I'm starting to think about it when I'm away from it, it's got strong hooks but not even close to CO E33 nor even Khazan. For CO E33 I lost sleep, I was setting my alarm early for it, I was forgetting to eat at times as well as standard daily stuff and I had bloodshot dry eyes and had it platinumed in less than two weeks qhich is crazy cause it took 70 hours, here in DS2 I'm happy waiting for an evening session and we'll see on this weekend if it's possible to hook me for a full day but I doubt it, it's very tiring. A four hour session seems to be the max I can get out of it before the good vibes turn to just bog standard repitivness. I can clearly see it's better than DS1 but it's not the same. Def not eclipsing CO E33 for me and it's 28 hours in so it's safe to say E33 is going to remain my top game this year and for the generation for the foreseeable future, I can't see GoY reinventing the wheel nor another miracle surprise like E33, Perhaps gor another few years.
There are things in this game from the first that should have been improved or altered. You shouldn't be able to power through everything in a vehicle, you should have a reason always to carry early tools. The placement of other players infrastructure should have a d8ce roll to reappear in a different spot once dismantled, the placement or tools I'm getting is ridiculously bad. Leaving just 50 mats for a road so you can seem to have done something is nonsensical. I want to play offline but I need to stay online for a geindy trophy. Why do roads not take my name when I have contributed more than 50% to them and why are the sections of roads that do have my name so random. The uniformity of design in architecture is too samey for a world that has just about to get IT and when they couldn't cross the sea until so recently it makes zero sense for the outposts and tech to be designed like the US. Normal difficulty is too easy and not punishing enough but extreme difficulty only effects combat, there should be more sliders or presets for this type of game.
There are more nitpick I have but still, yhe game is a 10 by the skim of its teeth and I can't see it dropping, there is something to DS that is so unique and wonderful in the brain. I see only one game has copied this, The Alters and it's still not really close so I'm surprised and would love to see a more action game at it's core clone this formula but with, oh Souls like combat or as an FPS RPG akin to Fallout.