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Forums - Gaming - Clair Obscur: Expedition 33 | 9.7 user rating on Metacritic | Disscussion thread

 

Are you buying

Day one 10 32.26%
 
Week one 7 22.58%
 
On sale 5 16.13%
 
On deep sale 8 25.81%
 
When free 1 3.23%
 
No, never 0 0%
 
Total:31

I listened to some really negative thoughts on this game, there are a few people out there who don't hate it but they think it is mediocre. One guy from LSM, Larry Houge made a good point that the world isn't explained but I think that adds to the mystery and his biggest complaint was that the writing focuses more on emotion than litteral sense but I think that's what works for it. I'm still playing in short bursts, every session I feel my parry timing on expert slipping ever so slightly so I'm going to stop in the hopes that it fails to an extent that I will be able to do a playthrough and have a bit of a challenge again. Larry Houge even reckons the third act isn't finished and only polished up from a shell they had and he may be well right but thank God for that cause the game is the perfect length, I'm very glad The Greatest Expedition ever was a cutscene and act 3 is just side content, character side quests and the final boss and just the final boss for anyone who is getting fatigued. Not even the understandable criticisms can pull this game down for me. I still believe it to be somewhat of a fluke and they'll never be able to recapture this lightning in a bottle.



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I haven't played it yet (waiting for the inevitable Switch2 version).

But one improvement I heard of could be to scale difficulty of Lumiere in act 3. I saw a few people commenting that they did many of the side quest before going to the finale and there was the risk of one-shotting the final boss even, without seeing what cool things that boss can do.



Tober said:

I haven't played it yet (waiting for the inevitable Switch2 version).

But one improvement I heard of could be to scale difficulty of Lumiere in act 3. I saw a few people commenting that they did many of the side quest before going to the finale and there was the risk of one-shotting the final boss even, without seeing what cool things that boss can do.

That's basically the cause for many RPG's, FFX is the best example and the one who don't do it tend to use scaling like FFVIII and I dislike it.  Leveling up, getting stronger and better equipment should make bosses easy.

I finished FFXVI and I had to force myself to finish it while I was rather sad that Clair Obscur was finished I wanted more =p






Game is getting very close to to 40% completion and it's basically a 50% completion for the end of act 2 cause Act 3 is really just to watch a cutscene, a brisk walk and watch the credits roll with the option to do aide stuff. This is very impressive for both the genre and the attention from casual gamers along with it's sales. It could likely hit over 50% LT if there is little bumpage from TGA and the film, there could be plenty still wandering about in Act 3 and with sales still probably going steady, many more pulling the numbers down. 



Surpassed 5 million. Gotta imagine it's gonna double that LT.



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Interestingly they also used A.I., just like Arc Raiders and Larian...All won GOTY awards...






konnichiwa said:

Interestingly they also used A.I., just like Arc Raiders and Larian...All won GOTY awards...

Most devs will use AI Going forward. They'd be silly to waste the money and time on stuff like very early concept art and pre production stuff. As long as they don't use it in the actual game, where is the problem?



I finished the game last weekend on PC. I'll be blunt, they put Square on notice. It is easily the best turn-based rpg released in decades. Fantastic battle system, great story, superb music, very creative/interesting world. Other than a few minor complaints, the game was almost perfect.

What makes it even crazier is the budget was 10 million, while Square spent 100+ million on Rebirth. Expedition is better than Rebirth by a good margin. I never got bored with Expedition.

Only minor complaint is the final boss is a bit long in the tooth. And a fairly decent complaint, the graphic pop in was quite bad, pretty darn bad TBH.



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LegitHyperbole said:
konnichiwa said:

Interestingly they also used A.I., just like Arc Raiders and Larian...All won GOTY awards...

Most devs will use AI Going forward. They'd be silly to waste the money and time on stuff like very early concept art and pre production stuff. As long as they don't use it in the actual game, where is the problem?

I don't have a problem with it, I only care about the end result. People are just so mad about it..Especially now with Larian






konnichiwa said:
LegitHyperbole said:

Most devs will use AI Going forward. They'd be silly to waste the money and time on stuff like very early concept art and pre production stuff. As long as they don't use it in the actual game, where is the problem?

I don't have a problem with it, I only care about the end result. People are just so mad about it..Especially now with Larian

Yeah, it's nonsense. Devs using new tools to make things easier and cheaper and get better products for less cost into our hands quicker, wow, how outrageous. Can't please people at all and then when a game comes out 10 years late, looks photoreal but has no depth, you spend 2 minutes looking at an animation and you pay nearly double of what Clair Obscur was... but oh wait, the game doesn't work cause they hired a small city to make the game.