By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Why are Sony's studios releasing so few games? Jin Ryan is to blame.

Where are the games from Sony's studios? Bluepoint, Santa Monica, Bend Studio, Insomniac's Wolverine. Are these studios on pause? Bend Studio and Bluepoint haven't released anything in 5 and 6 years, and we have no news about the next game from these studios. I apologize for my English; I am Brazilian.



Around the Network

Jin Ryan done nothing wrong. In all seriousness, Death Stranding 2 just released and Ghost of Yotei slated for just after the summer. They stated very clearly they were going to only do two or so big releases a year and then there's the live service gamble you mentioned but think from their perspective, they must succeed in this space. They have to get some live services games going, they are massively popular and it's a huge draw to the system, litteral system sellers for the crowd that doesn't buy systems for singleplayer games which is way bigger than the singleplayer crowd. 



At the start of the gen Sony committed a whole bunch of its studios to GaaS games, many of which ended up getting canned.

Bluepoint for example was put to work on a live service God of War game that was cancelled earlier this year:

https://press-start.com.au/news/playstation/2025/01/17/a-live-service-god-of-war-game-from-bluepoint-was-in-development-and-has-been-cancelled/

Because of how long it takes to make modern AAA games, many of these studios may not release another game for like 5-6 years.



Sony sippin' on Jim and Hulst.



Bite my shiny metal cockpit!

jvmkdg said:

Where are the games from Sony's studios? Bluepoint, Santa Monica, Bend Studio, Insomniac's Wolverine. Are these studios on pause? Bend Studio and Bluepoint haven't released anything in 5 and 6 years, and we have no news about the next game from these studios. I apologize for my English; I am Brazilian.

Sony Management provided additional resources for live service game development. A bunch of studios decided to work on them because of this. Bend themselves rejected working on a Days Gone 2 sequel (which would've been out by now) and instead pursed a live service title. Bluepoint are working on other games, supposedly, so dropping the live service title isn't such an issue.

Not sure why you bring up Santa Monica and Insomniac though. Ragnarok released only 3 years ago. Their GoW spinoff is due next year and, and their next major game could be 2026/ 2027. Wolverine is expected 2026. Could be 2027. And they're rumoured to still be working on a Venom game and have plans for X-Men titles.

Besides the longer development times for AAA games, and the live service push not working out as expected, Sony have also moved to a shorter announcement to release window for their games (not in all cases), so in general there just isn't a lot of news about their studios. 

Anyways, we have Lost Souls Aside, Midnight Murder Club and Ghost of Yotei release in a few months, granted only Yotei is from a Sony studio itself but that seems neither here not there as far as I am concerned. Sony are still funding and releasing games from studios they partner with, which is also adds to their output. 



Around the Network
jvmkdg said:

Where are the games from Sony's studios? Bluepoint, Santa Monica, Bend Studio, Insomniac's Wolverine. Are these studios on pause? Bend Studio and Bluepoint haven't released anything in 5 and 6 years, and we have no news about the next game from these studios. I apologize for my English; I am Brazilian.

Different reasons at play.

Sony Santa Monica, Insomniac - mostly because games take a long time. I don't think there's any evidence that Santa Monica ever followed the gaas train. Insomniac did mess around with some online spider-man, but that doesn't seem to have had a big impact. Games take a long time to make. We're way past games being done in a year or two. Games these days routinely take 6-8 years to make from the start. 

It feels like studios are making more changes to try to tackle this, but it's going to take time.  

Bluepoint, Bend Studio - largely got held back by live service games, particularly ones that ended up getting cancelled.  



People already gave you concrete reasons but because you asked directly about studios I think an answer per studio can help lol.

Insomniac: Released games in 2020, 2021 and 2023. Their games don't take 3 years to make Wolverine was announced too soon.
Housemarque: Released Returnal in 2021, free dlc in 2022 and is up to release SAROS in 2026.
Asobi: Released Astro in 2020 and 2024. Still supports Astro.
Sucker Punch: Ghost of Yotei releases this October.
Santa Monica: Released GOW R in 2022 and the Valhalla free dlc in 2023. Cory new IP is next in line but he worked in GOW R it wasn't parallel development.
Naughty Dog: Released game in 2022, cancelled one game, Intergalactic and a second game are in development.
Guerrilla: Released game in 2022, expansion in 2023 and a short game in 2024. Their next game is a Horizon multiplayer we should know more about next year.
San Diego: The Show is an anual release.
Firesprite: One game cancelled, their next game is a horror game.
MediaMolecule: They took basically 7 years making Dreams (released in 2020), you should expect the same from their next game.
Polyphony: Released game in 2022 and a short game/free trial in 2024. You should expect news of the next GT for next year.
Haven: Fairgames is probably going to release for better or worst next year.
XDEV: Worked in games released in 2020, 2021, 2023, 2024, just released DS2 and is working in SAROS and Tokon for next year.
DarkOutlaw: Their project has like 1 year of existence.
LFG: Is rumored their project has 3 years of existence.
Bend: Game cancelled.
BP: Released game in 2020 and their next game was cancelled.
Bungie: Destiny 2 content every year, Marathon is in development.

The list doesn't include remasters but they do take work and time to make.

Cancelled games:
-The Last of Us multiplayer
-Bend's militar service
-BP's GOW service
-London Studio's service
-Firesprite Twister Metal service (not their idea Sony relocated the project from another studio and then cancelled it)
-Pixelopus game
-Destiny spin off
-Deviation's service 
-Spider Man multiplayer (edit: just a pitch) 

Since the release of the PS5 PlayStation studios have released 24 new games, 6 remasters and 1 new game is to be released in 3 months. That makes 5 games per year (with no remasters and of course no games funded by Sony but not owned by them). 3 more games are confirmed and 2 more expected for 2026. So as you can see the releases have been pretty standard, studios that release games faster have released multiple games since the ps5 release, studios that take forever still take forever. If it feels like fewer is either because the pandemic delayed them, because the games were cancelled or because in the PS4 era 1/3 of the games released by PS Studios where AA or smaller. In this generation Sony decided not not make AA games but that is probably going to change next year.

Is Ryan to blame? He was part of the problem but it was the Sony administration in general for pushing the live service plan. Under Ryan reign of terror games like Returnal, Helldivers 2, Astro Bot, SAROS and probably even Tokon came into existence by not being cancelled LOL so he was part of the problem but did a couple things right.

Last edited by GymratAmarillo - on 02 July 2025

GymratAmarillo said:



Cancelled games:
-The Last of Us multiplayer
-Bend's militar game
-BP's GOW service
-London Studio's service
-Firesprite Twister Metal service (not their idea Sony relocated the project from another studio and then cancelled it)
-Pixelopus game
-Destiny spin off
-Deviation's game
-Spider Man multiplayer

The Spider-man game was just a pitch. It was never in actual development.

And Twisted Metal was only ever in pre-production, for whatever that is worth. I'm sure it barely took up any time for FireSprite.

The Destiny spin-off was dropped by Bungie; Im not sure Sony had anything to do with it. I could be wrong. 

Still, would've been nice to see some of this stuff come to fruition. 



twintail said:

And Twisted Metal was only ever in pre-production, for whatever that is worth. I'm sure it barely took up any time for FireSprite.

Yeah, people act like it was a full blown title but when you actually read the rumours/interviews, it seemed to have barely got past concept stages, as in a few people went into and meeting room, talked about it for about 30 mins and they decided, "Hmm, maybe not".

What I found hilarious is that people mentioned how "It was a battle royal". These people not ever having actually played Twisted Metal before, obviously.



Hmm, pie.

To much focus on boring same old open world games that cost 300+mill to make and take 4 till 6 years.

Noo love or passion at all to create great games,just only about the money,thats all.



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil