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Forums - Gaming - Clair Obscur: Expedition 33 | 9.7 user rating on Metacritic | Disscussion thread

 

Are you buying

Day one 10 32.26%
 
Week one 7 22.58%
 
On sale 5 16.13%
 
On deep sale 8 25.81%
 
When free 1 3.23%
 
No, never 0 0%
 
Total:31

I listened to some really negative thoughts on this game, there are a few people out there who don't hate it but they think it is mediocre. One guy from LSM, Larry Houge made a good point that the world isn't explained but I think that adds to the mystery and his biggest complaint was that the writing focuses more on emotion than litteral sense but I think that's what works for it. I'm still playing in short bursts, every session I feel my parry timing on expert slipping ever so slightly so I'm going to stop in the hopes that it fails to an extent that I will be able to do a playthrough and have a bit of a challenge again. Larry Houge even reckons the third act isn't finished and only polished up from a shell they had and he may be well right but thank God for that cause the game is the perfect length, I'm very glad The Greatest Expedition ever was a cutscene and act 3 is just side content, character side quests and the final boss and just the final boss for anyone who is getting fatigued. Not even the understandable criticisms can pull this game down for me. I still believe it to be somewhat of a fluke and they'll never be able to recapture this lightning in a bottle.



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I haven't played it yet (waiting for the inevitable Switch2 version).

But one improvement I heard of could be to scale difficulty of Lumiere in act 3. I saw a few people commenting that they did many of the side quest before going to the finale and there was the risk of one-shotting the final boss even, without seeing what cool things that boss can do.



Tober said:

I haven't played it yet (waiting for the inevitable Switch2 version).

But one improvement I heard of could be to scale difficulty of Lumiere in act 3. I saw a few people commenting that they did many of the side quest before going to the finale and there was the risk of one-shotting the final boss even, without seeing what cool things that boss can do.

That's basically the cause for many RPG's, FFX is the best example and the one who don't do it tend to use scaling like FFVIII and I dislike it.  Leveling up, getting stronger and better equipment should make bosses easy.

I finished FFXVI and I had to force myself to finish it while I was rather sad that Clair Obscur was finished I wanted more =p






Game is getting very close to to 40% completion and it's basically a 50% completion for the end of act 2 cause Act 3 is really just to watch a cutscene, a brisk walk and watch the credits roll with the option to do aide stuff. This is very impressive for both the genre and the attention from casual gamers along with it's sales. It could likely hit over 50% LT if there is little bumpage from TGA and the film, there could be plenty still wandering about in Act 3 and with sales still probably going steady, many more pulling the numbers down.