| Zkuq said: I'm not sure I would enjoy an important fight becoming easier just by trying it again and again. I think it would take away from the feeling of accomplishment once I do win the fight. I imagine this does work fairly well in practice, but it has this downside as well. I guess it could work better for games that aren't so much about accomplishing anything, but I have my worries about this in games that are supposed to be hard. That said, I don't have experience with this described mechanic, so I could be wrong, or maybe it's just me. |
Nope. I thought this with Khazan, I went on thinking that's a stupid idea. The EXP isn't plentiful enough to lower difficulty in any substantial way and if you do gain a few levels it's really the gear that holds the stat boosting potential and you need to leave the boss areas return to the hub and get crafting there for better gear. It's just enough EXP to take the edge off, again, I think it's two stingy but really works well if you're stuck on a boss for long periods. I was stuck on one, made five levels and relented to boosting my gear and chaning my build up as you do in this game often. Felt like I had went and grinded, it wasn't easy mode but it often gave me that edge to take on the boss and get further with no loss of accomplishment cause the bosses are damn well long drawn out affairs no matter how well you build.







