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Forums - Nintendo - Digital Foundry: Cyberpunk 2077 on Switch 2

- Quality mode: Dynamic 1080p docked with a 720p minimum, Dynamic 810p in portable mode with a minimum of 450p

- Performance mode: Dynamic 1080p when docked with a minimum of 540p, Dynamic 720p portable with a minimum of 360p

- DLSS "normally does a great job" of producing a "sharp, clear" result, though heavy action in fast moving scenes can show some blur

- Image quality is superior to last gen and even Xbox Series S at times

- Screen space reflections are cleaner than last gen and Series S

- "Far better" streaming of assets than last gen

- NPC/traffic density same as last gen

- Indoor shadows better than last gen, but outdoor shadows worse

- Textures mostly on par with PS5, better than last gen and Xbox Series S

- Quality mode holds 30fps very well during the main game, runs much better than last gen. Phantom Liberty, which is more demanding, can drop to the mid 20s in demanding scenes

- Performance mode is 40fps and is more mixed; runs fine is less demanding scenes, but driving and shootouts can cause drops. Better in portable play due to VRR

- Settings and performance are broadly equivalent between docked and handheld modes

Last edited by curl-6 - on 14 June 2025

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It falls short of the Series S in many areas, but it's an impressive showing regardless, sets a good precedent of what we can expect this generation... Which is better than the Playstation 4 in pretty much every aspect with some strengths and weaknesses when compared against Series S.



--::{PC Gaming Master Race}::--

It would have been good if they had also included PS4 Pro... That and the Series S look to be the closest matches with the S2. It seems like it'll handily beat the standard PS4.

Also, why at points did the 40 fps mode framerate drop below the 30fps mode, how does that make any sense? Surely the quality mode will always have extra work to do over the performance mode...?



Solid numbers for a benchmark title from a few years back. Honestly, it's got what it takes for Nintendo to make a solid few years years with it with their own artistic flair and games.



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Biggerboat1 said:

It would have been good if they had also included PS4 Pro... That and the Series S look to be the closest matches with the S2. It seems like it'll handily beat the standard PS4.

Also, why at points did the 40 fps mode framerate drop below the 30fps mode, how does that make any sense? Surely the quality mode will always have extra work to do over the performance mode...?

Quality mode also drops there, suggesting it's a CPU limitation, not GPU-related.



 

 

 

 

 

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Pemalite said:

It falls short of the Series S in many areas, but it's an impressive showing regardless, sets a good precedent of what we can expect this generation... Which is better than the Playstation 4 in pretty much every aspect with some strengths and weaknesses when compared against Series S.

Yeah, pretty good port, though, if Phantom Liberty is indicator, SW2's CPU might be struggling in the future, given that frame rate can go quite low, even below 20, while XSS keeps it at locked 30 at all times.

As for vs PS4, I would really like to find out why PS 4 has better outdoor shadows, when everything else is better on SW2.



HoloDust said:
Pemalite said:

It falls short of the Series S in many areas, but it's an impressive showing regardless, sets a good precedent of what we can expect this generation... Which is better than the Playstation 4 in pretty much every aspect with some strengths and weaknesses when compared against Series S.

Yeah, pretty good port, though, if Phantom Liberty is indicator, SW2's CPU might be struggling in the future, given that frame rate can go quite low, even below 20, while XSS keeps it at locked 30 at all times.

As for vs PS4, I would really like to find out why PS 4 has better outdoor shadows, when everything else is better on SW2.

Bandwidth and Fillrate.

Playstation 4 - 176GB/s with 25,600MPixel/s verses Switch 2 - 68-102GB/s with 8,976 - 16,116Mpixel/s.
Now Delta Colour Compression, better culling and hardware instancing and more... Does allow the Switch 2 to punch above it's weight, but the raw hardware of the PS4 just gives it that edge that lends itself to better shadow rendering with regards to using Shadow Maps.

Where the Switch 2 would beat the Playstation 4 in the shadow-rendering world is if a developer uses Ray Traced shadows, but in the case of Cyberpunk... It's busy using it's RT cores for other tasks.

So it's not actually a case of the Switch 2 being incapable of better shadows, it's just the choice the developers made as a compromise for Cyberpunk on Switch 2.



--::{PC Gaming Master Race}::--

Pemalite said:
HoloDust said:

Yeah, pretty good port, though, if Phantom Liberty is indicator, SW2's CPU might be struggling in the future, given that frame rate can go quite low, even below 20, while XSS keeps it at locked 30 at all times.

As for vs PS4, I would really like to find out why PS 4 has better outdoor shadows, when everything else is better on SW2.

Bandwidth and Fillrate.

Playstation 4 - 176GB/s with 25,600MPixel/s verses Switch 2 - 68-102GB/s with 8,976 - 16,116Mpixel/s.
Now Delta Colour Compression, better culling and hardware instancing and more... Does allow the Switch 2 to punch above it's weight, but the raw hardware of the PS4 just gives it that edge that lends itself to better shadow rendering with regards to using Shadow Maps.

Where the Switch 2 would beat the Playstation 4 in the shadow-rendering world is if a developer uses Ray Traced shadows, but in the case of Cyberpunk... It's busy using it's RT cores for other tasks.

So it's not actually a case of the Switch 2 being incapable of better shadows, it's just the choice the developers made as a compromise for Cyberpunk on Switch 2.

Yeah, pixel/texture fillrate and memory bandwidth were first things that popped into my mind as well, with similar line of thinking - yet SW2 manages to outperform PS4 in everything else, texture quality and rendering resolution included, and in this just one thing, being outdoor shadows, it lags behind...



Pemalite said:

It falls short of the Series S in many areas, but it's an impressive showing regardless, sets a good precedent of what we can expect this generation... Which is better than the Playstation 4 in pretty much every aspect with some strengths and weaknesses when compared against Series S.

Does it? I know it's a good performance relative to it's 10w power draw but Cyberpunk is an old game now so I don't see how this can be seen as positive. Also, that there is even comparisons to the PS4 version at all is a seriously bad sign because that console is 12 years old and technologically really wasn't that great when it came out. 1.6GHZ CPU is prime example.  



Hardstuck-Platinum said:
Pemalite said:

It falls short of the Series S in many areas, but it's an impressive showing regardless, sets a good precedent of what we can expect this generation... Which is better than the Playstation 4 in pretty much every aspect with some strengths and weaknesses when compared against Series S.

Does it? I know it's a good performance relative to it's 10w power draw but Cyberpunk is an old game now so I don't see how this can be seen as positive. Also, that there is even comparisons to the PS4 version at all is a seriously bad sign because that console is 12 years old and technologically really wasn't that great when it came out. 1.6GHZ CPU is prime example.  

You’re not making an argument against Pemalite. Look up the word “precedent” to see why.



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