I don't like overly challenging Platinum trophies unless a game is designed to be difficult like Sekiro nor do I like Platinums with trophies that are of the type like "kill X number of enemies while hopping on one foot in the rain on a Sunday" nor random gimmick trophies, RNG or Multiplayer trophies.
What I think makes a great Platinum is one that gets you to see all the game has to offer, not completely 100% meticulousness but just enough to keep you playing a fun game long after the credits roll. An enhancement of goals to achieve that keeps what ever makes the game so good alive and well, something that promotes a NG+ or post credit play. A platinum should have in game mechanics like detectors for collectibles also as a feature that unlocks in game by earning it and allows for a rough idea of where they are so you don't need a guide.
Astrobot is a perfect example, it's a Platinum that has you replay levels and get more fun out of them along with optional side content that you might miss would you not be aiming for the platinum, my only gripe is the in game collectible mechanic is expensive on currency reduces the ability to get another trophy which needs that currency so a guide is needed for clean up. Another is Stellar Blade which doesn't force you to 100% but promotes diving into most things and there is no need for a guide with in game mechanics for collectibles. These two are perfect examples of what makes a platinum special, one that makes the base game better. Astrobots platinum is making me consider upping the score of the game from an 8 to a 9 and Black Myth Wu Kong would loose a point down from an 8 because the platinum provided such a great experience and made me complete bosses and stuff I would have completely ignored otherwise, it essentially added content to the game, promoted more play and enhanced the overall gaming loop.
A bad example of a Platinum would be FF7 Rebirth which has all the bad points I listed above as well as it taking more than twice the length of the base game from 50-60 hour up to near 200 hours or Nobody wants to die which essentially just playing the game and then speed running it to pop a few easily gotten trophies and adds nothing whatsoever to the gaming experience.
Last edited by LegitHyperbole - 22 hours ago