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Forums - Gaming Discussion - Forgotten Consoles

Since the early gaming years, a lot of consoles were made by various companies. And of course, everybody knows the systems created by Nintendo, Sony, Microsoft, Atari and SEGA. But it's also a fact that some consoles end up forgotten by the public, either because they sold really poor, or because they were restricted to some regions.

Let's uncover some of them, all right?

Super A'Can (1995)

The Super A'Can is a video game released by Funtech back in 1995 in Taiwan.

Equipped with a CPU Motorola 68000 (same as SEGA Genesis and NEO-GEO) and 128 kb of VRAM, it used cartridges for games. It failed because it were too expensive, and let's be honest here... In 1995 we were at 5th generation, with the first Playstation, the Nintendo 64 and the SEGA Saturn, which were much more powerful systems, and had better support.

Maybe because of that, they had planned a CD-ROM add-on and a GPU upgrade for better graphics, but it was never released. Probably because it was too late. A total of only 12 games were released.

You can play Super A'Can games using your browser by checking this link.

Casio Loopy (1995)

The Casio Loopy, also know as "My Seal Computer SV-100" was released by Casio in 1995 as a 32-bit system, only in Japan. It was a console targeted to female gamers. It had one controller port, and support for a mouse, sold separately.

The biggest feature of this system was a built-in thermal color printer that could be used to print stickers from game screenshots. There was also an optional accessory called "Magical Shop", a video capture device that could get images from VHSs and DVDs.

It had a total of 11 games, and it's production ended in December 1998.

VTech Socrates (1988)

VTech Socrates is a 8-bit system released by VTech, and it was a console focused on edutainment. It had a robot character named Socrates (Yes, because of the philosopher). It was sold from 1988 up to 1994, when it was discontinued. It used a wireless controller, with infrared reception. In Europe, the Socrates was released as "Prof. Weiss-Alles", which means "Professor Knows Everything".

It had five categories of games bundled with the system: Math Problems, Word Problems, Word Games, Music Games and Super Painter. Even if it had a kinda long lifespan of about 6 years, not much is talked about this console. Maybe because people would prefer consoles with more options than just educational games, and we know that this kind of game doesn't get too much attention.

LaserActive (1993)

The LaserActive is a fourth generation system released by Pioneer in Japan. It was capable of playing LaserDiscs, Compact Discs, console games, and LD-G Karaoke. But that's not all: With an add-on, you could also play Mega Drive games, PC-Engine Games, and CD-ROMs.

Even if it was well received, because it was a good improvement over the 3DO, the LaserActive only sold around 10.000 units, and the main reason was because of it being too expensive. Even so, it got a good library, specially when considering it could play Mega Drive and PC-E games.



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Then there's the Philips CD-i, which people wish they could forget.

Philips would have saved themselves a major headache if they decided not to release this disaster of a console.



^ CDi isn't forgotten. One of the most well-known failures.

The Action Max. Used VHS tapes and a lightgun.


Xavix Port. The Wii, 2 years before the Wii.

It used motion controls, and its games were primarily sports games. The controls were a bowling ball, a baseball bat, and a Tennis Racket. Released in 2004, but only sold at Best Buy.



Bite my shiny metal cockpit!

Leynos said:

^ CDi isn't forgotten. One of the most well-known failures.

The Action Max. Used VHS tapes and a lightgun.


Xavix Port. The Wii, 2 years before the Wii.

It used motion controls, and its games were primarily sports games. The controls were a bowling ball, a baseball bat, and a Tennis Racket. Released in 2004, but only sold at Best Buy.

The CD-i nowadays is mostly known as a source for YouTube Poop.



Some that are part of the same family of consoles can still be forgotten as well.
SG-1000: Sega's first console. It was mostly in Japan, but for some reason had limited releases in Australia, New Zealand, and Taiwan as well.
The sales figures painted for it put it under 2 million in Japan.
PC Engine SuperGrafx was the same generation as its predecessor and was really obscure. It was also only in Japan.
PC-FX was a fifth-generation console that looks like a PC. It was only in Japan and sold about 300,00 units. NEC got out of the home console business afterwards.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

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I love this kind of stuff.

Zeebo was an interesting one; a 7th gen console aimed at developing countries in central and south America, which was digital only and lasted just two years.

Also, beaten to it, but the Action Max was also a cool experiment.

Last edited by curl-6 - on 06 April 2025

curl-6 said:

I love this kind of stuff.

Zeebo was an interesting one; a 7th gen console aimed at developing countries in central and south America, which was digital only and lasted just two years.

The Action Max was also a cool experiment which combined VHS tapes with lightgun shooting

Kinda baffling for me that they got interactive media to work with VHS.



CaptainExplosion said:
curl-6 said:

I love this kind of stuff.

Zeebo was an interesting one; a 7th gen console aimed at developing countries in central and south America, which was digital only and lasted just two years.

The Action Max was also a cool experiment which combined VHS tapes with lightgun shooting

Kinda baffling for me that they got interactive media to work with VHS.

As I understand it the actual video didn't change, the console just kept track of how many you successfully hit.



curl-6 said:

I love this kind of stuff.

Zeebo was an interesting one; a 7th gen console aimed at developing countries in central and south America, which was digital only and lasted just two years.

As a Brazilian, I heard a lot about the Zeebo back in the days. However, I don't know anyone that has one.

Most of my brazilian gaming friends used to make fun of the Zeebo, about how inferior it was when compared to other 7th gen systems.



View-Master Interactive Vision. Another VHS console. 1989. The most 80s and yet most un 1980s looking thing ever.



Bite my shiny metal cockpit!