Warning, this is just a fun idea, nothing here will most likely happen. But let's digress
So, gaming prices have been a talking point lately and I believe this was brought up in the past. The question needs to be said, what determines a Video Game Price? Some will assume it's the games budgets, some will assume it's the quality of the game, some will assume it's the format size or all of the above. However, that isn't really the reality, as we see all sorts of games release at all sorts of prices. sometimes the smaller game costs more than a bigger game, sometimes an older game costs more than a newer game. Its bloody confusing and I believe the industry needs a criteria list and some sort of control to ensure developers are not just taking advantages of price hikes.
What if the industry included a Criteria checklist for Developers to use to determine whether their game is worth the maximum price or the lowest price for market sale. Let's look at an example of what a list might look like.
Each criteria box ticked means the game can add let's say $10 to its total price. It sounds a little crazy but hear me out. Let's say the base price is $30usd
VIDEO GAME PRICING LIST
-Using Modern Graphic Engines
-Using Modern Sound design
-Using an Orchestra for Music
-Offers Both Single and Multiplayer Modes
-Game Length (Exceeds 8 hours)
-New created gaming Assets.
So, if a video game comes out and ticks each box, that game would then sell for the maximum price of $90usd, however each box that isnt ticked, you deduct from the maximum price.
It's a little crazy but something like this will push developers to offer more in their games and not just sell a game at maximum price for lets say a 4 hour campaign with little to no features. Games like Fifa 2023 vs Fifa 2024 would have to either create new gaming assets, so they stop using the same old assets from previous game and resell at maximum price etc.
If a developer wants to charge $90 and do not tick off the full criteria, then retailers and or Online Police will hammer down the devs, and dictate that the price for their game based on content, features etc. I feel we will see more effort put into games rather than the bare minimal efforts in some cases.
What do you all think, would something like this work if it was implemented or is it a really bad idea, and explain why.
Last edited by Azzanation - on 05 April 2025








