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Forums - Gaming - Why do Soulslike/FromSoft clones never come close?

 

They fail mostly at...

Level Design 7 46.67%
 
Difficulty scaling 1 6.67%
 
Combat 2 13.33%
 
Enemy/boss design 0 0%
 
Mechanics 2 13.33%
 
Technical aspects 0 0%
 
Throwing to much at the player. 0 0%
 
Other in comments. 3 20.00%
 
Total:15

Subpar level design and shallow RPG mechanics are the number 1

But also presentation. Souls games have really memorable settings, soundtrack and overall atmosphere. As they were the first one, all the ones that comes next will be seen as derivatives



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IcaroRibeiro said:

Subpar level design and shallow RPG mechanics are the number 1

But also presentation. Souls games have really memorable settings, soundtrack and overall atmosphere. As they were the first one, all the ones that comes next will be seen as derivatives

Oh YES, i didn't thin nof this, Bloodborne is tempting to Replay just for the world and feeling of it and it's not even nostalgia. They build worlds that feel exceptional. Hit the nail on the head. 



haxxiy said:
LegitHyperbole said:

I guess it is indeed better than DS2 but it doesn't take much to achieve that. It has nothing to do with Metroidvania though, Sekiro isn't nor is Elden Ring and the world and map design is ecpceptional in both. It's just level design itself, not even comparing to just Souls, they can never seem to achieve something great. These games always have at least one area that holds it back and can't get it right on all fronts. The void between Lies of P and the weakest Souls games is such a drastic leap. I can't comment on Khazan yet as I'm not even half way through it, it's definitely better than Lies of P but it still has that massive gap for to reason, everything on paper seems like it should hold up to them yet it fails as if FromSoft have some strange magic about it. 

There are plenty of areas in Dark Souls 1 and 3 that are far from good level design. Same with ER, and it's one of my favorite games of all time.

Hmm, asides from the really snowy area in ER, I can't think of any other that felt subpar. Maybe the haligtree slightly but DS3 has emaculate level design imo. 



LegitHyperbole said:

Hmm, asides from the really snowy area in ER, I can't think of any other that felt subpar. Maybe the haligtree slightly but DS3 has emaculate level design imo. 

Lake of Rot and Consecrated Snowfields are the only lazy-designed areas of the game, going as far as making half of the area with heavy rain so they did not need to finish all the modeling lol

Aside of those, they are all good. Even Mountaintops of the Giants is well-designed



IcaroRibeiro said:
LegitHyperbole said:

Hmm, asides from the really snowy area in ER, I can't think of any other that felt subpar. Maybe the haligtree slightly but DS3 has emaculate level design imo. 

Lake of Rot and Consecrated Snowfields are the only lazy-designed areas of the game, going as far as making half of the area with heavy rain so they did not need to finish all the modeling lol

Aside of those, they are all good. Even Mountaintops of the Giants is well-designed

Yeah, I figured that's what the fog was for and that whole area could have been cut if it wasn't for the haligtree being tied to it. I think it still has some redeeming qualities though, it's very tense, I was legit freaked out in that area a few times and could never tell when I'd stumble into one of the really hard revenants and the village with the invisible enemies, while frustrating is a pretty cool idea for a puzzle. 

The DLC map though, damn, that is so trash compared to the base game, I don't get why people loved it.  



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They became popular, but camera and storytelling are bad (and they don't care because it's selling anyway).



Level design and atmosphere is Fromsoft games's strongest aspects and thats what makes them stand out - not just from games that try a similar formula, but across all genres.

Regardless, theres plenty of games that follow the style that I find pretty good and worth playing. Comparing them to the best there is and ever was seems unfair.



It's never easy to be as good as the original.



Louie_86 said:

Level design and atmosphere is Fromsoft games's strongest aspects and thats what makes them stand out - not just from games that try a similar formula, but across all genres.

Regardless, theres plenty of games that follow the style that I find pretty good and worth playing. Comparing them to the best there is and ever was seems unfair.

It doesn't have to be comparing them to each other, on their own merits they can hit that 10 or masterpiece level. For me Lies of P is a 6, Khazan a 7, Nioh 2 a 9. Yet ER, Sekiro and BB are such strong 10's. I have not found a souls clone that is a 10, Stellar Blade but that's a casual combat game and even in that, the story and VA is passable and the score is being held up very much in other areas it exceeds so well in. 



The breakdown in multiple areas in each game is probably better explained by others. But I think ultimately it stems from trying to make a soulslike clone rather than having passion to create their own game that just happens to be a soulslike. Hidetaka Miyazaki has the passion.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.