SvennoJ said:
In the end these games always felt fair while in modern games it's always frustrating why you can step over / down / up a little ledge, why some ledges are inaccessible / barred. |
Was having a discussion the other day with a workmate about some of this stuff, mainly because of Crash Bandicoot. The originals, I did not find hard at all, sure they were "hard" in terms of platformers but the truely good ones always were but when the Trilogy remake came out it because like a running thing about how hard they were, which confused me.
In the end it wasn't the fact they were hard it is how games have changed and "got better", more precise. Ledges no longer had coyote time, character models no longer had invisible square hitboxes so what was once forgiving was now unfairly hard. People were probably using the analogue stick to move instead of up arrow on d-pad for example, which isn't as precise.
Due to this, I could never get into the remakes, something felt off. I didn't find it "hard" like others but it certainly wasn't right, if that makes sense.
And yet as you mention now, if a modern game moved from the standardisations, it's weird. L3 is sprint, except for when it's not then suddenly people look to change the controls so it is. :P
Last edited by The Fury - on 04 February 2025Hmm, pie.