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Forums - Gaming - Fighting games, or Hero Shooters, which do you prefer?

 

Which character-driven vs. genre do you enjoy more?

Fighters 7 70.00%
 
Hero Shooters 2 20.00%
 
Other (MOBAs) 1 10.00%
 
Total:10

Two very popular PvP multiplayer genres in gaming, Fighting Games and Hero Shooters, both have a lot of differences, yet are strikingly similar in the sense that they're all built around a large cast of diverse characters with unique abilities and movesets, with most of the skill being learning how each character behaves and maximizing their abilities to gain the advantage.

Fighting games of course, need no introduction. The classic vs. multiplayer genre that's been a staple of gaming for decades. Street Fighter, Mortal Kombat, Super Smash Bros. Guilty Gear, Dead or Alive, Soul Calibur. All franchises that people have either played or at least heard about. A lot of the fun of Fighting games can be found with learning a specific character, and practicing hard with them to master their moves. Sometimes its just fun to pick a character at random and just mess around to see what they can do. Of course, fighting games are also notorious for having a pretty high skill ceiling. With the exception of Smash Bros., character moves are typically executed through intricate and sometimes difficult to input button combos and directions on the controller, which can make it a bit daunting to newcomers at first. Still, fighting games are always exciting to both play and watch.

But for those who prefer an easier to play, and more team-based atmosphere, there's Hero shooters. A relatively new sub-genre of shooters that had its blueprints established in games like Team Fortress 2. But it was the breakout success of Overwatch that really brought the genre to life, with more recent games including Valorant, Marvel Rivals, and Gigantic. Hero Shooters are team-based shooters (first or third person) that have you pick a "Hero" from a specific class (DPS, Healers, Tanks, etc.) and has each team fight over various objectives. Usually either capturing a point on the map, or escorting a payload to a specific location (Sometimes both).

Hero shooters are similar to fighting games in that the challenge of mastering the game comes from picking a character and studying their attributes in order to use them to your advantage, with both basic moves, and a super cool ultimate ability. And if you have a proper team, then each class makes up the core components of a fighting game character (DPS are your attacks, Tanks are your blocking, and Healers are your defense). But hero shooters distinguish themselves in a number of ways. For one, you can usually swap characters out mid-match after dying. Learning to main multiple characters is a good idea in fighting games, but it's especially encouraged in hero shooters, as you'll often need to change up your strategy and team composition whenever your opponent has the upper hand.

Also unlike Fighting games, character move-sets don't require fancy thumb work on the controls to pull off. Every character ability is instead executed with a single button press and their use is limited by a cooldown system. So the skill with hero shooters is instead focused on precision aiming, knowing how and when to use different moves, and learning to synergize with a team.

So between these two genres, which do you typically have more fun with?



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100% fighting games. I've grown up in the arcades in the 90s/2000s and have never stopped playing them. The appeal to me is figuring out combos, character move sets and knowledge checks is fun to learn. I play with an arcade stick as well so there is something very nostalgic and tactile about playing it as well. Hero shooters I've never been a huge fan of but I've had fun every now and then with them. But I also don't like team based stuff much either letting my team down because of the lack of skill I have in the genre or having to rely on communicating with others. In a fighting game everything is on me and don't have to worry about team mates. I prefer knowing that I lost because of my own faults and not have to "blame" teammates or won because I out played another player. It takes thick skin but that reward is an amazing feeling to me. The FGC has also been going through a renaissance with it being the best time to get into a fighting game, specially for casuals/ new players. 

Last edited by shinsa89 - on 25 February 2025

A little bit of a weird comparison, but fighting games for me. To be fair though I've never played a Hero Shooter.

The closest I've come is Splatoon. And while I like that, I always hate how my skill doesn't really matter. Or it would be fair to say that my skill is only about 1/4 of the equation. Sometimes you have a shitty team.

If I lose in a fighting game, it's basically my fault. Which means it's more frustrating when I'm losing, but at least I'm more in control.



Hero shooters but simple ones like overwatch 1 or Xdefiant. Rivals is too complicated with too many characters and too long of a time to kill.



Fighters... but only of the 2D, retro variety.



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Fighters easily.

This is like asking if you like simulation games like Harvest moon vs racing games like Gran Turismo