GoOnKid said:
So I never played any Tomb Raider games back in the 90s, even though they were familiar to me through gaming magazines. It just didn't interest me. Things have changed nowadays and I got myself the Tomb Raider I-III collection a couple of weeks ago. And now I played the first game for an hour, so here's my impression:
Holy cow, these controls are disgusting! This remaster collection features tank controls and modern controls as a variation, but both suck hard in my opinion. Jump mechanics are shit, swim mechanics are even worse, shooting is terribly imprecise, moving and shooting is possible but hitting anything when doing that barely works without taking a few hits. Probably the biggest issue for the controls is the level architecture and the frustrating platforming. In a good game both should work in tandem and complement each other, however, here it feels like the biggest enemy are not wolfs and bears but the game designers.
How on earth did this game become so popular? And most importantly, will it get any better? Maybe it has a slow start and become good at some point, I don't know. So far, it feels terribly boring and frustrating to play. Are the other two games the same?
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LOL. I just talked about that in a recent post, comparing that game controls with SM64 ones, in 1996.
Yes, they are. And it is what it is in all the original series. So far, so "good", sorry man XD.
Look, the disgusting and incredulous feeling about the gameplay you are experiencing, is what many people already had more than 20 years ago, with TR6, the first game of the series for a new generation (TR Angel of Darkness, for PS2 in 2003): a total disbelief in those horrible controls. So... that hyper-hyped game in the media during its various years of development, crushed the series forever as a big franchise XD
In fact, its original development studio and the creators of the franchise, Core, were pushed aside by its parent company Eidos, and never developed any other TR again.
What Tomb Raider and Resident Evil series for PSX shows you, is how difficult it was to make a good 3D controls in 1996.
And also, how GENIUS and pure gameplay art Super Mario 64 was, by then. And in fact, still is.
PSX users were amused by what they got... because many of them never played N64 games. By PS2 years... the same public rejected those prehistoric and very convoluted 3D controls.
Last edited by JohnVG - on 10 February 2025