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JWeinCom said:

I didn't play these, but I played plenty of other games from that era with really clunky controls. Mega Man Legends was a favorite of mine and that had wonky controls.

In those days, 3D was still new and exciting, and there weren't that many games that did it well. Tomb Raider was in development at the same time as things like Mario 64, so it's not like they could really see what worked and what didn't. So, if we wanted to play exciting new games, we worked through the quirks. Especially since they weren't really making a ton of 2D games anyways.

Nowadays, if something has bad controls, or even just a novel control scheme, there are more options than you'll be able to play in a life time. Unless there's some particular reason you really want to play the original Tomb Raider games, you may be better off just playing something else.

Yeah, this is spot on and my thoughts too.

It was just a sign of the times, analogue sticks were not common place on controllers, 3D adventure games of this ilk were new and control schemes hadn't been 'standardised' like they are today (well outside of rockstar games :P).

With most of these games you have to understand they are from an era and it was one where left to right platformers were no longer king and this meant some weird stuff.

And yet, nearly all my favourite games ever are from that era and all have different playstyles.



Hmm, pie.