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Pemalite said:
HoloDust said:

Yeah, pretty good port, though, if Phantom Liberty is indicator, SW2's CPU might be struggling in the future, given that frame rate can go quite low, even below 20, while XSS keeps it at locked 30 at all times.

As for vs PS4, I would really like to find out why PS 4 has better outdoor shadows, when everything else is better on SW2.

Bandwidth and Fillrate.

Playstation 4 - 176GB/s with 25,600MPixel/s verses Switch 2 - 68-102GB/s with 8,976 - 16,116Mpixel/s.
Now Delta Colour Compression, better culling and hardware instancing and more... Does allow the Switch 2 to punch above it's weight, but the raw hardware of the PS4 just gives it that edge that lends itself to better shadow rendering with regards to using Shadow Maps.

Where the Switch 2 would beat the Playstation 4 in the shadow-rendering world is if a developer uses Ray Traced shadows, but in the case of Cyberpunk... It's busy using it's RT cores for other tasks.

So it's not actually a case of the Switch 2 being incapable of better shadows, it's just the choice the developers made as a compromise for Cyberpunk on Switch 2.

Yeah, pixel/texture fillrate and memory bandwidth were first things that popped into my mind as well, with similar line of thinking - yet SW2 manages to outperform PS4 in everything else, texture quality and rendering resolution included, and in this just one thing, being outdoor shadows, it lags behind...