By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Is the ascension of AI Upscaling an invitation to poor optimization?

Well, I have to admit that when I played Ghostwire: Tokyo, I had to turn DLSS on in order to play with RTX on. Same thing with Hellblade II. However, both games would run really fine with a slightly more powerful system without the upscaling.

But I would be really mad if I had a high-end hardware and I had to turn AI Upscaling on in order to play those games with max settings.



Around the Network
Pemalite said:

Consoles are limited by AMD Radeon technology.

nVidia is spending transistors that could be used for more RT Cores and CUDA cores for Tensor cores to do upscaling.
We have reached a point of diminishing returns in GPU technology, so we need to "cheat" our way to the top... And nVidia is simply the best at that currently.

Console developers also don't seem to be building their games and technology for the target hardware these days, but will now build their games for "future consoles" by deploying dynamic resolutions, framerates and other features.

Have you seen FSR4 yet? Looks better than DLSS. 10th gen assuming they are still with AMD, is secured now imo. 



LegitHyperbole said:
Pemalite said:

Consoles are limited by AMD Radeon technology.

nVidia is spending transistors that could be used for more RT Cores and CUDA cores for Tensor cores to do upscaling.
We have reached a point of diminishing returns in GPU technology, so we need to "cheat" our way to the top... And nVidia is simply the best at that currently.

Console developers also don't seem to be building their games and technology for the target hardware these days, but will now build their games for "future consoles" by deploying dynamic resolutions, framerates and other features.

Have you seen FSR4 yet? Looks better than DLSS. 10th gen assuming they are still with AMD, is secured now imo. 

FSR4 indeed looks better than DLSS3 with CNN model, but is not as good as DLSS 4 with Transformer model (which currently has it's own set of BETA problems, and those can be quite nasty). That said, FSR4 is really, really good and actually usable compared to what mess FSR was previously.

Biggest advantage of DLSS currently is that that it runs on all nVdia RTX GPUs (so RTX 20 to 50 series) and that there is really lot of games support for it, while FSR4 for runs only on 90x0 and has very limited game support (which will, of course, improve).