LegitHyperbole said:
Jumpin said:
If you budget responsibly, and it fits your budget, absolutely. Otherwise, bad idea.
There’s not really a poll option that reflects that, but I’ll make the answer for responsible people who know what they want and vote: totally.
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Yeah. Everyone can make their own decisions, indeed. I'm just really curious how people feel when making this particular decision and why do they do it. Who would want to play the first act of Baldurs Gate 3 years before release and not only have to wait on a cliff hanger but also start with the worst version of the game as it will only improve. Seems to me, really odd and it's making me so curious especially cause PoE2 is going to be free to play.Â
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For me (so not universal advice, just the way I see it), it’s straightforward. Create a budget and spend it as you please. Enjoy your life on your own terms and don’t dwell on the “what ifs” like “what if I waited for a better deal or a better version?” Leave the stressful decision-making to creating the budget, not to where you spend it.
Regarding playing substandard early versions of games, I’m also an optimist. My focus is mostly on the positive aspects of games rather than the negative (although there’s a balance, and that’s where my perspective ends* see note below). If a game has some brilliant ideas, the negative aspects often become trivial or something I can easily work around. This is quite common in RPGs, and I would guess Baldur’s Gate 3 would fall into that category (I haven’t played it). An extreme example I can think of is Dwarf Fortress. The initial release came out in 2006, about 16 years before the official launch in 2022. The game had numerous flaws, such as using ASCII instead of graphics and inconsistency in the UI. However, the concept of the game was an extreme sandbox that evolved into an ongoing history. Kingdoms and civilizations expanded, wildlife and nature grew, and there were historical eras (like when most of the giant colossal beasts in the world were extinct, civilizations expanded, which could alter the political landscape and introduce new dangers and opportunities for your fortress and its characters). While the game is significantly better from a functional and feature standpoint today, experiencing that early version in 2006 was priceless. So, I don’t see an issue with obtaining an early version if it’s far from its final state, as long as you’re willing to wait for it.
note
*Just to go on a bit of a tangent about the balance I mentioned above, the exceptions (but not necessarily relevant). The negative aspects of a game only bother me when they’re grating, and even then, it usually takes some time for the grating to start to chafe (depending on the game, and if I've experienced that grate before). For instance, in the game Xenoblade Chronicles 2, I initially enjoyed the combo and chain system for what they were, but once I was over that, I found they were too disconnected from the combat - it wasn't about beating the opponent with fight commands so much as completing puzzles and landing combos. As these puzzles and combos became more essential to the combat in the later half of the game, I found that was what the game was about - hours and hours and hours of something I was already bored with. Despite this, I still enjoyed the story elements in the later part of the game and found it worthwhile to endure the battle system the first time through. However, the story wasn’t compelling enough for me to ever suffer through it again unless significant changes are made in the future. In contrast, Chrono Trigger is my ideal game. The battle system there is complex, sleek, and enjoyable.
A similar thing happened to me with fighting games, I used to enjoy them when they were more about timing and strategy. But then Killer Instinct happened. It was a novel idea at first, ridiculous combos to slaughter enemies. But as more and more games copied that, games became more about landing complex button combinations and much less about timing an uppercut or heavy kick - I remember (was it Alpha 3?) being able to crush people with Akuma with my eyes closed, making the game less fun than turtling with Guile in the earlier Street Fighter games. Soul Caliber came out later, and focused more on the classic elements of fighting games, and also added a lot of flavour/story - that was the last fighting game I really enjoyed. Just to share an example.
Last edited by Jumpin - 4 days ago