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Forums - Sales - Nintendo quarterly sales report: Switch 2 at 5.82m, Switch 1 hits 153.1m

curl-6 said:

So there are 190k Switch 2 owners who do not have Mario Kart World.

Also, third party software moved 3.04 million all up, if you subtract MKW (5.63m) from the total software sold. (8.67m)

Welcome Tour I don't think is counted as a digital release, though if it is, then it still apparently sold under 1m, which would still leave 2m plus third party sales.

If i remember correctly, no digital only game is counted on the software sales. Which means games like Deltarune, Fast Fusion etc are not counted, and they probably sold pretty decent numbers on the Switch 2.



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curl-6 said:

So there are 190k Switch 2 owners who do not have Mario Kart World.

Also, third party software moved 3.04 million all up, if you subtract MKW (5.63m) from the total software sold. (8.67m)

Welcome Tour I don't think is counted as a digital release, though if it is, then it still apparently sold under 1m, which would still leave 2m plus third party sales.

There are more than 190k because all numbers are shipments. Stores around the globe will be well-stocked with physical copies of MKW because they know that they'll eventually sell all of them anyway.

There are more Nintendo games than just MKW that were released during launch month. Neither the Switch 2 Edition of BotW nor TotK have shipped 1m+ individually, but it's a safe bet that these two are selling well and obviously retailers have unsold copies sitting on their shelves. An interesting note here is that Switch 2 Editions only get their physical units counted towards the Switch 2 software total while digital versions of Switch 2 Editions get counted towards the Switch 1 software total. Upgrade packs count as neither because they are add-on content.

Welcome Tour doesn't count because it's a digital-only release.

What I am unsure about is how game-key cards are handled. They very likely count as shipments. Overall, third party sales are rather disappointing, and they are deservedly so. Things are put in perspective when you remember that Switch 1's launch quarter had 1.75m for third party software with much less recognizable IPs and a smaller number of games. Goes to show that the availability of physical versions matters.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

Sephiran said:
curl-6 said:

So there are 190k Switch 2 owners who do not have Mario Kart World.

Also, third party software moved 3.04 million all up, if you subtract MKW (5.63m) from the total software sold. (8.67m)

Welcome Tour I don't think is counted as a digital release, though if it is, then it still apparently sold under 1m, which would still leave 2m plus third party sales.

If i remember correctly, no digital only game is counted on the software sales. Which means games like Deltarune, Fast Fusion etc are not counted, and they probably sold pretty decent numbers on the Switch 2.

Yeah only games with a physical release are counted in the sales numbers, probably to avoid eshop shovelware swaying the numbers.

I think Welcome Tour got a download code in Japan, but I don't think there was a game card version anywhere, so they could be treating it as digital only, hence its sales not being listed in this report.

That would mean 2-3 million combined sales of games like Cyberpunk, Street Fighter, Yakuza 0, etc in June.

Last edited by curl-6 - on 03 August 2025

RolStoppable said:

What I am unsure about is how game-key cards are handled. They very likely count as shipments. Overall, third party sales are rather disappointing, and they are deservedly so. Things are put in perspective when you remember that Switch 1's launch quarter had 1.75m for third party software with much less recognizable IPs and a smaller number of games. Goes to show that the availability of physical versions matters.

Cyberpunk seems to have done well from numerous reports, so maybe consumers are turned off by Game Key Cards.



curl-6 said:
RolStoppable said:

What I am unsure about is how game-key cards are handled. They very likely count as shipments. Overall, third party sales are rather disappointing, and they are deservedly so. Things are put in perspective when you remember that Switch 1's launch quarter had 1.75m for third party software with much less recognizable IPs and a smaller number of games. Goes to show that the availability of physical versions matters.

Cyberpunk seems to have done well from numerous reports, so maybe consumers are turned off by Game Key Cards.

There's no 'maybe' here, it was the predictable outcome.

And yes, Cyberpunk has done well. It's obviously the best-selling third party title when counting only physical versions, but at the same time it has also been the third party top dog on the eShop charts.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

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Top 100 Nintendo published games. Super Mario Advance (5.57 million) is pushed out the Top 100, Mario Kart World (5.63 million) enters at 99 with just a month's worth of sales.

Last edited by ShadowLink93 - on 05 August 2025

Switch 2 cartridges cost money ... 3rd parties are not going to subsidize the cost, not in this economy with tarrifs and inflation already being a problem.

Consumers will just have to learn to accept Game Key cards. People who just casually demand every game be on a physical cartridge then start crying when they find out they have to pay for the cartridge cost. The publisher is not going to eat that cost and they're already complaining about games being too expensive as is. You can't win with these people, they want everything and they don't want to pay for anything beyond pricing staying forever the same.

Mario Kart is to Nintendo platforms what GTA is PS/XBox ... it sucks the air out of the room, this is the first new Mario Kart in a decade+. Mario Kart is THE go to Mario franchise now (not even the platformer games come close in sales). 

The Switch 2 system is also pricier and even things like the Switch 2 Pro Controller have a sticker shock price tag. Third party sales will be fine as time goes on, the userbase gets bigger, and people get their fill of Mario Kart. After getting the Mario Kart bundle + Pro Controller 2 + new Memory card, a lot of people are already out of pocket like $700+. No shit they're probably going to hold off on buying 3-4 additional games straight away. Most people can't drop $1000 on a console launch day 1. They need to pay off their credit card bill for the system as is.

Last edited by Soundwave - on 04 August 2025

Soundwave said:

Switch 2 cartridges cost money ... 3rd parties are not going to subsidize the cost, not in this economy with tarrifs and inflation already being a problem.

Tbh even with out the tariffs they were never going to, Switch had all the way down to 1GB carts available and we still got codes in a box so yeah people best get used to GKC and digital although I suspect most people are already mostly digital if not shifting that way.



Wyrdness said:
Soundwave said:

Switch 2 cartridges cost money ... 3rd parties are not going to subsidize the cost, not in this economy with tarrifs and inflation already being a problem.

Tbh even with out the tariffs they were never going to, Switch had all the way down to 1GB carts available and we still got codes in a box so yeah people best get used to GKC and digital although I suspect most people are already mostly digital if not shifting that way.

Switch 2 cartridges are not Switch 1 carts either, they are significantly faster (and that is still slower than the internal storage). 

That's going to cost more, plain and simple. 

People want physical games on carts until they're told they'd have to pay $10+ more per game, then they freak out. Beyond that a lot of games are simply not going to fit on 64GB anyway, and a 128GB cart is likely so expensive Nintendo isn't even bothering with them for the time being and who knows if they ever will.

I don't want devs limiting their games to 64GB anyway or worrying about cartridge size. It's just dumb in this day and age when there are easy ways of distributing large amounts of data through an internet connection. As I've said before, I wish badly that we could've had something like this in the N64 days, where you could've just downloaded games that were 200MB, 300MB, 400MB whatever to internal storage which could have been easily upgraded, it would have been a godsend to the system.  But alas that didn't exist back in the mid-90s for cheap, count yourself lucky that it isn't a problem today. 

Nintendo's decision to go with Game Key Cards is a sensible compromise given all the factors in play. 

Last edited by Soundwave - on 04 August 2025

So much for the Switch 2 being the next Wii U according to the naysayers; it has sold nearly half Wii U's entire lifetime sales (4+ years worth) in under two months.