By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
TheRealSamusAran said:

The gyro control, aka, controlling the aim by moving the controller, worked fine, although both that game and Splatoon came out at a time where gyro aiming still had to prove itself, and both got criticism for it, although the criticism for Splatoon quickly disappeared after players really gave gyro a chance. And I insist that the problem with Zero wasn't the gyro, but the double screen setup. You can technically play using only the cockpit view, which is the view on the Gamepad, but iirc you could switch the TV view to that too like in SF64. But one, I don't want to play on cockpit view and two, I neither want to play switching the view on the TV, nor switching my attention between the TV and the Gamepad. The whole problem of the game is that the devs deliberately made the full ship view inaccurate to force us to use the cockpit view, because Nintendo just *had* to show us how great the second screen gimmick on the Gamepad was. Gamepad was great in some games, in that one it was not only a miss, it was a shot on the foot.

On a somewhat related subject, though, there is a last gen game that I want ported to the Switch more than any of the remaining games trapped on the Wii U:

Fire Emblem Echoes: Shadows of Valentia

I am not someone who enjoys any form of motion controls and will thus look to actively avoid it, unless it's VR.
If I can't turn it off, the game is not fun to play.

That's a personal preference.

I detest motion controls.

Ok that's fair.