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Forums - Gaming - Khazan managed to fix the problem with difficulty in games.

 

My go to difficulty, most often is...

Story 0 0%
 
Easy 1 5.88%
 
Normal 10 58.82%
 
Hard 6 35.29%
 
The highest difficulty 0 0%
 
I only played set difficulty games 0 0%
 
God mode/mods 0 0%
 
Total:17
KratosLives said:

black myth wukong did it best

I partially agree. It done it decently but that game never has difficulty for you to learn unless you follow the Loong side quests you will have two difficult bosses in act 2 and then you have to wait till the final boss before you get again real challenge again instead of steam rolling bosses. Perhaps it wasn't stingy enough with EXP, perhaps another situation where exploring was a problem for balance. Maybe too many options for stat upgrades. Idk, but I agree it was cool that the EXP was constant and felt nice and old school action game while still bringing the Souls feeling. I feel the game would have been better had the progression systems not been so varied though, I really wish I hadn't learned about that NPC that crafts you potions and extra stat upgrade. 



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Zkuq said:

I'm not sure I would enjoy an important fight becoming easier just by trying it again and again. I think it would take away from the feeling of accomplishment once I do win the fight. I imagine this does work fairly well in practice, but it has this downside as well. I guess it could work better for games that aren't so much about accomplishing anything, but I have my worries about this in games that are supposed to be hard. That said, I don't have experience with this described mechanic, so I could be wrong, or maybe it's just me.

Nope. I thought this with Khazan, I went on thinking that's a stupid idea. The EXP isn't plentiful enough to lower difficulty in any substantial way and if you do gain a few levels it's really the gear that holds the stat boosting potential and you need to leave the boss areas return to the hub and get crafting there for better gear. It's just enough EXP to take the edge off, again, I think it's two stingy but really works well if you're stuck on a boss for long periods. I was stuck on one, made five levels and relented to boosting my gear and chaning my build up as you do in this game often. Felt like I had went and grinded, it wasn't easy mode but it often gave me that edge to take on the boss and get further with no loss of accomplishment cause the bosses are damn well long drawn out affairs no matter how well you build. 



SvennoJ said:
Zkuq said:

I'm not sure I would enjoy an important fight becoming easier just by trying it again and again. I think it would take away from the feeling of accomplishment once I do win the fight. I imagine this does work fairly well in practice, but it has this downside as well. I guess it could work better for games that aren't so much about accomplishing anything, but I have my worries about this in games that are supposed to be hard. That said, I don't have experience with this described mechanic, so I could be wrong, or maybe it's just me.

There shouldn't be any random elements in it either then :/

The boss fights in PoE2 are pretty amazing, very hard first time, but it wasn't rewarding to beat them. We tried (co-op) many times and then eventually the RNG serves up a survive-able sequence and it feels like, why didn't it work before...

But it would have been better if we still got XP from trying as instead we went back to grinding a couple times getting bored of the boss fight. Which made replaying the game far less fun as we already repeated the levels before the main bosses many times.

Anyway I seldom get any accomplishment from beating a difficult boss, just feels like I'm wasting my time (while wasting my time lol). So I rather avoid these kind of games and stick with easy mode. Experiencing the world is a much bigger draw for me in video games than beating arbitrary obstacles. When given the choice I'll skip boss fights or lower the difficulty temporarily not to have to repeat it.

Sven, you gotta stop saying "we" and instead "the wife and I". I read your comments and you sound like the Borg collective 😆 



I'm convinced by the way Khazan demands you to keep up with such health pools and the way it encourages you to change your style to Sekiro, Souls or Nioh so often that it will make these games feel trivial now in the same way Elden Ring exposed Souls 1 and 3 as being such easy games. I'm eyeing Lies of P again to replay to test if my complaints are still there if you turn it into a parry focused game and also Astergios and restarting Nine Sols on standard difficulty. I'll know if this and the parry focus of E33 will help in those games r8ght after I Platinum Khazan. 



LegitHyperbole said:

Sven, you gotta stop saying "we" and instead "the wife and I". I read your comments and you sound like the Borg collective 😆 

"The wife and I" sounds like I either made her up or she's my ball and chain :p We're a we :)

I have played co-op by myself though (No Way Out) so my split personalities count as well :p

Plus I have some royalty 7 or 8 generations back in India, royal we applies too ;)



Anyway I like to create my own difficulty when I feel like it. I play Hitman on easy yet set myself hard tasks all the time. Sadly I failed one of my goals last night. Non target killed when my storage pile of unconscious bodies spilled out over a cliff lol. Damn nosy tourists spotting me and running back for guards over and over. I had to take mr nosy out! (Sapienza is so beautiful in VR!)



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I've noticed one slight problem with it, now that I'm good at the game, know all the bosses moves and have all the end game skill set in NG+ I'm killing bosses in one attempt and they have clearly tuned the game for failure cause I'm lagging behind by 17 levels of the suggested and everything is getting insanely tanky, the normal enemies are starting to feel like Elites and the elites are starting to feel like bosses. Or maybe they tuned for side content and I should just start clearing that again, I can't quite tell.