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Pemalite said:
curl-6 said:
Pemalite said:

StarFox zero would literally have all it's biggest problems disappear if it was ported to Switch/Switch 2.
It's the Gyro control that ruined it.

It was the forced dual screen setup that killed it for me, having to divide my attention between the two viewpoints was a constant hassle and made the whole game feel clunky.

I can't remember... But I may need to fire it up again, but I think if you played it on the tablet, the dual-viewpoints disappeared?

I just remember wanting to neck myself dealing with that terrible control scheme, whoever at Nintendo allowed that to pass Q&A need a stern talking to, because the game is otherwise great.

The gyro control, aka, controlling the aim by moving the controller, worked fine, although both that game and Splatoon came out at a time where gyro aiming still had to prove itself, and both got criticism for it, although the criticism for Splatoon quickly disappeared after players really gave gyro a chance. And I insist that the problem with Zero wasn't the gyro, but the double screen setup. You can technically play using only the cockpit view, which is the view on the Gamepad, but iirc you could switch the TV view to that too like in SF64. But one, I don't want to play on cockpit view and two, I neither want to play switching the view on the TV, nor switching my attention between the TV and the Gamepad. The whole problem of the game is that the devs deliberately made the full ship view inaccurate to force us to use the cockpit view, because Nintendo just *had* to show us how great the second screen gimmick on the Gamepad was. Gamepad was great in some games, in that one it was not only a miss, it was a shot on the foot.

On a somewhat related subject, though, there is a last gen game that I want ported to the Switch more than any of the remaining games trapped on the Wii U:

Fire Emblem Echoes: Shadows of Valentia

Last edited by TheRealSamusAran - on 13 May 2025