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Forums - Nintendo - Best Wii U game not ported to Switch? (And why it's the best)

 

I think the best is...

Yoshi's Woolly World 8 19.51%
 
Splatoon 3 7.32%
 
Super Mario Maker 10 24.39%
 
Paper Mario: Colour Splash 2 4.88%
 
Kirby and the Rainbow Curse 0 0%
 
Nintendoland 5 12.20%
 
Starfox Zero 5 12.20%
 
ZombiU 4 9.76%
 
Other (Post in comments) 4 9.76%
 
Super Smash Bros U 0 0%
 
Total:41

Probably Smash



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Pemalite said:
curl-6 said:
Pemalite said:

StarFox zero would literally have all it's biggest problems disappear if it was ported to Switch/Switch 2.
It's the Gyro control that ruined it.

It was the forced dual screen setup that killed it for me, having to divide my attention between the two viewpoints was a constant hassle and made the whole game feel clunky.

I can't remember... But I may need to fire it up again, but I think if you played it on the tablet, the dual-viewpoints disappeared?

I just remember wanting to neck myself dealing with that terrible control scheme, whoever at Nintendo allowed that to pass Q&A need a stern talking to, because the game is otherwise great.

The gyro control, aka, controlling the aim by moving the controller, worked fine, although both that game and Splatoon came out at a time where gyro aiming still had to prove itself, and both got criticism for it, although the criticism for Splatoon quickly disappeared after players really gave gyro a chance. And I insist that the problem with Zero wasn't the gyro, but the double screen setup. You can technically play using only the cockpit view, which is the view on the Gamepad, but iirc you could switch the TV view to that too like in SF64. But one, I don't want to play on cockpit view and two, I neither want to play switching the view on the TV, nor switching my attention between the TV and the Gamepad. The whole problem of the game is that the devs deliberately made the full ship view inaccurate to force us to use the cockpit view, because Nintendo just *had* to show us how great the second screen gimmick on the Gamepad was. Gamepad was great in some games, in that one it was not only a miss, it was a shot on the foot.

On a somewhat related subject, though, there is a last gen game that I want ported to the Switch more than any of the remaining games trapped on the Wii U:

Fire Emblem Echoes: Shadows of Valentia

Last edited by TheRealSamusAran - on 13 May 2025

WWHD, Yoshi WW a close second



The two best games on the list are Mario Maker and Splatoon. Both of these games were made obsolete by the Switch sequels. Basically the Switch made the Wii U completely obsolete, and the Wii U wasn't a popular system in the first place.



Vinther1991 said:

Probably Smash

Does the WiiU version do something different compared to Ultimate? To me they played very much alike and I have no reason to play the WiiU version over Ultimate.

Brawl, which I despise and think is complete trash entry in the series, at least had the single player subspace and different slower mechanics making it stand out and give reason for people to keep playing that version. But way would someone play Smash WiiU over Ultimate?



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Definitely Mario Maker.



The_Liquid_Laser said:

The two best games on the list are Mario Maker and Splatoon. Both of these games were made obsolete by the Switch sequels. Basically the Switch made the Wii U completely obsolete, and the Wii U wasn't a popular system in the first place.

Not only that, but both those games were basically dependant on the servers that got shut down.

So those two didn't just got obsolete, they lost basically all value aside from a collection perspective.

Sad how the online focus can both make a game great, and also mean it eventually will lose all or close to all of its value.

Gladly there are people trying to keep those kind of games alive by being back online.



Yoshi. It was a fantastic game - almost worthy of being spoken of in the same breath as the original (which is my favourite game ever).



TheRealSamusAran said:
Pemalite said:

I can't remember... But I may need to fire it up again, but I think if you played it on the tablet, the dual-viewpoints disappeared?

I just remember wanting to neck myself dealing with that terrible control scheme, whoever at Nintendo allowed that to pass Q&A need a stern talking to, because the game is otherwise great.

The gyro control, aka, controlling the aim by moving the controller, worked fine, although both that game and Splatoon came out at a time where gyro aiming still had to prove itself, and both got criticism for it, although the criticism for Splatoon quickly disappeared after players really gave gyro a chance. And I insist that the problem with Zero wasn't the gyro, but the double screen setup. You can technically play using only the cockpit view, which is the view on the Gamepad, but iirc you could switch the TV view to that too like in SF64. But one, I don't want to play on cockpit view and two, I neither want to play switching the view on the TV, nor switching my attention between the TV and the Gamepad. The whole problem of the game is that the devs deliberately made the full ship view inaccurate to force us to use the cockpit view, because Nintendo just *had* to show us how great the second screen gimmick on the Gamepad was. Gamepad was great in some games, in that one it was not only a miss, it was a shot on the foot.

On a somewhat related subject, though, there is a last gen game that I want ported to the Switch more than any of the remaining games trapped on the Wii U:

Fire Emblem Echoes: Shadows of Valentia

I am not someone who enjoys any form of motion controls and will thus look to actively avoid it, unless it's VR.
If I can't turn it off, the game is not fun to play.

That's a personal preference.

I detest motion controls.



--::{PC Gaming Master Race}::--

Pemalite said:
TheRealSamusAran said:

The gyro control, aka, controlling the aim by moving the controller, worked fine, although both that game and Splatoon came out at a time where gyro aiming still had to prove itself, and both got criticism for it, although the criticism for Splatoon quickly disappeared after players really gave gyro a chance. And I insist that the problem with Zero wasn't the gyro, but the double screen setup. You can technically play using only the cockpit view, which is the view on the Gamepad, but iirc you could switch the TV view to that too like in SF64. But one, I don't want to play on cockpit view and two, I neither want to play switching the view on the TV, nor switching my attention between the TV and the Gamepad. The whole problem of the game is that the devs deliberately made the full ship view inaccurate to force us to use the cockpit view, because Nintendo just *had* to show us how great the second screen gimmick on the Gamepad was. Gamepad was great in some games, in that one it was not only a miss, it was a shot on the foot.

On a somewhat related subject, though, there is a last gen game that I want ported to the Switch more than any of the remaining games trapped on the Wii U:

Fire Emblem Echoes: Shadows of Valentia

I am not someone who enjoys any form of motion controls and will thus look to actively avoid it, unless it's VR.
If I can't turn it off, the game is not fun to play.

That's a personal preference.

I detest motion controls.

Ok that's fair.