales report: Switch 2 at 5.82m, Switch 1 hits 153.1m

RolStoppable said:
Soundwave said:

3rd party games are cheaper than Nintendo's physical copy games in many respects, I paid significantly less for Street Fighter VI than I did for Donkey Kong Bananza, if the game had to come physical on cartridge as part of a dumb mandate, that may not have been the case. 

3rd parties are not going to subsidize the $10 extra cost, they need that extra margin as is because development costs have skyrocketed. The extra cost for the cartridge will be ON TOP of that additional $10 that goes to cover game development (and will be standard on Playstation and XBox as well). 

Again these are valid realities, these are not just made up shit. 

The higher speed cartridges push the cost of cartridges higher, then you have tariff bullshit on top of that. 

Then not only that, 64GB is not enough space for a lot 3rd party games to begin with. I don't want a fucking compromised experience because some 40-year-old game collector needs to live in 1996 forever for the sake of "tradition". Key Cards lets developers just set their game size to whatever they need without a fuss. 128GB cartridges are likely not happening any time soon and if they ever do it will likely be in very limited quantities. 

EDIT: "$10 extra" also may be generous, there are reports floating around that 64GB Switch 2 cartridges cost $16 for the cartridge only. 

https://www.tomsguide.com/gaming/nintendo/new-nintendo-switch-2-leak-suggests-game-key-cartridges-might-be-preferred-by-publishers

That's a substantial cost. If people want this option so bad, then pay the extra $16 per game for it, why should a developer who's already operating on thin margins eat a $16 surcharge per copy on Switch 2 versus other platforms. 

Third party games aren't cheaper. Your example of a port of a two year old game is meaningless when new games go for $70.

Again, there's no subsidy. When both the game price and production cost of the physical medium rise by $10, it evens out. Apparently it needs to be mentioned that Switch 1 cards did not cost $0 to produce, so your maths that costs have increased by $16 for the publisher fails first grade elementary school level. Rising development costs have already been covered by third parties with Deluxe Editions, DLCs and microtransactions.

You are very gullible if you defend third parties here; they aren't operating on thin margins. Let's look at Capcom because you mentioned Street Fighter VI:

https://www.gamesindustry.biz/capcoms-back-catalogue-titles-dominate-its-q1-2025-game-sales

  • Net sales: ¥45.5 billion ($303 million), up 53.7% year-on-year
  • Operating profit: ¥24.6 billion ($164 million), up 90.8% year-on-year

That's a margin of more than 50%. But yes, you've got to defend poor Capcom.

The 64GB cartridge costs $16 which is likely significantly more expensive than the slow ass Switch 1 carts, the people crying about this can go pay that extra surcharge themselves, game companies aren't a charity entitled to take a $16 less per copy versus a PS5 or XBS version of a game because purists need a curated copy of a game on Switch 2. You want that, then you pay the difference, and for 128GB carts that would amount to probably $25+ more per game. Lots of 3rd party games won't fit on a 64GB cart. Now you're getting into N64 territory of like $90+ games, happy now? Then lets see how bad these people crying for physical actually will put their money where their mouth is. 

The dumbest thing about this is cartridge push is it's still literally the worst way to play a Switch 2 game even with speeds better than Switch 1 carts. Switch 2 cartridges are still significantly slower than both internal storage and flash storage, so these people are clamouring for the most expensive way they can to play games in the shittiest format available. It's ridiculous. 

Sorry but I don't want to have compromised ports where devs are forced to find a way to fit games into 64GB. I pay for games too and I'm not interested in having devs resorting to do things like put lower res textures into Switch 2 versions of games so they can be squeezed into 64GB just so edge lord 38-year-old collector/"gaming purist" can have more plastic shit on their shelf. Nor do I want 3rd parties disadvantaged in the Nintendo ecosystem by having to take $16 less per copy vs a PS5/XBS version, that makes the platform significantly less appealing to developers and puts Nintendo at a massive disadvantage versus the Sony and MS ecosystems. $16/game is a massive difference, if your margin on a game is $30, that's damn well half your retail margin gone versus a PS5 or XBox sale. 

Last edited by Soundwave - on 05 August 2025

Around the Network

David Gibson, Senior Analyst at MST Financial, reports that 77% of the Switch 2s shipped were the MKW bundle, so 4.5m copies of MKW were acquired that way and 1.13m sold separately:

https://x.com/gibbogame/status/1952219747837460499

Speaking of game cards, manufacturer Macronix says they plan to meet "varying capacity requirements" suggesting that sizes other than the 64GB one currently in use are on the way:

https://www.gonintendo.com/contents/51440-rumor-switch-2-game-card-manufacturer-may-have-hinted-at-expanded-storage-size



curl-6 said:

David Gibson, Senior Analyst at MST Financial, reports that 77% of the Switch 2s shipped were the MKW bundle, so 4.5m copies of MKW were acquired that way and 1.13m sold separately:

https://x.com/gibbogame/status/1952219747837460499

Speaking of game cards, manufacturer Macronix says they plan to meet "varying capacity requirements" suggesting that sizes other than the 64GB one currently in use are on the way:

https://www.gonintendo.com/contents/51440-rumor-switch-2-game-card-manufacturer-may-have-hinted-at-expanded-storage-size

I heard that game keycards are going to be dropped, and that a 32 size is also being added. No idea if its true or not. 



我是广州人

curl-6 said:

David Gibson, Senior Analyst at MST Financial, reports that 77% of the Switch 2s shipped were the MKW bundle, so 4.5m copies of MKW were acquired that way and 1.13m sold separately:

https://x.com/gibbogame/status/1952219747837460499

Speaking of game cards, manufacturer Macronix says they plan to meet "varying capacity requirements" suggesting that sizes other than the 64GB one currently in use are on the way:

https://www.gonintendo.com/contents/51440-rumor-switch-2-game-card-manufacturer-may-have-hinted-at-expanded-storage-size

Macronix is the manufacturer of Switch 1 cards while Rohm is the manufacturer of Switch 2 cards, there is nothing confirmed but only rumours about them manufacturing different card sizes…. we’ll see. 



kazuyamishima said:
curl-6 said:

David Gibson, Senior Analyst at MST Financial, reports that 77% of the Switch 2s shipped were the MKW bundle, so 4.5m copies of MKW were acquired that way and 1.13m sold separately:

https://x.com/gibbogame/status/1952219747837460499

Speaking of game cards, manufacturer Macronix says they plan to meet "varying capacity requirements" suggesting that sizes other than the 64GB one currently in use are on the way:

https://www.gonintendo.com/contents/51440-rumor-switch-2-game-card-manufacturer-may-have-hinted-at-expanded-storage-size

Macronix is the manufacturer of Switch 1 cards while Rohm is the manufacturer of Switch 2 cards, there is nothing confirmed but only rumours about them manufacturing different card sizes…. we’ll see. 

For now yes, but Macronix could well move to Switch 2 as Switch 1 card production winds down now that the system has been replaced; their quote was referring to the future.



Around the Network

Series sales from various Nintendo IP's, only includes titles that sold one million units or more.

Title - Animal Crossing Series Units sold
(in millions)
Platform Released
Animal crossing: New Horizons 48.19 NSW 2020
Animal Crossing: New Leaf 13.06 3DS 2012
Animal crossing: Wild World 11.75 NDS 2005
Animal Crossing: City Folk 4.32 Wii 2008
Animal Crossing 2.27 GCN 2001
Total 79.59 All 2001-2020



Title - Donkey Kong Series Units sold
(in millions)
Platform Released
Donkey Kong Country 9.30 SNES 1994
Donkey Kong 8.00 Game & Watch 1982
Donkey Kong Country Returns 6.53 Wii 2010
Donkey Kong 64 5.27 N64 1999
Donkey Kong Country 2 5.15 SNES 1995
Diddy Kong Racing 4.88 N64 1998
Donkey Kong Country Tropical freeze 4.62 NSW 2018
Donkey Kong 4.58 Atari 2600 1982
Donkey Kong Land 3.91 GB 1995
Donkey Kong Country 3 3.51 SNES 1996
Donkey Kong 3.07 GB 1994
Donkey Kong Country Returns 3D 2.94 3DS 2013
Donkey Kong Land 2 2.35 GB 1996
Donkey Kong Country 2.19 GBC 2000
Donkey Kong Country Tropical Freeze 2.02 Wii U 2014
Donkey Kong 2.00 ColecoVision 1982
Donkey Kong Country 1.82 GBA 2003
Diddy Kong Racing 1.59 NDS 2005
Donkey Kong Classics 1.56 NES 1988
Donkey Kong Country Returns HD 1.27 NSW 2025
Donkey Kong Land 3 1.03 GB 1997
Donkey Kong Country 2 1.00 GBA 2004
Total 78.59 All 1982-2025



Title - 2D Super Mario Series Units sold
(in millions)
Platform Released
Super Mario Bros. 40.24 NES 1985
New Super Mario Bros. 30.80 NDS 2006
New Super Mario Bros. Wii 30.32 Wii 2009
Super Mario World 20.61 SNES 1990
New Super Mario Bros. U Deluxe 18.36 NSW 2019
Super Mario Land 18.14 GB 1989
Super Mario Bros. 3 17.28 NES 1988
Super Mario Bros. Wonder 16.03 NSW 2023
New Super Mario Bros. 2 13.42 3DS 2011
Super Mario Land 2 11.18 GB 1992
Super Mario All-Stars 10.55 SNES 1993
Super Mario Maker 2 8.42 NSW 2019
Super Mario Bros. 2 7.46 NES 1986
New Super Mario Bros. U 5.82 Wii U 2012
Super Mario Advance 2 5.69 GBA 2001
Super Mario Advance 5.57 GBA 2001
Super Mario Advance 4 5.43 GBA 2003
Super Mario World 2: Yoshi's Island 4.12 SNES 1995
Super Mario Maker 4.02 Wii U 2015
Super Mario Maker 3.79 3DS 2016
Super Mario Advance 3 2.83 GBA 2002
Super Mario Bros. The Lost Levels 2.65 NES 1986
Mario Bros. 2.28 NES 1983
Super Mario Bros. 2.27 GBA 2004
Super Mario All-Stars 2.24 Wii 2011
Total 289.52 All 1985-2023



Title - 3D Super Mario Series Units sold
(in millions)
Platform Released
Super Mario Odyssey 29.50 NSW 2017
Super Mario 3D World + BF 13.47 NSW 2021
Super Mario 3D Land 12.88 3DS 2011
Super Mario Galaxy 12.80 Wii 2007
Super Mario 64 11.91 N64 1996
Super Mario 64 DS 11.06 NDS 2004
Super Mario 3D All-Stars 9.07 NSW 2020
Super Mario Galaxy 2 7.41 Wii 2010
Super Mario Sunshine 5.91 GCN 2002
Super Mario 3D World 5.89 Wii U 2013
Total 119.90 All 1996-2021



Title - Mario Kart Series Units sold
(in millions)
Platform Released
Mario Kart 8 Deluxe 68.86 NSW 2017
Mario Kart Wii 37.38 Wii 2008
Mario Kart DS 23.60 NDS 2005
Mario Kart 7 18.99 3DS 2011
Mario Kart 64 9.87 N64 1996
Super Mario Kart 8.76 SNES 1992
Mario Kart 8 8.46 Wii U 2014
Mario Kart Double Dash 6.88 GCN 2003
Mario Kart Super Circuit 5.91 GBA 2001
Mario Kart World 5.63 NSW2 2025
Mario Kart Live: Home Tour 1.73 NSW 2020
Total 196.07 All 1992-2017



Title - Mario Party Series Units sold
(in millions)
Platform Released
Super Mario Party 21.19 NSW 2018
Mario Party: Superstars 14.00 NSW 2021
Mario party DS 9.31 NDS 2006
Mario Party 8 8.85 Wii 2008
Super Mario Party: Jamboree 7.48 NSW 2024
Mario Party 9 3.11 Wii 2011
Mario Party: Island Tour 2.95 3DS 2013
Mario Party 2.70 N64 1998
Mario Party 2 2.48 N64 1999
Mario Party 4 2.46 GCN 2002
Mario Party 10 2.27 Wii U 2015
Mario Party 5 2.17 GCN 2003
Mario party 7 2.08 GCN 2005
Mario Party 3 1.91 N64 2000
Mario party 6 1.63 GCN 2004
Total 84.59 All 1998-2024



Title - Mario Sports Series Units sold
(in millions)
Platform Released
Mario Tennis Aces 4.50 NSW 2018
Mario Strikers: Battle League 2.63 NSW 2022
Mario Strikers Charged 2.60 Wii 2007
Mario Golf: Super Rush 2.48 NSW 2021
Mario Super Sluggers 2.32 Wii 2008
Mario Tennis 64 2.32 N64 2000
Mario Hoops 3-on-3 2.03 NDS 2006
Mario Sports Mix 1.98 Wii 2010
Mario Power Tennis New Play 1.79 Wii 2009
Super Mario Strikers 1.60 GCN 2005
Mario Tennis Open 1.58 3DS 2012
Mario Golf 64 1.47 N64 1999
Mario Golf: Toadstool Tour 1.27 GCN 2003
Mario Tennis 1.18 GBC 2000
Mario Power Tennis 1.16 GCN 2004
Mario Superstar Baseball 1.05 GCN 2005
Total 31.96 All 1999-2022



Title - Legend of Zelda Series Units sold
(in millions)
Platform Released
Breath of the Wild 33.04 NSW 2017
Tears of the Kingdom 21.93 NSW 2023
Ocarina of Time 7.60 N64 1998
Twilight Princess 7.50 Wii 2006
Link's Awakening 6.63 NSW 2019
Legend of Zelda 6.51 NES 1986
Ocarina of Time 3D 6.44 3DS 2011
Link's Crossbow Training 5.79 Wii 2007
Phantom Hourglass 4.76 NDS 2007
A Link to the Past 4.61 SNES 1991
The Wind Waker 4.43 GCN 2002
Zelda II: Adventure of Link 4.38 NES 1987
A Link Between World's 4.26 3DS 2013
Skyward Sword HD 4.15 NSW 2021
Echoes of Wisdom 4.09 NSW 2024
Hyrule Warriors: Age of Calamity 4.00 NSW 2020
Oracle of Seasons and Ages 3.99 GBC 2001
Link's Awakening 3.83 GB 1993
Skyward Sword 3.67 Wii 2011
Majora's Mask 3D 3.46 3DS 2015
Majora's Mask 3.36 N64 2000
Spirit Tracks 2.96 NDS 2009
A Link to the Past + Four Swords 2.82 GBA 2002
The Wind Waker HD 2.37 Wii U 2013
Link's Awakening DX 2.22 GBC 1998
The Minish Cap 1.76 GBA 2004
Breath of the Wild 1.70 Wii U 2017
Twilight Princess 1.43 GCN 2006
Tri Force Heroes 1.36 3DS 2015
Twilight Princess HD 1.17 Wii U 2016
Hyrule Warriors 1.00 Wii U 2014
Total 167.37 All 1986-2024



Title - Super Smash Bros. Series Units sold
(in millions)
Platform Released
Super Smash Bros. Ultimate 36.55 NSW 2018
Super Smash Bros. Brawl 13.32 Wii 2008
Super Smash Bros. For 3DS 9.65 3DS 2014
Super Smash bros. Melee 7.41 GCN 2001
Super Smash Bros. 5.55 N64 1999
Super Smash Bros. For Wii U 5.38 Wii U 2014
Total 77.86 All 1999-2018


Title - Luigi's Mansion Units sold
(in millions)
Platform Released
Luigi's Mansion 3 14.25 NSW 2019
Luigi's Mansion 2 6.48 3DS 2013
Luigi's Mansion 3.33 GCN 2001
Luigi's Mansion 2 HD 1.88 NSW 2024
Total 25.94 All 2001-2024


ShadowLink93 said:

Series sales from various Nintendo IP's, only includes titles that sold one million units or more.

[snip]

I sometimes forget how big the "Switch boost" has been for most series. We're talking 2-3 times the sales of the previous best seller.



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Soundwave said:

The 64GB cartridge costs $16 which is likely significantly more expensive than the slow ass Switch 1 carts, the people crying about this can go pay that extra surcharge themselves, game companies aren't a charity entitled to take a $16 less per copy versus a PS5 or XBS version of a game because purists need a curated copy of a game on Switch 2. You want that, then you pay the difference, and for 128GB carts that would amount to probably $25+ more per game. Lots of 3rd party games won't fit on a 64GB cart. Now you're getting into N64 territory of like $90+ games, happy now? Then lets see how bad these people crying for physical actually will put their money where their mouth is. 

The dumbest thing about this is cartridge push is it's still literally the worst way to play a Switch 2 game even with speeds better than Switch 1 carts. Switch 2 cartridges are still significantly slower than both internal storage and flash storage, so these people are clamouring for the most expensive way they can to play games in the shittiest format available. It's ridiculous. 

(video)

Sorry but I don't want to have compromised ports where devs are forced to find a way to fit games into 64GB. I pay for games too and I'm not interested in having devs resorting to do things like put lower res textures into Switch 2 versions of games so they can be squeezed into 64GB just so edge lord 38-year-old collector/"gaming purist" can have more plastic shit on their shelf. Nor do I want 3rd parties disadvantaged in the Nintendo ecosystem by having to take $16 less per copy vs a PS5/XBS version, that makes the platform significantly less appealing to developers and puts Nintendo at a massive disadvantage versus the Sony and MS ecosystems. $16/game is a massive difference, if your margin on a game is $30, that's damn well half your retail margin gone versus a PS5 or XBox sale. 

You keep whining about imagined people, but the thing is that the people who want physical games would pay for them. If faced with $70 digital vs. $80 physical, they'd go for it, just like all the times that $20 indie games received $30 physical versions on Switch 1. It's game ownership vs. buying a license to use a game.

Loading times that are a few seconds longer aren't going to kill anyone. Donkey Kong Bananza has shorter loading times than MKW, so giving up game ownership in exchange for 1-2 seconds saved per loading screen (which don't occur often to begin with) is a terrible trade-off.

Third parties don't get disadvantaged by technological specifications, they get disadvantaged by their own decisions. The refusal to release physical versions reduces the sales potential of their games by at least 50%. Also, why are you even still talking about a Microsoft ecosystem? Desperate much?

As for costs for gamers, you apparently don't realize how stupid your argument is. You fantasize about 100 GB games to make your point, but "owning" them in digital format means that you'll need multiple micro SD express cards over the course of Switch 2's lifetime. Taking the full digital route won't save you money as opposed to buying physical games, even in the case that physical games should cost more than their digital counterpart.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

RolStoppable said:
Soundwave said:

The 64GB cartridge costs $16 which is likely significantly more expensive than the slow ass Switch 1 carts, the people crying about this can go pay that extra surcharge themselves, game companies aren't a charity entitled to take a $16 less per copy versus a PS5 or XBS version of a game because purists need a curated copy of a game on Switch 2. You want that, then you pay the difference, and for 128GB carts that would amount to probably $25+ more per game. Lots of 3rd party games won't fit on a 64GB cart. Now you're getting into N64 territory of like $90+ games, happy now? Then lets see how bad these people crying for physical actually will put their money where their mouth is. 

The dumbest thing about this is cartridge push is it's still literally the worst way to play a Switch 2 game even with speeds better than Switch 1 carts. Switch 2 cartridges are still significantly slower than both internal storage and flash storage, so these people are clamouring for the most expensive way they can to play games in the shittiest format available. It's ridiculous. 

(video)

Sorry but I don't want to have compromised ports where devs are forced to find a way to fit games into 64GB. I pay for games too and I'm not interested in having devs resorting to do things like put lower res textures into Switch 2 versions of games so they can be squeezed into 64GB just so edge lord 38-year-old collector/"gaming purist" can have more plastic shit on their shelf. Nor do I want 3rd parties disadvantaged in the Nintendo ecosystem by having to take $16 less per copy vs a PS5/XBS version, that makes the platform significantly less appealing to developers and puts Nintendo at a massive disadvantage versus the Sony and MS ecosystems. $16/game is a massive difference, if your margin on a game is $30, that's damn well half your retail margin gone versus a PS5 or XBox sale. 

You keep whining about imagined people, but the thing is that the people who want physical games would pay for them. If faced with $70 digital vs. $80 physical, they'd go for it, just like all the times that $20 indie games received $30 physical versions on Switch 1. It's game ownership vs. buying a license to use a game.

Loading times that are a few seconds longer aren't going to kill anyone. Donkey Kong Bananza has shorter loading times than MKW, so giving up game ownership in exchange for 1-2 seconds saved per loading screen (which don't occur often to begin with) is a terrible trade-off.

Third parties don't get disadvantaged by technological specifications, they get disadvantaged by their own decisions. The refusal to release physical versions reduces the sales potential of their games by at least 50%. Also, why are you even still talking about a Microsoft ecosystem? Desperate much?

As for costs for gamers, you apparently don't realize how stupid your argument is. You fantasize about 100 GB games to make your point, but "owning" them in digital format means that you'll need multiple micro SD express cards over the course of Switch 2's lifetime. Taking the full digital route won't save you money as opposed to buying physical games, even in the case that physical games should cost more than their digital counterpart.

I have doubts people would pay for them, what would happen is games would become $80-$90 standard on the Switch 2 and you would have 10x more complaining about the platform and how Nintendo is ripping people off/this that and the other because people don't understand the supply chain differences between a 5 cent Blu-Ray disc and a $16-$20+ cartridge. 

Cartridges are literally the worst way to play Switch 2 games, at least on the N64 the cartridges was a stupid decision but had some tangiable benefits like being way faster than 2x-4x CD-ROM and allowed more seamless 3D open world games for example, playing off the cartridge on a Switch is frankly just being stupid. There are 4-10 second differences in loading too all throughout games, it's not just 1 or 2 seconds here and there. The Switch 2 cartridges I believe are 450MB/sec, that's just not going to keep up with the internal flash storage that is 1000MB/sec and SD Express cards are also double the speed. Cartridge is the worst format and the most expensive on top of that. This loading time disparity will also get more noticeable in games later too like the next-gen Zelda, it's not going to get any better for carts. 

Nintendo is essentially trying to make a fair compromise with people and boomer/grandma/grandpas who won't let go of retail and little children that prefer physical gifts. The Key Cards allow developers to basically sell their games at parity with PS5/XBS physical versions of games and not have to take a $16 hit per copy (and probably $20+ when or if 128GB ever happens).

There are tons of 3rd party games that are already well over 64GB too, Final Fantasy VII Rebirth is 145GB, Baldur's Gate 3 is 100GB, Final Fantasy 16 is 90GB, Microsoft Flight Simulator is 120GB-200GB, Forza Horizon 5 is 103GB, NBA 2K is over 100GB, COD Black Ops 6 is 120+GB ... 64GB is already a low amount for 2025, it's not going to get much better in that regard. To hold over the Switch 2 for a life cycle, you're going to need 128GB cartridges and probably even 256GB carts eventually, what's that supposed to cost? $30 a game eventually to have the crappiest experience? 

This is like getting into an argument with your airline that you want to downgrade your ticket from business class to coach because of nostalgia and you want to on top of that to pay more. 

Last edited by Soundwave - on 06 August 2025

Nintendo are more than a third of the way to their 15 million FY forecast for Switch 2 in the system's first 26 days, with 9 months still to go; unless they completely screw the pooch, they should exceed that number easily.