Back during the seventh generation of gaming, there was a lot of hype surrounding the phenomenons of "Hardcore" gaming on systems like PlayStation 3 and Xbox 360, and "Casual" gaming such as from Nintendo's popular Wii system.
These two terms were constantly thrown around by gaming journalists and forum dwellers, yet rarely were these terms defined in any coherent way. From what was described though, "Hardcore" gaming involved cutting edge, HD graphics, robust online multiplayer features, games with mature content and adult themes and standard dual analog stick controls. "Casual" gaming meanwhile, involved family-friendly games that were not very deep, easy to play, designed around local multiplayer, and used "waggle" motion controls.
And there was a clear dichotomy of the two in the seventh and even early eighth generations. Call of Duty and Assassin's Creed were seen as "Hardcore", while Wii Sports and Angry Birds were "Casual".
That's what the industry seemed like at the time, and among professional gaming media and journalists, "Hardcore gaming" was seen as superior. Fast forward to today, and the gaming landscape is nothing like what it is today. These days, hardly anybody throws around the terms "Hardcore" and "Casual" any more, and a lot of the most popular games of the modern era are games that anybody, regardless of skill level or experience, can pick up and enjoy.
Nintendo was often derided for being the "casual" console during the seventh generation with the Wii thanks to the popularity of the "Wii" series games. Yet, looking at the Nintendo Switch, many of the best selling games on the console are games that don't fit neatly into those two definitions. Mario Kart for example, nobody thinks of it as a "Hardcore" game or a "Casual" game. It's just... a game. It's one of those games that anybody, from experienced gamers, to newbies can pick up, learn, and have a good time with.
And even other games, Minecraft, Fortnite, Among Us. Are these "Casual" games or "Hardcore" games? The current gaming landscape is way too large and too broad to box games into two neat boxes. And I think rise of indie developers, as well as the resurgence of Japanese game companies, have both broke down those terms.









