konnichiwa said:
firebush03 said:
Lol Microsoft didn’t do anything other than purchase a studio.
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bit unfair because they bought the studio +10 years ago and spend a lot of rescources into it, nobody predicted the game would still be alive by now...also thx to Minecraft and others MS makes it in the top 10 publishers in Japan.
If Sony wanted to have a game in the top 30 they should have released a port of Astrobot or spiderman on switch it is that simple.
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Spent a lot of resources on it? They spent nothing on the development, and — from what I have heard — have only changed the game for the worse. Also, “nobody predicted the game would still be alive now” is a red herring to the suggested point that Microsoft was taking a risk in purchasing Mojang. (Unless you are literally just trying to say that nobody would’ve been able to predict the longevity of this game’s legs & nothing else…which is kinda a useless point in a vacuum. The gaming industry was very different back in 2014. There were no GTAV’s, Fortnite’s, MK8D, etc., that were selling through millions of units several years later. There was no expectation for such legs back then, so ofc nobody would’ve predicted this.) Microsoft purchased Mojang 3y after Minecraft was released (2014). This was back when Minecraft was taking off, hence the astronomical $2.5bil price tag over a studio with one big game in its resumé.
Microsoft has been nothing more than a cannibalist over the past decade in gaming. No original titles made from home-grown studios. Only purchasing reputable studios (Bethesda, Activision, etc.) and IP (CoD, Crash Bandicoot, Spyro, etc.) so as to pump-up the Microsoft Gaming brand & short-term profits.
Last edited by firebush03 - on 28 December 2024