TomaTito said:
You can always buy the NS1 game and get the NS2 upgrade, right? |
Sure. But I shouldn't have to.
With Xbox if you buy an Xbox One game and drop it into an Xbox One X, you often got a free upgrade, which was downloaded as an update via Smart Delivery, that scheme continued on when you dropped an Xbox One game in the Xbox Series S and the Xbox Series X.
Things like improved resolution and framerates were also free for Original Xbox and Xbox 360 games on successive consoles.
This is the Pro-Consumer route to take.
On PC, we often got enhancements and improvements completely free.
For example if you had Grand Theft Auto V Legacy on Steam you can get a free upgrade to the Enhanced Edition.
It's usually only when games are a flatout remake that they tend to charge a price, which is fair.
RolStoppable said:
Breaking up my post into pieces must have made you forget that it all ties together. You start by arguing that if it's a re-release sold at a higher price, it needs to include everything, then in the second portion you complain about Kirby doing exactly what you just asked for. |
Irrelevant. I break up posts to make replying to specific points a more coherent affair.
Don't twist my words.
And correct, if a game is sold at a higher price then it needs to include everything in a Deluxe/Complete/Anniversary edition or whatever.
I am simply building a framework for my pro-consumer argument that applies to all games, all platforms, no excuses. - I am not specifically asserting that Kirby is or isn't including extra content, that argument I reserved for Zelda to showcase as an example.
If Kirby isn't including extra content, then the base game needs to be sold at a lower price as it's a last generation game.
If it is including extra content in it's package, then I would have the expectation it's sold at a better price more in line with the original Switch release.
I am not pretending I have looked into the nuances of what is/isn't included with Kirby as it's a franchise I don't follow or personally play.
RolStoppable said:
I don't think the Nintendo gaming community will have much of a problem with BotW and TotK on Switch 2. Chances are that they already own both games. Chances are that they've already purchased the BotW DLC. Chances are that they are already subscribed to NSO and receive Switch 2 upgrade packs as a perk. All the fuss here is first and foremost about those people who have held out for up to eight years to get Zelda for cheap and now it turns out that all those years of waiting amounted to nothing. And yeah, my sympathy for gamers who refuse to pay for great games is pretty limited. |
Pricing is clearly a problem.
Actually a massive problem, hence you tried to make a thread arguing why it's a good thing, when it clearly is not... It's dominating the gaming news discussion across the planet, that's how big of a problem it is.
I own Breath of the Wild on WiiU.
I own Breath of the Wild on Switch.
I -would- have bought the game on Switch 2 if it actually included extra content at the same price... Or came in at a lower price as it's a 2 generation old title.
That's clearly not the case, Nintendo misses out on a sale.
I don't pay for subscription services... And once NSO runs out or Nintendo shuts down it's servers, you lose access to that content anyway.
RolStoppable said:
At the end of the day all the Switch 2 Editions are just a continuation of the ongoing complaint that Nintendo doesn't drop the prices of their games like the video game industry does, with no appreciation whatsoever for Nintendo making most of their profits by selling games instead of microtransactions and subscriptions. That's why Nintendo's profits are of my concern and why they also should be of yours, because we are seeing two different paths to make console gaming financially viable. Something has to give, one way or the other. I prefer to pay for games. |
I have zero issue with Nintendo not dropping their prices.
I do have an issue when Nintendo takes a 2 generation old game and tries to sell it to us at a higher price with zero effort or extra content.
And you should as well.
You are a consumer. Support pro-consumer, not anti-consumer practices, Nintendo doesn't care about you as an individual, if you were to die tomorrow, they won't know or care, so why the undying loyalty?
No. Nintendo's profits shouldn't be our concern, it makes no difference to us as consumers. If Nintendo's profits doubled, will we see better games? No. No we won't.
Your argument is anti-consumer and that is a path I cannot support.
Conina said:
Yeah, especially in the cases of BotW and TotK I don't have a problem to pay a small fee of 10 bucks for the resolution upgrade. They are the two Zelda games with the most "bang for the buck" with lots of content... much more than the other Zelda games. Nintendo could have sold them as two-parters back then, so BotW1, BotW2, TotK1, TotK2 for 50 - 60 bucks each and even those versions would have a better value than the Link's Awakening remake or Echoes of Wisdom. |
What would have been awesome is if Nintendo packaged Breath of the Wild and Tears of the Kingdom as a duo-pack with all DLC. THAT would have justified the higher price of a cart. That would have been pro-consumer.
And that is what any other sane company would have done by selling it as a "collection".
Conina said:
I would have been very happy, if similar upgrade paths have existed to upgrade Wii U versions to Switch 1 versions. Unfortunately that never happened. |
The WiiU to Switch was a dramatic change in hardware, OS and API and more, there was a lot of legitimate work that needed to be done to port from the WiiU's IBM PowerPC+Radeon VLIW to ARM Cortex+Geforce Maxwell.
Switch to Switch 2 is basically fully backwards compatible at almost every level, unfortunately you can't shove a WiiU disc into the Switch 1 cart, but you can shove a Switch 1 cart into the Switch 2.
..And this is where the differences across those 3 generations lay, Switch 2 is a refinement of what was good and successful about the Switch, they are not reinventing the wheel like what they did with the jump from WiiU to Switch.
That does mean I will be expecting *more* from Nintendo as a result of that when it comes to ports and re-releases.
Conina said:
The $399 Steam Deck comes with 256GB M.2 NVMe SSD for storage. If the internal storage of the Switch 2 is faster or slower ain't tested so far. P.S.: I just benchmarked the internal SSD and a microSD card (SanDisk Extreme A2) on my Steamdeck. The SSD reads sequential up to 3300 MB/s, the microSD card only up to 90 MB/s (so the internal memory is ~35x as fast). Random reads on SSD up to 520 MB/s... ~52x as fast as the microSD card. All microSD express cards I found are advertised with "up to 900 MB/s"... don't know if Nintendo uses faster internal memory or wants parity between internal memory and microSD Express cards. |
There is more to the MicroSD to MicroSD Express jump.
MicroSD uses UHS, in the Switch 1 specific case it uses UHS-I - which tends to fall over when handling multiple transfers at the same time as it's literally a single lane between the MicroSD device and the system.
UHS-II and UHS-III are Two Lanes and Full Duplex so they can handle concurrent transfers in both directions a little better, but they do top out at 624MB/s.
SD Express uses a full PCI-Express connection, which is why it requires new devices to specifically support it.
It also supports future growth as a PCI-E 4.0 2x lane SD express can theoretically support 3940MB/s of bandwidth... (This is not what the Switch 2 has however) It also doesn't fall over/tank in performance as significantly as UHS-I when lots of transfers or random transfers start to take place.
SD Express is also significantly lower latency, which is super important for gaming when doing lots of random reads/writes.
We also need to remember that Nintendo also (thankfully!) upgraded the internal storage from eMMC on the Switch to a full UFS implementation... Which brings advantages like Command Queue (CQ) that allows for parallel processing of commands, leading to faster data transfer.
That and the original Switch had a half-duplex interface, which means it can only either read or write at a time, similar to MicroSD, which actually is a significant reason why the UI and online store is so clunky.
That all goes away on the Switch 2.
It's not always about the maximum sequential reads/writes, it's also about the random read/write, which is the first big main advantage that solid state storage brought us over mechanical and optical drives in the first place.
Which is why my old PC with an OCZ Vertex SSD back 15 years ago feels as responsive as a Series S/X or Playstation 5, despite being hamstrung to a SATA interface. It's the latency and random reads/writes.
For load times, the Switch 2 is likely to be bottlenecked by the CPU anyway.
Bofferbrauer2 said:
bolded: Either that's a recent change, or not in all regions, as the most basic LCD Steam Deck here comes only with just 64GB eMMC storage, like this one. italic: Yeah, all are just first gen SD Express with PCIe 3.1x1, but the standard also has PCIe 4.0x1 and 4.0x2, so basically doubling and quadrupling the bandwidth over PCIe 3.1x1. Since almost nobody used SD Express prior to the Switch 2, companies were not really investing much into the technology and just released a couple 1st gen cards, but with the Switch now incoming I'm fairly certain more will follow, and that they will also use the faster versions then. It's all the same SD specification even, so I think the Switch can also handle the faster versions. |
We are unlikely to see much of a discernible real-world difference between PCI-E 3.1 and PCI-E 4.0 when it comes to SD Express, Most SD Express cards aren't exceeding 1GB/s.
I will be glad to see the ass-end of MicroSD UHS and eMMC.
Ever used a laptop with an eMMC as it's primary storage? Absolute useless pieces of junk, especially when they are equipped with low amounts of DRAM which causes lots of reads/writes to a page file, making performance tank.
Bofferbrauer2 said:
If you own the game already, you only have to buy the upgrade to the Switch 2 version, which isn't anywhere near $80. |
The argument I put forth is the upgrade should be free as it's not providing any content.